Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-03-31 05:00:10 +0300
committerCampbell Barton <campbell@blender.org>2022-03-31 05:01:41 +0300
commit3d132ead502f792fc67117bad5d101c137f33fef (patch)
treec370628fc2a445faab64cc839d08f8ccf25a0a3a /source/blender/draw
parent41ee5382f655fe2e76c0527e43b239e15478b310 (diff)
Cleanup: spelling, trailing space for comment-blocks
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh4
-rw-r--r--source/blender/draw/engines/image/image_usage.hh2
-rw-r--r--source/blender/draw/intern/draw_common_shader_shared.h2
-rw-r--r--source/blender/draw/intern/shaders/common_gpencil_lib.glsl2
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index f43bbadfa91..14529797405 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -58,7 +58,7 @@ struct OneTextureMethod {
{
/* Although this works, computing an inverted matrix adds some precision issues and leads to
* tearing artifacts. This should be modified to use the scaling and transformation from the
- * not inverted matrix.*/
+ * not inverted matrix. */
float4x4 mat(instance_data->ss_to_texture);
float4x4 mat_inv = mat.inverted();
float3 min_uv = mat_inv * float3(0.0f, 0.0f, 0.0f);
@@ -420,7 +420,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
/* IMB_transform works in a non-consistent space. This should be documented or fixed!.
* Construct a variant of the info_uv_to_texture that adds the texel space
- * transformation.*/
+ * transformation. */
float uv_to_texel[4][4];
copy_m4_m4(uv_to_texel, instance_data.ss_to_texture);
float scale[3] = {static_cast<float>(texture_width) / static_cast<float>(tile_buffer.x),
diff --git a/source/blender/draw/engines/image/image_usage.hh b/source/blender/draw/engines/image/image_usage.hh
index bea5c3853b0..f4ba3f495ce 100644
--- a/source/blender/draw/engines/image/image_usage.hh
+++ b/source/blender/draw/engines/image/image_usage.hh
@@ -14,7 +14,7 @@
struct ImageUsage {
/** Render pass of the image that is used. */
short pass = 0;
- /** Layer of the image that is used.*/
+ /** Layer of the image that is used. */
short layer = 0;
/** View of the image that is used. */
short view = 0;
diff --git a/source/blender/draw/intern/draw_common_shader_shared.h b/source/blender/draw/intern/draw_common_shader_shared.h
index 46382ed7f16..ecddddded78 100644
--- a/source/blender/draw/intern/draw_common_shader_shared.h
+++ b/source/blender/draw/intern/draw_common_shader_shared.h
@@ -13,7 +13,7 @@ typedef struct GlobalsUboStorage GlobalsUboStorage;
/* Future Plan: These globals were once shared between multiple overlay engines. But now that they
* have been merged into one engine, there is no reasons to keep these globals out of the overlay
- * engine. */
+ * engine. */
#define UBO_FIRST_COLOR colorWire
#define UBO_LAST_COLOR colorUVShadow
diff --git a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
index 9e3c219a30b..d6aaac78f14 100644
--- a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
@@ -81,7 +81,7 @@ float gpencil_stroke_thickness_modulate(float thickness, vec4 ndc_pos, vec4 view
float gpencil_clamp_small_stroke_thickness(float thickness, vec4 ndc_pos)
{
/* To avoid aliasing artifacts, we clamp the line thickness and
- * reduce its opacity in the fragment shader.*/
+ * reduce its opacity in the fragment shader. */
float min_thickness = ndc_pos.w * 1.3;
thickness = max(min_thickness, thickness);