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authorHans Goudey <h.goudey@me.com>2022-04-20 17:10:10 +0300
committerHans Goudey <h.goudey@me.com>2022-04-20 17:10:10 +0300
commit03ec505fa549840936d7425269073dc82fd29b10 (patch)
tree63d94605acd1248689852735ae07056c08505cd7 /source/blender/draw
parent0385e2f1f90ff10c75773cc22125292a82cddaa6 (diff)
Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLOR
The "PROP" in the name reflects its generic status, and removing "LOOP" makes sense because it is no longer associated with just mesh face corners. In general the goal is to remove extra semantic meaning from the custom data types.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c6
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c22
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c20
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc4
4 files changed, 28 insertions, 24 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index ccd693bc4c2..60919d0d028 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -289,9 +289,9 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
const CustomData *cd_ldata = workbench_mesh_get_loop_custom_data(me);
bool has_color = (CustomData_has_layer(cd_vdata, CD_PROP_COLOR) ||
- CustomData_has_layer(cd_vdata, CD_MLOOPCOL) ||
+ CustomData_has_layer(cd_vdata, CD_PROP_BYTE_COLOR) ||
CustomData_has_layer(cd_ldata, CD_PROP_COLOR) ||
- CustomData_has_layer(cd_ldata, CD_MLOOPCOL));
+ CustomData_has_layer(cd_ldata, CD_PROP_BYTE_COLOR));
if (!has_color) {
color_type = V3D_SHADING_OBJECT_COLOR;
@@ -314,7 +314,7 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
*r_texpaint_mode = true;
}
}
- else if (is_vertpaint_mode && me && CustomData_has_layer(ldata, CD_MLOOPCOL)) {
+ else if (is_vertpaint_mode && me && CustomData_has_layer(ldata, CD_PROP_BYTE_COLOR)) {
color_type = V3D_SHADING_VERTEX_COLOR;
}
}
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index c4fa60ef51d..e4aec17eb69 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -518,15 +518,17 @@ static uint mesh_cd_calc_gpu_layers_vcol_used(const Mesh *me_query,
domain = ATTR_DOMAIN_POINT;
layer_i = CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, name);
- layer_i = layer_i == -1 ? CustomData_get_named_layer_index(cd_vdata, CD_MLOOPCOL, name) :
- layer_i;
+ layer_i = layer_i == -1 ?
+ CustomData_get_named_layer_index(cd_vdata, CD_PROP_BYTE_COLOR, name) :
+ layer_i;
if (layer_i == -1) {
domain = ATTR_DOMAIN_CORNER;
layer_i = layer_i == -1 ? CustomData_get_named_layer_index(cd_ldata, CD_PROP_COLOR, name) :
layer_i;
- layer_i = layer_i == -1 ? CustomData_get_named_layer_index(cd_ldata, CD_MLOOPCOL, name) :
- layer_i;
+ layer_i = layer_i == -1 ?
+ CustomData_get_named_layer_index(cd_ldata, CD_PROP_BYTE_COLOR, name) :
+ layer_i;
}
/* Note: this is not the same as the layer_i below. */
@@ -610,17 +612,17 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
}
if (layer == -1) {
- layer = CustomData_get_named_layer(cd_vdata, CD_MLOOPCOL, name);
+ layer = CustomData_get_named_layer(cd_vdata, CD_PROP_BYTE_COLOR, name);
if (layer != -1) {
- type = CD_MLOOPCOL;
+ type = CD_PROP_BYTE_COLOR;
domain = ATTR_DOMAIN_POINT;
}
}
if (layer == -1) {
- layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name);
+ layer = CustomData_get_named_layer(cd_ldata, CD_PROP_BYTE_COLOR, name);
if (layer != -1) {
- type = CD_MLOOPCOL;
+ type = CD_PROP_BYTE_COLOR;
domain = ATTR_DOMAIN_CORNER;
}
}
@@ -700,11 +702,11 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
}
/* Note: attr->type will always be CD_PROP_COLOR even for
- * CD_MLOOPCOL layers, see node_shader_gpu_vertex_color in
+ * CD_PROP_BYTE_COLOR layers, see node_shader_gpu_vertex_color in
* node_shader_vertex_color.cc.
