diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 22:08:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 22:08:05 +0300 |
commit | c15e913df87af34b381922b2a6951e9bc2baef6c (patch) | |
tree | eb170876f4d90322eae3cdf5c41541a3121ea939 /source/blender/draw | |
parent | 7f47f187c18626456a31e2f8d6fd1ee8b9bfd011 (diff) |
Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders
This is needed to avoid potential naming collision with other engines
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 194 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_antialiasing_info.hh | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh | 44 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_background_info.hh | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh | 64 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh | 40 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_facing_info.hh | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh | 10 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh | 16 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh | 18 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_volume_info.hh | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_dof_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_envelope_outline_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_envelope_solid_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_shape_wire_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_sphere_outline_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_stick_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_stick_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_stick_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_wire_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_wire_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_background_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/background_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_clipbound_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/clipbound_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_common_lib.glsl (renamed from source/blender/draw/engines/overlay/shaders/common_overlay_lib.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_depth_only_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/depth_only_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_curve_point_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_gpencil_canvas_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_analysis_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_analysis_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_geom.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_skin_root_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl) | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_particle_point_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl) | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl) | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_faces_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_image_mask_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_image_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_image_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_stretching_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_groundline_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_lightprobe_grid_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_loose_point_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_loose_point_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_loose_point_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_point_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_point_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_wire_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_wire_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_extra_wire_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_facing_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/facing_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_facing_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/facing_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_grid_background_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_grid_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/grid_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_grid_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/grid_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_image_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/image_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_image_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/image_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/motion_path_line_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_geom.glsl (renamed from source/blender/draw/engines/overlay/shaders/motion_path_line_geom.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/motion_path_line_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_motion_path_point_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/motion_path_point_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_outline_detect_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_geom.glsl (renamed from source/blender/draw/engines/overlay/shaders/outline_prepass_geom.