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authorClément Foucault <foucault.clem@gmail.com>2022-10-07 14:15:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-10-07 14:15:22 +0300
commit9dec9eee0d38b32ba4254b624c7a27dc22fc4302 (patch)
tree73adcf69f613510d85919d05478f96e30ec53249 /source/blender/draw
parentbae22ac7b48062b94e9061e6bf1a7a756e919ed3 (diff)
Cleanup: DRW: Rename ViewInfos to ViewMatrices
This makes sense now that the struct only contains matrices.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.c3
-rw-r--r--source/blender/draw/intern/draw_manager.h4
-rw-r--r--source/blender/draw/intern/draw_manager_data.cc8
-rw-r--r--source/blender/draw/intern/draw_shader_shared.h7
-rw-r--r--source/blender/draw/intern/draw_view.cc2
-rw-r--r--source/blender/draw/intern/draw_view.hh4
-rw-r--r--source/blender/draw/intern/shaders/draw_view_info.hh2
7 files changed, 14 insertions, 16 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 538fc0bfeb2..7bf6c7f0bb0 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -298,7 +298,6 @@ const float *DRW_viewport_invert_size_get(void)
return DST.inv_size;
}
-
const float *DRW_viewport_pixelsize_get(void)
{
return &DST.pixsize;
@@ -599,7 +598,7 @@ static void drw_manager_init(DRWManager *dst, GPUViewport *viewport, const int s
}
if (G_draw.view_ubo == NULL) {
- G_draw.view_ubo = GPU_uniformbuf_create_ex(sizeof(ViewInfos), NULL, "G_draw.view_ubo");
+ G_draw.view_ubo = GPU_uniformbuf_create_ex(sizeof(ViewMatrices), NULL, "G_draw.view_ubo");
}
if (G_draw.clipping_ubo == NULL) {
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 4124e7742b7..6b5a2cc4f6f 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -441,7 +441,7 @@ struct DRWView {
/** Parent view if this is a sub view. NULL otherwise. */
struct DRWView *parent;
- ViewInfos storage;
+ ViewMatrices storage;
float4 clip_planes[6];
@@ -624,7 +624,7 @@ typedef struct DRWManager {
uint primary_view_num;
/** TODO(@fclem): Remove this. Only here to support
* shaders without common_view_lib.glsl */
- ViewInfos view_storage_cpy;
+ ViewMatrices view_storage_cpy;
#ifdef USE_GPU_SELECT
uint select_id;
diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc
index 1c8d38ba162..06677344132 100644
--- a/source/blender/draw/intern/draw_manager_data.cc
+++ b/source/blender/draw/intern/draw_manager_data.cc
@@ -695,7 +695,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
drw_call_calc_orco(ob, ob_infos->orcotexfac);
/* Random float value. */
uint random = (DST.dupli_source) ?
