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authorJeroen Bakker <jbakker>2020-03-17 10:57:04 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-20 09:47:04 +0300
commit8ba9efb7d8ff399aaf3c65fd14272d0bc6f2ab39 (patch)
tree9a515c7fd5748f151e086bcdf33700961334cd0c /source/blender/draw
parent4fc45c7a2b75df1a0e07150c101b664e189550b7 (diff)
Fix T74811: GreasePencil Stereo Rendering
When using grease pencil in a stereo rendering the grease pencil objects are only visible in the left eye. In the viewport it renders both. Issue is related that `DRW_render_gpencil` only renders a single view. But `DRW_render_to_image` renders all views. This patch puts this in a loop to render both eyes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D7154
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_render.c19
-rw-r--r--source/blender/draw/intern/draw_manager.c25
2 files changed, 29 insertions, 15 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c
index 083b04c0600..496122c0483 100644
--- a/source/blender/draw/engines/gpencil/gpencil_render.c
+++ b/source/blender/draw/engines/gpencil/gpencil_render.c
@@ -104,10 +104,21 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
/* FIXME(fclem): we have a precision loss in the depth buffer because of this reupload.
* Find where it comes from! */
- txl->render_depth_tx = DRW_texture_create_2d(
- size[0], size[1], GPU_DEPTH_COMPONENT24, 0, do_region ? NULL : pix_z);
- txl->render_color_tx = DRW_texture_create_2d(
- size[0], size[1], GPU_RGBA16F, 0, do_region ? NULL : pix_col);
+ /* In multi view render the textures can be reused. */
+ if (txl->render_depth_tx && !do_clear_z) {
+ GPU_texture_update(txl->render_depth_tx, GPU_DATA_FLOAT, pix_z);
+ }
+ else {
+ txl->render_depth_tx = DRW_texture_create_2d(
+ size[0], size[1], GPU_DEPTH_COMPONENT24, 0, do_region ? NULL : pix_z);
+ }
+ if (txl->render_color_tx && !do_clear_col) {
+ GPU_texture_update(txl->render_color_tx, GPU_DATA_FLOAT, pix_col);
+ }
+ else {
+ txl->render_color_tx = DRW_texture_create_2d(
+ size[0], size[1], GPU_RGBA16F, 0, do_region ? NULL : pix_col);
+ }
GPU_framebuffer_ensure_config(&fbl->render_fb,
{
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index adaa1dd6151..cc618c76ccd 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1627,6 +1627,13 @@ bool DRW_render_check_grease_pencil(Depsgraph *depsgraph)
return false;
}
+static void drw_view_reset(void)
+{
+ DST.view_default = NULL;
+ DST.view_active = NULL;
+ DST.view_previous = NULL;
+}
+
static void DRW_render_gpencil_to_image(RenderEngine *engine,
struct RenderLayer *render_layer,
const rcti *rect)
@@ -1701,10 +1708,13 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
RenderResult *render_result = RE_engine_get_result(engine);
RenderLayer *render_layer = RE_GetRenderLayer(render_result, view_layer->name);
-
- DST.buffer_finish_called = false;
-
- DRW_render_gpencil_to_image(engine, render_layer, &render_rect);
+ for (RenderView *render_view = render_result->views.first; render_view != NULL;
+ render_view = render_view->next) {
+ RE_SetActiveRenderView(render, render_view->name);
+ drw_view_reset();
+ DST.buffer_finish_called = false;
+ DRW_render_gpencil_to_image(engine, render_layer, &render_rect);
+ }
/* Force cache to reset. */
drw_viewport_cache_resize();
@@ -1728,13 +1738,6 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
DST.buffer_finish_called = false;
}
-static void drw_view_reset(void)
-{
- DST.view_default = NULL;
- DST.view_active = NULL;
- DST.view_previous = NULL;
-}
-
void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);