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authorAntonio Vazquez <blendergit@gmail.com>2020-03-21 15:22:27 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-03-21 22:29:17 +0300
commit1e8dfe79c6b2ec293146d93be44c8078762860f2 (patch)
treeb299c3e488a6d3b178f96f3f13b2e5e6ed3afc1c /source/blender/draw
parentc589fdc8dba15b39d2423904388aa73ff57a04ab (diff)
GPencil: Fade to Viewport color
Actually, the fade objects always fade to Black color, but this is not a good solution. This patch fade the object to the viewport color. Differential Revision: https://developer.blender.org/D7206
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c6
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.h2
2 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 0270b1a1d8c..1b511ea1f7f 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -91,6 +91,7 @@ void GPENCIL_engine_init(void *ved)
stl->pd->gp_layer_pool = vldata->gp_layer_pool;
stl->pd->gp_vfx_pool = vldata->gp_vfx_pool;
stl->pd->scene = ctx->scene;
+ stl->pd->v3d = ctx->v3d;
stl->pd->last_light_pool = NULL;
stl->pd->last_material_pool = NULL;
stl->pd->tobjects.first = NULL;
@@ -905,6 +906,11 @@ void GPENCIL_draw_scene(void *ved)
/* Fade 3D objects. */
if ((!pd->is_render) && (pd->fade_3d_object_opacity > -1.0f)) {
+ float background_color[3];
+ ED_view3d_background_color_get(pd->scene, pd->v3d, background_color);
+ /* Blend color. */
+ interp_v3_v3v3(clear_cols[0], background_color, clear_cols[0], pd->fade_3d_object_opacity);
+
mul_v4_fl(clear_cols[1], pd->fade_3d_object_opacity);
}
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index e7914a1b86c..f765dcf73de 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -309,6 +309,8 @@ typedef struct GPENCIL_PrivateData {
Object *camera;
/* Copy of draw_ctx->scene for convenience. */
struct Scene *scene;
+ /* Copy of draw_ctx->vie3d for convenience. */
+ struct View3D *v3d;
/* Active object. */
Object *obact;