- DST.dupli_source->random_id :
+ DST.dupli_source->random_id :
/* TODO(fclem): this is rather costly to do at runtime. Maybe we can
* put it in ob->runtime and make depsgraph ensure it is up to date. */
BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
@@ -2145,7 +2145,7 @@ static void draw_view_matrix_state_update(DRWView *view,
const float viewmat[4][4],
const float winmat[4][4])
{
- ViewInfos *storage = &view->storage;
+ ViewMatrices *storage = &view->storage;
copy_m4_m4(storage->viewmat.values, viewmat);
invert_m4_m4(storage->viewinv.values, storage->viewmat.values);
@@ -2354,14 +2354,14 @@ float DRW_view_far_distance_get(const DRWView *view)
void DRW_view_viewmat_get(const DRWView *view, float mat[4][4], bool inverse)
{
view = (view) ? view : DST.view_default;
- const ViewInfos *storage = &view->storage;
+ const ViewMatrices *storage = &view->storage;
copy_m4_m4(mat, (inverse) ? storage->viewinv.values : storage->viewmat.values);
}
void DRW_view_winmat_get(const DRWView *view, float mat[4][4], bool inverse)
{
view = (view) ? view : DST.view_default;
- const ViewInfos *storage = &view->storage;
+ const ViewMatrices *storage = &view->storage;
copy_m4_m4(mat, (inverse) ? storage->wininv.values : storage->winmat.values);
}
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index bf055daea3d..37899e36d8a 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -8,7 +8,7 @@
# include "draw_defines.h"
typedef struct ViewCullingData ViewCullingData;
-typedef struct ViewInfos ViewInfos;
+typedef struct ViewMatrices ViewMatrices;
typedef struct ObjectMatrices ObjectMatrices;
typedef struct ObjectInfos ObjectInfos;
typedef struct ObjectBounds ObjectBounds;
@@ -60,14 +60,13 @@ struct ViewCullingData {
};
BLI_STATIC_ASSERT_ALIGN(ViewCullingData, 16)
-struct ViewInfos {
- /* View matrices */
+struct ViewMatrices {
float4x4 viewmat;
float4x4 viewinv;
float4x4 winmat;
float4x4 wininv;
};
-BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16)
+BLI_STATIC_ASSERT_ALIGN(ViewMatrices, 16)
/* Do not override old definitions if the shader uses this header but not shader info. */
#ifdef USE_GPU_SHADER_CREATE_INFO
diff --git a/source/blender/draw/intern/draw_view.cc b/source/blender/draw/intern/draw_view.cc
index 13b03e5a945..cf86558f80f 100644
--- a/source/blender/draw/intern/draw_view.cc
+++ b/source/blender/draw/intern/draw_view.cc
@@ -218,7 +218,7 @@ void View::bind()
void View::compute_visibility(ObjectBoundsBuf &bounds, uint resource_len, bool debug_freeze)
{
if (debug_freeze && frozen_ == false) {
- data_freeze_ = static_cast<ViewInfos>(data_);
+ data_freeze_ = static_cast<ViewMatrices>(data_);
data_freeze_.push_update();
culling_freeze_ = static_cast<ViewCullingData>(culling_);
culling_freeze_.push_update();
diff --git a/source/blender/draw/intern/draw_view.hh b/source/blender/draw/intern/draw_view.hh
index d31cfec679e..4fc74e3e890 100644
--- a/source/blender/draw/intern/draw_view.hh
+++ b/source/blender/draw/intern/draw_view.hh
@@ -25,10 +25,10 @@ class View {
friend Manager;
private:
- UniformBuffer<ViewInfos> data_;
+ UniformBuffer<ViewMatrices> data_;
UniformBuffer<ViewCullingData> culling_;
/** Frozen version of data_ used for debugging culling. */
- UniformBuffer<ViewInfos> data_freeze_;
+ UniformBuffer<ViewMatrices> data_freeze_;
UniformBuffer<ViewCullingData> culling_freeze_;
/** Result of the visibility computation. 1 bit per resource ID. */
VisibilityBuf visibility_buf_;
diff --git a/source/blender/draw/intern/shaders/draw_view_info.hh b/source/blender/draw/intern/shaders/draw_view_info.hh
index 5ebf3853266..7b500f66a68 100644
--- a/source/blender/draw/intern/shaders/draw_view_info.hh
+++ b/source/blender/draw/intern/shaders/draw_view_info.hh
@@ -45,7 +45,7 @@ GPU_SHADER_CREATE_INFO(draw_resource_handle)
* \{ */
GPU_SHADER_CREATE_INFO(draw_view)
- .uniform_buf(DRW_VIEW_UBO_SLOT, "ViewInfos", "drw_view", Frequency::PASS)
+ .uniform_buf(DRW_VIEW_UBO_SLOT, "ViewMatrices", "drw_view", Frequency::PASS)
.typedef_source("draw_shader_shared.h");
GPU_SHADER_CREATE_INFO(draw_view_culling)