diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-24 03:01:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-24 03:01:28 +0300 |
commit | 106551b9ad1f12937c976ea7d38d00ec0df40abc (patch) | |
tree | 5a9da52a43addad487d02fb094cbcce51f7405ff /source/blender/draw | |
parent | 809101e69e98713ff04d3afbc7f92d530b7eec40 (diff) |
Cleanup: use shader config for worldspace clipping lib
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 19 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 1 |
2 files changed, 5 insertions, 15 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 7b2030a6863..565597decb5 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -93,7 +93,6 @@ static struct { /* Shaders */ extern char datatoc_common_hair_lib_glsl[]; -extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]; extern char datatoc_workbench_prepass_vert_glsl[]; extern char datatoc_workbench_prepass_frag_glsl[]; @@ -162,20 +161,12 @@ static char *workbench_build_prepass_frag(void) static char *workbench_build_prepass_vert(bool is_hair) { - char *str = NULL; - if (!is_hair) { - return BLI_string_joinN( - datatoc_gpu_shader_cfg_world_clip_lib_glsl, - datatoc_workbench_prepass_vert_glsl); - } - DynStr *ds = BLI_dynstr_new(); - - BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl); - BLI_dynstr_append(ds, datatoc_gpu_shader_cfg_world_clip_lib_glsl); + if (is_hair) { + BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl); + } BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl); - - str = BLI_dynstr_get_cstring(ds); + char *str = BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds); return str; } @@ -236,7 +227,7 @@ static GPUShader *ensure_deferred_prepass_shader( char *prepass_vert = workbench_build_prepass_vert(is_hair); char *prepass_frag = workbench_build_prepass_frag(); sh_data->prepass_sh_cache[index] = GPU_shader_create_from_arrays({ - .vert = (const char *[]){prepass_vert, NULL}, + .vert = (const char *[]){sh_cfg_data->lib, prepass_vert, NULL}, .frag = (const char *[]){prepass_frag, NULL}, .defs = (const char *[]){sh_cfg_data->def, defines, NULL}, }); diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index b640f306806..1933e184a1f 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -67,7 +67,6 @@ static struct { } e_data = {{{{NULL}}}}; /* Shaders */ -extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]; extern char datatoc_common_hair_lib_glsl[]; extern char datatoc_workbench_forward_composite_frag_glsl[]; |