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author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-20 17:31:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-20 17:33:04 +0300 |
commit | 6a1cc0d8559401199966edf3423393857fd77250 (patch) | |
tree | 5b42e8e3c3c5167278ca2a61298c1d581798c4f0 /source/blender/draw | |
parent | 3bb8b64c47eb99388901757dbaaf1b9779b4a648 (diff) |
Fix T99019 EEVEE: Regression: Specular BSDF does not apply occlusion
Since the occlusion input is going to be removed in EEVEE-Next, I just
added a temporary workaround. The occlusion is passed as SSS radius
as the Specular BSDF does not use it.
The final result matches 3.1 release
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl index 0f5290a7c07..ffca97b6b8f 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_eval_surface_lib.glsl @@ -181,6 +181,8 @@ Closure closure_eval(ClosureDiffuse diffuse, ClosureReflection reflection) /* Glue with the old system. */ CLOSURE_VARS_DECLARE_2(Diffuse, Glossy); + /* WORKAROUND: This is to avoid regression in 3.2 and avoid messing with EEVEE-Next. */ + in_common.occlusion = (diffuse.sss_radius.g == -1.0) ? diffuse.sss_radius.r : 1.0; in_Diffuse_0.N = diffuse.N; in_Diffuse_0.albedo = diffuse.color; in_Glossy_1.N = reflection.N; @@ -207,6 +209,8 @@ Closure closure_eval(ClosureDiffuse diffuse, /* Glue with the old system. */ CLOSURE_VARS_DECLARE_3(Diffuse, Glossy, Glossy); + /* WORKAROUND: This is to avoid regression in 3.2 and avoid messing with EEVEE-Next. */ + in_common.occlusion = (diffuse.sss_radius.g == -1.0) ? diffuse.sss_radius.r : 1.0; in_Diffuse_0.N = diffuse.N; in_Diffuse_0.albedo = diffuse.color; in_Glossy_1.N = reflection.N; |