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/outline_prepass_gpencil_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/outline_prepass_gpencil_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/outline_prepass_pointcloud_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_face_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_face_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_point_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_texture_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_texture_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_texture_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_vertcol_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_vertcol_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_vertcol_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_vertcol_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_weight_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_weight_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_weight_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_paint_wire_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/paint_wire_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/particle_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/particle_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_sculpt_mask_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_sculpt_mask_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_volume_gridlines_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_volume_velocity_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_wireframe_vert.glsl (renamed from source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_xray_fade_frag.glsl (renamed from source/blender/draw/engines/overlay/shaders/xray_fade_frag.glsl) | 0 |
110 files changed, 208 insertions, 208 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index d2a89576022..370b3397e8b 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -457,103 +457,103 @@ set(GLSL_SRC engines/basic/shaders/depth_pointcloud_vert.glsl engines/basic/shaders/depth_frag.glsl - engines/overlay/shaders/common_overlay_lib.glsl - engines/overlay/shaders/antialiasing_frag.glsl - engines/overlay/shaders/armature_dof_vert.glsl - engines/overlay/shaders/armature_dof_solid_frag.glsl - engines/overlay/shaders/armature_envelope_outline_vert.glsl - engines/overlay/shaders/armature_envelope_solid_frag.glsl - engines/overlay/shaders/armature_envelope_solid_vert.glsl - engines/overlay/shaders/armature_shape_outline_geom.glsl - engines/overlay/shaders/armature_shape_outline_vert.glsl - engines/overlay/shaders/armature_shape_solid_frag.glsl - engines/overlay/shaders/armature_shape_solid_vert.glsl - engines/overlay/shaders/armature_shape_wire_vert.glsl - engines/overlay/shaders/armature_sphere_outline_vert.glsl - engines/overlay/shaders/armature_sphere_solid_frag.glsl - engines/overlay/shaders/armature_sphere_solid_vert.glsl - engines/overlay/shaders/armature_stick_frag.glsl - engines/overlay/shaders/armature_stick_vert.glsl - engines/overlay/shaders/armature_wire_frag.glsl - engines/overlay/shaders/armature_wire_vert.glsl - engines/overlay/shaders/background_frag.glsl - engines/overlay/shaders/clipbound_vert.glsl - engines/overlay/shaders/depth_only_vert.glsl - engines/overlay/shaders/edit_curve_handle_geom.glsl - engines/overlay/shaders/edit_curve_handle_vert.glsl - engines/overlay/shaders/edit_curve_point_vert.glsl - engines/overlay/shaders/edit_curve_wire_vert.glsl - engines/overlay/shaders/edit_gpencil_canvas_vert.glsl - engines/overlay/shaders/edit_gpencil_guide_vert.glsl - engines/overlay/shaders/edit_gpencil_vert.glsl - engines/overlay/shaders/edit_lattice_point_vert.glsl - engines/overlay/shaders/edit_lattice_wire_vert.glsl - engines/overlay/shaders/edit_mesh_common_lib.glsl - engines/overlay/shaders/edit_mesh_frag.glsl - engines/overlay/shaders/edit_mesh_geom.glsl - engines/overlay/shaders/edit_mesh_normal_vert.glsl - engines/overlay/shaders/edit_mesh_analysis_frag.glsl - engines/overlay/shaders/edit_mesh_analysis_vert.glsl - engines/overlay/shaders/edit_mesh_skin_root_vert.glsl - engines/overlay/shaders/edit_mesh_vert.glsl - engines/overlay/shaders/edit_particle_strand_vert.glsl - engines/overlay/shaders/edit_particle_point_vert.glsl - engines/overlay/shaders/edit_uv_edges_vert.glsl - engines/overlay/shaders/edit_uv_edges_geom.glsl - engines/overlay/shaders/edit_uv_edges_frag.glsl - engines/overlay/shaders/edit_uv_verts_vert.glsl - engines/overlay/shaders/edit_uv_verts_frag.glsl - engines/overlay/shaders/edit_uv_faces_vert.glsl - engines/overlay/shaders/edit_uv_face_dots_vert.glsl - engines/overlay/shaders/edit_uv_image_vert.glsl - engines/overlay/shaders/edit_uv_image_mask_frag.glsl - engines/overlay/shaders/edit_uv_stretching_vert.glsl - engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl - engines/overlay/shaders/extra_frag.glsl - engines/overlay/shaders/extra_vert.glsl - engines/overlay/shaders/extra_groundline_vert.glsl - engines/overlay/shaders/extra_lightprobe_grid_vert.glsl - engines/overlay/shaders/extra_loose_point_frag.glsl - engines/overlay/shaders/extra_loose_point_vert.glsl - engines/overlay/shaders/extra_point_vert.glsl - engines/overlay/shaders/extra_wire_frag.glsl - engines/overlay/shaders/extra_wire_vert.glsl - engines/overlay/shaders/facing_frag.glsl - engines/overlay/shaders/facing_vert.glsl - engines/overlay/shaders/grid_background_frag.glsl - engines/overlay/shaders/grid_frag.glsl - engines/overlay/shaders/grid_vert.glsl - engines/overlay/shaders/image_vert.glsl - engines/overlay/shaders/image_frag.glsl - engines/overlay/shaders/motion_path_line_frag.glsl - engines/overlay/shaders/motion_path_line_geom.glsl - engines/overlay/shaders/motion_path_line_vert.glsl - engines/overlay/shaders/motion_path_point_vert.glsl - engines/overlay/shaders/outline_detect_frag.glsl - engines/overlay/shaders/outline_prepass_frag.glsl - engines/overlay/shaders/outline_prepass_gpencil_frag.glsl - engines/overlay/shaders/outline_prepass_geom.glsl - engines/overlay/shaders/outline_prepass_gpencil_vert.glsl - engines/overlay/shaders/outline_prepass_pointcloud_vert.glsl - engines/overlay/shaders/outline_prepass_vert.glsl - engines/overlay/shaders/paint_face_vert.glsl - engines/overlay/shaders/paint_point_vert.glsl - engines/overlay/shaders/paint_texture_frag.glsl - engines/overlay/shaders/paint_texture_vert.glsl - engines/overlay/shaders/paint_vertcol_frag.glsl - engines/overlay/shaders/paint_vertcol_vert.glsl - engines/overlay/shaders/paint_weight_frag.glsl - engines/overlay/shaders/paint_weight_vert.glsl - engines/overlay/shaders/paint_wire_vert.glsl - engines/overlay/shaders/particle_vert.glsl - engines/overlay/shaders/particle_frag.glsl - engines/overlay/shaders/sculpt_mask_vert.glsl - engines/overlay/shaders/sculpt_mask_frag.glsl - engines/overlay/shaders/volume_velocity_vert.glsl - engines/overlay/shaders/volume_gridlines_vert.glsl - engines/overlay/shaders/wireframe_vert.glsl - engines/overlay/shaders/wireframe_frag.glsl - engines/overlay/shaders/xray_fade_frag.glsl + engines/overlay/shaders/overlay_common_lib.glsl + engines/overlay/shaders/overlay_antialiasing_frag.glsl + engines/overlay/shaders/overlay_armature_dof_vert.glsl + engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl + engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl + engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl + engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl + engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl + engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl + engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl + engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl + engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl + engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl + engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl + engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl + engines/overlay/shaders/overlay_armature_stick_frag.glsl + engines/overlay/shaders/overlay_armature_stick_vert.glsl + engines/overlay/shaders/overlay_armature_wire_frag.glsl + engines/overlay/shaders/overlay_armature_wire_vert.glsl + engines/overlay/shaders/overlay_background_frag.glsl + engines/overlay/shaders/overlay_clipbound_vert.glsl + engines/overlay/shaders/overlay_depth_only_vert.glsl + engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl + engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl + engines/overlay/shaders/overlay_edit_curve_point_vert.glsl + engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl + engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl + engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl + engines/overlay/shaders/overlay_edit_gpencil_vert.glsl + engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl + engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl + engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl + engines/overlay/shaders/overlay_edit_mesh_frag.glsl + engines/overlay/shaders/overlay_edit_mesh_geom.glsl + engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl + engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl + engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl + engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl + engines/overlay/shaders/overlay_edit_mesh_vert.glsl + engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl + engines/overlay/shaders/overlay_edit_particle_point_vert.glsl + engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl + engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl + engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl + engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl + engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl + engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl + engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl + engines/overlay/shaders/overlay_edit_uv_image_vert.glsl + engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl + engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl + engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl + engines/overlay/shaders/overlay_extra_frag.glsl + engines/overlay/shaders/overlay_extra_vert.glsl + engines/overlay/shaders/overlay_extra_groundline_vert.glsl + engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl + engines/overlay/shaders/overlay_extra_loose_point_frag.glsl + engines/overlay/shaders/overlay_extra_loose_point_vert.glsl + engines/overlay/shaders/overlay_extra_point_vert.glsl + engines/overlay/shaders/overlay_extra_wire_frag.glsl + engines/overlay/shaders/overlay_extra_wire_vert.glsl + engines/overlay/shaders/overlay_facing_frag.glsl + engines/overlay/shaders/overlay_facing_vert.glsl + engines/overlay/shaders/overlay_grid_background_frag.glsl + engines/overlay/shaders/overlay_grid_frag.glsl + engines/overlay/shaders/overlay_grid_vert.glsl + engines/overlay/shaders/overlay_image_vert.glsl + engines/overlay/shaders/overlay_image_frag.glsl + engines/overlay/shaders/overlay_motion_path_line_frag.glsl + engines/overlay/shaders/overlay_motion_path_line_geom.glsl + engines/overlay/shaders/overlay_motion_path_line_vert.glsl + engines/overlay/shaders/overlay_motion_path_point_vert.glsl + engines/overlay/shaders/overlay_outline_detect_frag.glsl + engines/overlay/shaders/overlay_outline_prepass_frag.glsl + engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl + engines/overlay/shaders/overlay_outline_prepass_geom.glsl + engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl + engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl + engines/overlay/shaders/overlay_outline_prepass_vert.glsl + engines/overlay/shaders/overlay_paint_face_vert.glsl + engines/overlay/shaders/overlay_paint_point_vert.glsl + engines/overlay/shaders/overlay_paint_texture_frag.glsl + engines/overlay/shaders/overlay_paint_texture_vert.glsl + engines/overlay/shaders/overlay_paint_vertcol_frag.glsl + engines/overlay/shaders/overlay_paint_vertcol_vert.glsl + engines/overlay/shaders/overlay_paint_weight_frag.glsl + engines/overlay/shaders/overlay_paint_weight_vert.glsl + engines/overlay/shaders/overlay_paint_wire_vert.glsl + engines/overlay/shaders/overlay_particle_vert.glsl + engines/overlay/shaders/overlay_particle_frag.glsl + engines/overlay/shaders/overlay_sculpt_mask_vert.glsl + engines/overlay/shaders/overlay_sculpt_mask_frag.glsl + engines/overlay/shaders/overlay_volume_velocity_vert.glsl + engines/overlay/shaders/overlay_volume_gridlines_vert.glsl + engines/overlay/shaders/overlay_wireframe_vert.glsl + engines/overlay/shaders/overlay_wireframe_frag.glsl + engines/overlay/shaders/overlay_xray_fade_frag.glsl engines/overlay/overlay_shader_shared.h diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_antialiasing_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_antialiasing_info.hh index fe67dd473b7..0dba8b54e35 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_antialiasing_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_antialiasing_info.hh @@ -9,7 +9,7 @@ GPU_SHADER_CREATE_INFO(overlay_antialiasing) .sampler(2, ImageType::FLOAT_2D, "lineTex") .push_constant(Type::BOOL, "doSmoothLines") .fragment_out(0, Type::VEC4, "fragColor") - .fragment_source("antialiasing_frag.glsl") + .fragment_source("overlay_antialiasing_frag.glsl") .additional_info("draw_fullscreen", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_xray_fade) @@ -18,5 +18,5 @@ GPU_SHADER_CREATE_INFO(overlay_xray_fade) .sampler(1, ImageType::DEPTH_2D, "xrayDepthTex") .push_constant(Type::FLOAT, "opacity") .fragment_out(0, Type::VEC4, "fragColor") - .fragment_source("xray_fade_frag.glsl") + .fragment_source("overlay_xray_fade_frag.glsl") .additional_info("draw_fullscreen"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh index d89272a50cf..9f2acceed97 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh @@ -25,8 +25,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_sphere_outline) /* Per instance. */ .vertex_in(1, Type::MAT4, "inst_obmat") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_sphere_outline_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_sphere_outline_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_sphere_outline_clipped) @@ -47,8 +47,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_sphere_solid) .vertex_in(2, Type::MAT4, "inst_obmat") // .depth_layout(DepthLayout::GREATER) /* TODO */ .vertex_out(overlay_armature_sphere_solid_iface) - .vertex_source("armature_sphere_solid_vert.glsl") - .fragment_source("armature_sphere_solid_frag.glsl") + .vertex_source("overlay_armature_sphere_solid_vert.glsl") + .fragment_source("overlay_armature_sphere_solid_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_sphere_solid_clipped) @@ -79,9 +79,9 @@ GPU_SHADER_CREATE_INFO(overlay_armature_shape_outline) .vertex_out(overlay_armature_shape_outline_iface) .geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::LINE_STRIP, 2) .geometry_out(overlay_armature_wire_iface) - .vertex_source("armature_shape_outline_vert.glsl") - .geometry_source("armature_shape_outline_geom.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_shape_outline_vert.glsl") + .geometry_source("overlay_armature_shape_outline_geom.