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authorPhilipp Oeser <info@graphics-engineer.com>2020-03-18 21:19:12 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-03-24 11:44:42 +0300
commit579447bd892af14a306e29f487ecf11ce226d52e (patch)
tree30a37bd1b94813b24f947d057d3869541592044a /source/blender/draw
parent6e4eb2be283606a8cea45904ab57584dc07d1e05 (diff)
Fix T74096: Paint Masking overlay can`t be hidden
Caused by rB9516921c05bd. Dont really see a reason to draw overlays here if overlays are disabled. Looks like this only affects Face/Vertex mask selection drawing [which should indeed be hidden when overlays are disabled] next to two exceptions: - OVERLAY_paint_vertex_cache_populate draws weights as well [D7176 / T70807 might be related here, but to me it looks like drawing weights here is actually not needed at all] - OVERLAY_paint_texture_cache_populate calls DRW_cache_mesh_surface_texpaint_get [not sure about this one, this is also called from workbench_cache_texpaint_populate, looks like this is not needed when overlays are hidden] Maniphest Tasks: T74096 Differential Revision: https://developer.blender.org/D7179
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 9788d38478c..adbcd3c7f28 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -304,7 +304,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
else if (in_pose_mode && draw_bones) {
OVERLAY_pose_armature_cache_populate(vedata, ob);
}
- else if (in_paint_mode) {
+ else if (in_paint_mode && !pd->hide_overlays) {
switch (draw_ctx->object_mode) {
case OB_MODE_VERTEX_PAINT:
OVERLAY_paint_vertex_cache_populate(vedata, ob);