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authorCampbell Barton <ideasman42@gmail.com>2020-07-16 03:58:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-16 04:09:39 +0300
commita3d90337b84764330c1ada680465af0225bd9a37 (patch)
tree26383b9e1722939035c37f3f96fbf0e77849d733 /source/blender/draw
parentd11a2dfe712e917601ad60f82b3847532d4cacc7 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_pointcloud.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.c b/source/blender/draw/intern/draw_cache_impl_pointcloud.c
index 91baf9fa15e..5977c60335f 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.c
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.c
@@ -162,7 +162,7 @@ static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache *
if (format.attr_len == 0) {
/* initialize vertex format */
/* From the opengl wiki:
- * Note that size​ does not have to exactly match the size used by the vertex shader. If the
+ * Note that size does not have to exactly match the size used by the vertex shader. If the
* vertex shader has fewer components than the attribute provides, then the extras are ignored.
* If the vertex shader has more components than the array provides, the extras are given
* values from the vector (0, 0, 0, 1) for the missing XYZW components.