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_shape_outline_clipped) @@ -100,8 +100,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_shape_solid) .vertex_in(2, Type::MAT4, "inst_obmat") .depth_write(DepthWrite::GREATER) .vertex_out(overlay_armature_shape_solid_iface) - .vertex_source("armature_shape_solid_vert.glsl") - .fragment_source("armature_shape_solid_frag.glsl") + .vertex_source("overlay_armature_shape_solid_vert.glsl") + .fragment_source("overlay_armature_shape_solid_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_shape_solid_clipped) @@ -115,8 +115,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_shape_wire) /* Per instance. */ .vertex_in(2, Type::MAT4, "inst_obmat") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_shape_wire_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_shape_wire_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_shape_wire_clipped) @@ -140,8 +140,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_envelope_outline) .vertex_in(5, Type::VEC4, "outlineColorSize") .vertex_in(6, Type::VEC3, "xAxis") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_envelope_outline_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_envelope_outline_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_envelope_outline_clipped) @@ -164,8 +164,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_envelope_solid) .vertex_in(5, Type::VEC3, "boneColor") .vertex_out(overlay_armature_envelope_solid_iface) .push_constant(Type::BOOL, "isDistance") - .vertex_source("armature_envelope_solid_vert.glsl") - .fragment_source("armature_envelope_solid_frag.glsl") + .vertex_source("overlay_armature_envelope_solid_vert.glsl") + .fragment_source("overlay_armature_envelope_solid_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common"); GPU_SHADER_CREATE_INFO(overlay_armature_envelope_solid_clipped) @@ -198,8 +198,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_stick) .vertex_in(7, Type::VEC4, "tailColor") .define("do_wire", "(wireColor.a > 0.0)") .vertex_out(overlay_armature_stick_iface) - .vertex_source("armature_stick_vert.glsl") - .fragment_source("armature_stick_frag.glsl") + .vertex_source("overlay_armature_stick_vert.glsl") + .fragment_source("overlay_armature_stick_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_stick_clipped) @@ -218,12 +218,12 @@ GPU_SHADER_CREATE_INFO(overlay_armature_dof) .vertex_in(1, Type::VEC4, "color") .vertex_in(2, Type::MAT4, "inst_obmat") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_dof_vert.glsl") + .vertex_source("overlay_armature_dof_vert.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_dof_wire) .do_static_compilation(true) - .fragment_source("armature_dof_solid_frag.glsl") + .fragment_source("overlay_armature_dof_solid_frag.glsl") .additional_info("overlay_armature_dof"); GPU_SHADER_CREATE_INFO(overlay_armature_dof_wire_clipped) @@ -232,7 +232,7 @@ GPU_SHADER_CREATE_INFO(overlay_armature_dof_wire_clipped) GPU_SHADER_CREATE_INFO(overlay_armature_dof_solid) .do_static_compilation(true) - .fragment_source("armature_dof_solid_frag.glsl") + .fragment_source("overlay_armature_dof_solid_frag.glsl") .additional_info("overlay_armature_dof"); GPU_SHADER_CREATE_INFO(overlay_armature_dof_solid_clipped) @@ -251,8 +251,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_wire) .vertex_in(1, Type::VEC4, "color") .push_constant(Type::FLOAT, "alpha") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_wire_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_wire_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "draw_mesh", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_wire_clipped) diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_background_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_background_info.hh index c96d302d861..8fc07b831e3 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_background_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_background_info.hh @@ -9,7 +9,7 @@ GPU_SHADER_CREATE_INFO(overlay_background) .sampler(1, ImageType::DEPTH_2D, "depthBuffer") .push_constant(Type::INT, "bgType") .push_constant(Type::VEC4, "colorOverride") - .fragment_source("background_frag.glsl") + .fragment_source("overlay_background_frag.glsl") .fragment_out(0, Type::VEC4, "fragColor") .additional_info("draw_fullscreen", "draw_globals"); @@ -19,7 +19,7 @@ GPU_SHADER_CREATE_INFO(overlay_clipbound) .define("srgbTarget", "false") .push_constant(Type::VEC4, "color") .push_constant(Type::VEC3, "boundbox", 8) - .vertex_source("clipbound_vert.glsl") + .vertex_source("overlay_clipbound_vert.glsl") .fragment_out(0, Type::VEC4, "fragColor") .fragment_source("gpu_shader_uniform_color_frag.glsl") .additional_info("draw_view"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh index e6f15046838..3624f26a4c3 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh @@ -19,7 +19,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_common) .push_constant(Type::BOOL, "selectEdges") .push_constant(Type::FLOAT, "alpha") .push_constant(Type::IVEC4, "dataMask") - .vertex_source("edit_mesh_vert.glsl") + .vertex_source("overlay_edit_mesh_vert.glsl") .additional_info("draw_modelmat", "draw_globals"); GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_vert_iface, "") @@ -58,8 +58,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge) .