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authorCampbell Barton <campbell@blender.org>2022-02-07 07:33:10 +0300
committerCampbell Barton <campbell@blender.org>2022-02-07 07:33:10 +0300
commit2b14aa0a3930c1fc383b845b1eaab613a10a76ea (patch)
tree445c259757bfba59493651425243ad2b39105225 /source/blender/draw
parent7e6066c9c3a883dcef64fb675c0eb3cf10423a91 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index cc85f1e098f..52d57ea2ba5 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -393,7 +393,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
*
* Returns true when a float buffer was created. Somehow the VSE cache increases the ref
* counter, but might use a different mechanism for destructing the image, that doesn't free the
- * rect_float as the refcounter isn't 0. To work around this we destruct any created local
+ * rect_float as the reference-counter isn't 0. To work around this we destruct any created local
* buffers ourself.
*/
bool ensure_float_buffer(ImBuf &image_buffer) const