*/
case CD_MCOL:
- case CD_MLOOPCOL:
+ case CD_PROP_BYTE_COLOR:
case CD_PROP_COLOR: {
int vcol_bit = mesh_cd_calc_gpu_layers_vcol_used(&me_query, cd_vdata, cd_ldata, name);
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index c6b56723818..545ffb16e9d 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -822,10 +822,11 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
active_uv = CustomData_get_active_layer(&psmd->mesh_final->ldata, CD_MLOOPUV);
render_uv = CustomData_get_render_layer(&psmd->mesh_final->ldata, CD_MLOOPUV);
}
- if (CustomData_has_layer(&psmd->mesh_final->ldata, CD_MLOOPCOL)) {
- cache->num_col_layers = CustomData_number_of_layers(&psmd->mesh_final->ldata, CD_MLOOPCOL);
- active_col = CustomData_get_active_layer(&psmd->mesh_final->ldata, CD_MLOOPCOL);
- render_col = CustomData_get_render_layer(&psmd->mesh_final->ldata, CD_MLOOPCOL);
+ if (CustomData_has_layer(&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR)) {
+ cache->num_col_layers = CustomData_number_of_layers(&psmd->mesh_final->ldata,
+ CD_PROP_BYTE_COLOR);
+ active_col = CustomData_get_active_layer(&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR);
+ render_col = CustomData_get_render_layer(&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR);
}
}
@@ -891,7 +892,7 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
GPU_vertbuf_attr_get_raw_data(cache->proc_col_buf[i], col_id, &col_step[i]);
char attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPCOL, i);
+ const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR, i);
GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
int n = 0;
@@ -1162,9 +1163,9 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit,
num_uv_layers = CustomData_number_of_layers(&psmd->mesh_final->ldata, CD_MLOOPUV);
active_uv = CustomData_get_active_layer(&psmd->mesh_final->ldata, CD_MLOOPUV);
}
- if (CustomData_has_layer(&psmd->mesh_final->ldata, CD_MLOOPCOL)) {
- num_col_layers = CustomData_number_of_layers(&psmd->mesh_final->ldata, CD_MLOOPCOL);
- active_col = CustomData_get_active_layer(&psmd->mesh_final->ldata, CD_MLOOPCOL);
+ if (CustomData_has_layer(&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR)) {
+ num_col_layers = CustomData_number_of_layers(&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR);
+ active_col = CustomData_get_active_layer(&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR);
}
}
@@ -1195,7 +1196,8 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit,
for (int i = 0; i < num_col_layers; i++) {
char uuid[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPCOL, i);
+ const char *name = CustomData_get_layer_name(
+ &psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR, i);
GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
BLI_snprintf(uuid, sizeof(uuid), "c%s", attr_safe_name);
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
index d52226a4c90..4cb68cad66c 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
@@ -173,7 +173,7 @@ static void extract_vcol_init(const MeshRenderData *mr,
}
BMIter iter;
- const bool is_byte = ref.layer->type == CD_MLOOPCOL;
+ const bool is_byte = ref.layer->type == CD_PROP_BYTE_COLOR;
const bool is_point = ref.domain == ATTR_DOMAIN_POINT;
BMFace *f;
@@ -318,7 +318,7 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
BMIter iter;
BMFace *f;
int cd_ofs = cdata->layers[layer_i].offset;
- const bool is_byte = ref.layer->type == CD_MLOOPCOL;
+ const bool is_byte = ref.layer->type == CD_PROP_BYTE_COLOR;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
BMLoop *l_iter = f->l_first;