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 4) - .geometry_source("edit_mesh_geom.glsl") - .fragment_source("edit_mesh_frag.glsl") + .geometry_source("overlay_edit_mesh_geom.glsl") + .fragment_source("overlay_edit_mesh_frag.glsl") .additional_info("overlay_edit_mesh_common"); GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_flat) @@ -103,7 +103,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_normal) .push_constant(Type::BOOL, "isConstantScreenSizeNormals") .vertex_out(overlay_edit_flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_mesh_normal_vert.glsl") + .vertex_source("overlay_edit_mesh_normal_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("draw_modelmat_instanced_attr", "draw_globals"); @@ -116,8 +116,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_analysis) .sampler(0, ImageType::FLOAT_1D, "weightTex") .fragment_out(0, Type::VEC4, "fragColor") .vertex_out(overlay_edit_mesh_analysis_iface) - .vertex_source("edit_mesh_analysis_vert.glsl") - .fragment_source("edit_mesh_analysis_frag.glsl") + .vertex_source("overlay_edit_mesh_analysis_vert.glsl") + .fragment_source("overlay_edit_mesh_analysis_frag.glsl") .additional_info("draw_modelmat"); GPU_SHADER_CREATE_INFO(overlay_edit_mesh_skin_root) @@ -128,7 +128,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_skin_root) .vertex_in(2, Type::VEC3, "local_pos") .vertex_out(overlay_edit_flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_mesh_skin_root_vert.glsl") + .vertex_source("overlay_edit_mesh_skin_root_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("draw_modelmat_instanced_attr", "draw_globals"); @@ -193,9 +193,9 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_edges) .push_constant(Type::FLOAT, "alpha") .push_constant(Type::FLOAT, "dashLength") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_edges_vert.glsl") - .geometry_source("edit_uv_edges_geom.glsl") - .fragment_source("edit_uv_edges_frag.glsl") + .vertex_source("overlay_edit_uv_edges_vert.glsl") + .geometry_source("overlay_edit_uv_edges_geom.glsl") + .fragment_source("overlay_edit_uv_edges_frag.glsl") .additional_info("draw_mesh", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_edit_uv_edges_select) @@ -212,7 +212,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_faces) .push_constant(Type::FLOAT, "uvOpacity") .vertex_out(overlay_edit_flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_faces_vert.glsl") + .vertex_source("overlay_edit_uv_faces_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -225,7 +225,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_face_dots) .push_constant(Type::FLOAT, "pointSize") .vertex_out(overlay_edit_flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_face_dots_vert.glsl") + .vertex_source("overlay_edit_uv_face_dots_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -245,8 +245,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_verts) .push_constant(Type::VEC4, "color") .vertex_out(overlay_edit_uv_vert_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_verts_vert.glsl") - .fragment_source("edit_uv_verts_frag.glsl") + .vertex_source("overlay_edit_uv_verts_vert.glsl") + .fragment_source("overlay_edit_uv_verts_frag.glsl") .additional_info("draw_mesh", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_edit_uv_tiled_image_borders) @@ -256,7 +256,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_tiled_image_borders) .vertex_in(0, Type::VEC3, "pos") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_tiled_image_borders_vert.glsl") + .vertex_source("overlay_edit_uv_tiled_image_borders_vert.glsl") .fragment_source("gpu_shader_uniform_color_frag.glsl") .additional_info("draw_mesh"); @@ -266,13 +266,13 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stencil_image) .do_static_compilation(true) .vertex_in(0, Type::VEC3, "pos") .vertex_out(edit_uv_image_iface) - .vertex_source("edit_uv_image_vert.glsl") + .vertex_source("overlay_edit_uv_image_vert.glsl") .sampler(0, ImageType::FLOAT_2D, "imgTexture") .push_constant(Type::BOOL, "imgPremultiplied") .push_constant(Type::BOOL, "imgAlphaBlend") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .fragment_source("image_frag.glsl") + .fragment_source("overlay_image_frag.glsl") .additional_info("draw_mesh"); GPU_SHADER_CREATE_INFO(overlay_edit_uv_mask_image) @@ -282,8 +282,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_mask_image) .sampler(0, ImageType::FLOAT_2D, "imgTexture") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_image_vert.glsl") - .fragment_source("edit_uv_image_mask_frag.glsl") + .vertex_source("overlay_edit_uv_image_vert.glsl") + .fragment_source("overlay_edit_uv_image_mask_frag.glsl") .additional_info("draw_mesh"); /** \} */ @@ -299,7 +299,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching) .push_constant(Type::VEC2, "aspect") .vertex_out(overlay_edit_nopersp_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_stretching_vert.glsl") + .vertex_source("overlay_edit_uv_stretching_vert.glsl") .fragment_source("gpu_shader_2D_smooth_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -338,8 +338,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle) .push_constant(Type::BOOL, "showCurveHandles") .push_constant(Type::INT, "curveHandleDisplay") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_curve_handle_vert.glsl") - .geometry_source("edit_curve_handle_geom.glsl") + .vertex_source("overlay_edit_curve_handle_vert.glsl") + .geometry_source("overlay_edit_curve_handle_geom.glsl") .fragment_source("gpu_shader_3D_smooth_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -358,7 +358,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_point) .push_constant(Type::BOOL, "showCurveHandles") .push_constant(Type::INT, "curveHandleDisplay") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_curve_point_vert.glsl") + .vertex_source("overlay_edit_curve_point_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -377,7 +377,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire) .push_constant(Type::FLOAT, "normalSize") .vertex_out(overlay_edit_flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_curve_wire_vert.glsl") + .vertex_source("overlay_edit_curve_wire_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_globals"); @@ -399,7 +399,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point) .vertex_in(1, Type::INT, "data") .vertex_out(overlay_edit_flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_lattice_point_vert.glsl") + .vertex_source("overlay_edit_lattice_point_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -416,7 +416,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire) .sampler(0, ImageType::FLOAT_1D, "weightTex") .vertex_out(overlay_edit_smooth_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_lattice_wire_vert.glsl") + .vertex_source("overlay_edit_lattice_wire_vert.glsl") .fragment_source("gpu_shader_3D_smooth_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -440,7 +440,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_particle_strand) .push_constant(Type::BOOL, "useWeight") .vertex_out(overlay_edit_smooth_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_particle_strand_vert.glsl") + .vertex_source("overlay_edit_particle_strand_vert.glsl") .fragment_source("gpu_shader_3D_smooth_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -456,7 +456,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_particle_point) .vertex_in(1, Type::FLOAT, "color") .vertex_out(overlay_edit_flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_particle_point_vert.glsl") + .vertex_source("overlay_edit_particle_point_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -487,7 +487,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_gpencil) .push_constant(Type::VEC4, "gpEditColor") .sampler(0, ImageType::FLOAT_1D, "weightTex") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_gpencil_vert.glsl") + .vertex_source("overlay_edit_gpencil_vert.glsl") .additional_info("draw_mesh", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_edit_gpencil_wire) @@ -523,7 +523,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_gpencil_guide_point) .push_constant(Type::FLOAT, "pSize") .push_constant(Type::VEC4, "pColor") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_gpencil_guide_vert.glsl") + .vertex_source("overlay_edit_gpencil_guide_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .additional_info("draw_mesh", "draw_globals"); @@ -542,7 +542,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_gpencil_guide_point_clipped) GPU_SHADER_CREATE_INFO(overlay_depth_only) .do_static_compilation(true) .vertex_in(0, Type::VEC3, "pos") - .vertex_source("depth_only_vert.glsl") + .vertex_source("overlay_depth_only_vert.glsl") .fragment_source("gpu_shader_depth_only_frag.glsl") .additional_info("draw_mesh"); @@ -563,7 +563,7 @@ GPU_SHADER_CREATE_INFO(overlay_uniform_color) .vertex_in(0, Type::VEC3, "pos") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("depth_only_vert.glsl") + .vertex_source("overlay_depth_only_vert.glsl") .fragment_source("gpu_shader_uniform_color_frag.glsl") .additional_info("draw_mesh"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh index b9b1b73dbd4..0a2fc164ea9 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh @@ -21,8 +21,8 @@ GPU_SHADER_CREATE_INFO(overlay_extra) .vertex_out(overlay_extra_iface) .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .vertex_source("extra_vert.glsl") - .fragment_source("extra_frag.glsl") + .vertex_source("overlay_extra_vert.glsl") + .fragment_source("overlay_extra_frag.glsl") .additional_info("draw_view", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_extra_select) @@ -53,7 +53,7 @@ GPU_SHADER_CREATE_INFO(overlay_extra_grid) .push_constant(Type::BOOL, "isTransform") .vertex_out(overlay_extra_grid_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("extra_lightprobe_grid_vert.glsl") + .vertex_source("overlay_extra_lightprobe_grid_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .additional_info("draw_view", "draw_globals"); @@ -75,8 +75,8 @@ GPU_SHADER_CREATE_INFO(overlay_extra_groundline) .vertex_out(overlay_extra_iface) .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .vertex_source("extra_groundline_vert.glsl") - .fragment_source("extra_frag.glsl") + .vertex_source("overlay_extra_groundline_vert.glsl") + .fragment_source("overlay_extra_frag.glsl") .additional_info("draw_view", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_extra_groundline_clipped) @@ -103,8 +103,8 @@ GPU_SHADER_CREATE_INFO(overlay_extra_wire) .vertex_out(overlay_extra_wire_iface) .