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authorKevin Buhr <buhr>2019-11-11 20:13:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-11-11 21:30:27 +0300
commit8c9e6f123a2b26cb6cc7585a49fb2a09bdeba09d (patch)
tree084c33b35e5a2b3d058e45a053aab548191deee6 /source/blender/draw
parenta97cc5389ae8d9ca8cc76a959f7edf4d38c50b88 (diff)
Fix T71461: Add IN_PLACE_INSTANCES to `part_prim` and `part_axis` object mode particle shaders
For `Particle Properties -> Viewport Display -> Display As` set to circle/cross/axis, particle instances are associated with a single resource handle (and, in particular, a single model matrix), so define `IN_PLACE_INSTANCES` to get the right index for `ModelMatrix` and `ModelInverseMatrix` in the shader. Differential Revision: https://developer.blender.org/D6220
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/modes/object_mode.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 781c7e6a488..80793726afe 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -510,12 +510,13 @@ static void OBJECT_engine_init(void *vedata)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
- NULL);
+ "#define IN_PLACE_INSTANCES\n");
sh_data->part_axis = DRW_shader_create_with_lib(datatoc_object_particle_prim_vert_glsl,
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
+ "#define IN_PLACE_INSTANCES\n"
"#define USE_AXIS\n");
sh_data->part_dot = DRW_shader_create_with_lib(datatoc_object_particle_dot_vert_glsl,