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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-16 03:58:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-16 04:09:39 +0300 |
commit | a3d90337b84764330c1ada680465af0225bd9a37 (patch) | |
tree | 26383b9e1722939035c37f3f96fbf0e77849d733 /source/blender/draw | |
parent | d11a2dfe712e917601ad60f82b3847532d4cacc7 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_pointcloud.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.c b/source/blender/draw/intern/draw_cache_impl_pointcloud.c index 91baf9fa15e..5977c60335f 100644 --- a/source/blender/draw/intern/draw_cache_impl_pointcloud.c +++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.c @@ -162,7 +162,7 @@ static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache * if (format.attr_len == 0) { /* initialize vertex format */ /* From the opengl wiki: - * Note that size does not have to exactly match the size used by the vertex shader. If the + * Note that size does not have to exactly match the size used by the vertex shader. If the * vertex shader has fewer components than the attribute provides, then the extras are ignored. * If the vertex shader has more components than the array provides, the extras are given * values from the vector (0, 0, 0, 1) for the missing XYZW components. |