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authorClément Foucault <foucault.clem@gmail.com>2022-04-28 22:44:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-28 22:44:15 +0300
commit4b7ed584a83d676a3c191b1479611cf1fff8db85 (patch)
tree0ce0217c182f49f30f5bae2ee9b6f9a63ac8ca28 /source/blender/draw
parentd5f3351f5511010c30e19dcb55d4fc0705fbd285 (diff)
Cleanup: Overlay: Avoid local variable shadowing
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 55013d0429b..e424f49455b 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -224,15 +224,12 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *ved)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA;
DRW_PASS_CREATE(psl->grid_ps, state);
- DRWShadingGroup *grp;
- GPUShader *sh;
- struct GPUBatch *geom = DRW_cache_grid_get();
if (pd->space_type == SPACE_IMAGE) {
float mat[4][4];
/* Add quad background. */
- sh = OVERLAY_shader_grid_background();
+ GPUShader *sh = OVERLAY_shader_grid_background();
DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->grid_ps);
float color_back[4];
interp_v4_v4v4(color_back, G_draw.block.color_background, G_draw.block.color_grid, 0.5);
@@ -247,8 +244,9 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *ved)
{
DRWShadingGroup *grp;
+ struct GPUBatch *geom = DRW_cache_grid_get();
- sh = OVERLAY_shader_grid();
+ GPUShader *sh = OVERLAY_shader_grid();
/* Create 3 quads to render ordered transparency Z axis */
grp = DRW_shgroup_create(sh, psl->grid_ps);
@@ -284,7 +282,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *ved)
float mat[4][4];
/* add wire border */
- sh = OVERLAY_shader_grid_image();
+ GPUShader *sh = OVERLAY_shader_grid_image();
DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->grid_ps);
DRW_shgroup_uniform_vec4_copy(grp, "color", theme_color);
unit_m4(mat);