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .vertex_source("extra_wire_vert.glsl") - .fragment_source("extra_wire_frag.glsl") + .vertex_source("overlay_extra_wire_vert.glsl") + .fragment_source("overlay_extra_wire_frag.glsl") .additional_info("draw_modelmat", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_extra_wire_select) @@ -148,7 +148,7 @@ GPU_SHADER_CREATE_INFO(overlay_extra_point) .push_constant(Type::VEC4, "color") .vertex_out(overlay_extra_point_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("extra_point_vert.glsl") + .vertex_source("overlay_extra_point_vert.glsl") .fragment_source("gpu_shader_point_varying_color_varying_outline_aa_frag.glsl") .additional_info("draw_modelmat", "draw_globals"); @@ -165,8 +165,8 @@ GPU_SHADER_CREATE_INFO(overlay_extra_loose_point) .vertex_out(overlay_extra_loose_point_iface) .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .vertex_source("extra_loose_point_vert.glsl") - .fragment_source("extra_loose_point_frag.glsl") + .vertex_source("overlay_extra_loose_point_vert.glsl") + .fragment_source("overlay_extra_loose_point_frag.glsl") .additional_info("draw_modelmat", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_extra_loose_point_clipped) @@ -194,9 +194,9 @@ GPU_SHADER_CREATE_INFO(overlay_motion_path_line) .geometry_out(overlay_motion_path_line_iface) .geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 4) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("motion_path_line_vert.glsl") - .geometry_source("motion_path_line_geom.glsl") - .fragment_source("motion_path_line_frag.glsl") + .vertex_source("overlay_motion_path_line_vert.glsl") + .geometry_source("overlay_motion_path_line_geom.glsl") + .fragment_source("overlay_motion_path_line_frag.glsl") .additional_info("draw_view", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_motion_path_line_clipped) @@ -215,7 +215,7 @@ GPU_SHADER_CREATE_INFO(overlay_motion_path_point) .push_constant(Type::VEC3, "customColor") .vertex_out(overlay_motion_path_point_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("motion_path_point_vert.glsl") + .vertex_source("overlay_motion_path_point_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .additional_info("draw_view", "draw_globals"); @@ -242,8 +242,8 @@ GPU_SHADER_CREATE_INFO(overlay_image) .vertex_out(overlay_image_iface) .sampler(0, ImageType::FLOAT_2D, "imgTexture") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("image_vert.glsl") - .fragment_source("image_frag.glsl") + .vertex_source("overlay_image_vert.glsl") + .fragment_source("overlay_image_frag.glsl") .additional_info("draw_mesh"); GPU_SHADER_CREATE_INFO(overlay_image_clipped) @@ -266,8 +266,8 @@ GPU_SHADER_CREATE_INFO(overlay_gpencil_canvas) .push_constant(Type::INT, "halfLineCount") .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .vertex_source("edit_gpencil_canvas_vert.glsl") - .fragment_source("extra_frag.glsl") + .vertex_source("overlay_edit_gpencil_canvas_vert.glsl") + .fragment_source("overlay_extra_frag.glsl") .additional_info("draw_mesh", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_gpencil_canvas_clipped) @@ -289,7 +289,7 @@ GPU_SHADER_CREATE_INFO(overlay_particle) .vertex_in(1, Type::VEC4, "part_rot") .vertex_in(2, Type::FLOAT, "part_val") .vertex_out(overlay_particle_iface) - .vertex_source("particle_vert.glsl") + .vertex_source("overlay_particle_vert.glsl") .additional_info("draw_globals"); GPU_SHADER_CREATE_INFO(overlay_particle_dot) @@ -299,7 +299,7 @@ GPU_SHADER_CREATE_INFO(overlay_particle_dot) .define("pos", "vec3(0.0)") .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .fragment_source("particle_frag.glsl") + .fragment_source("overlay_particle_frag.glsl") .additional_info("overlay_particle", "draw_mesh"); GPU_SHADER_CREATE_INFO(overlay_particle_dot_clipped) diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_facing_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_facing_info.hh index 6d6806eaa80..6d528bbba62 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_facing_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_facing_info.hh @@ -5,8 +5,8 @@ GPU_SHADER_CREATE_INFO(overlay_facing) .do_static_compilation(true) .vertex_in(0, Type::VEC3, "pos") - .vertex_source("facing_vert.glsl") - .fragment_source("facing_frag.glsl") + .vertex_source("overlay_facing_vert.glsl") + .fragment_source("overlay_facing_frag.glsl") .fragment_out(0, Type::VEC4, "fragColor") .additional_info("draw_mesh", "draw_globals"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh index d02014c98a0..39433b466d2 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh @@ -15,8 +15,8 @@ GPU_SHADER_CREATE_INFO(overlay_grid) .uniform_buf(3, "OVERLAY_GridData", "grid_buf") .push_constant(Type::VEC3, "plane_axes") .push_constant(Type::INT, "grid_flag") - .vertex_source("grid_vert.glsl") - .fragment_source("grid_frag.glsl") + .vertex_source("overlay_grid_vert.glsl") + .fragment_source("overlay_grid_frag.glsl") .additional_info("draw_view", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_grid_background) @@ -25,8 +25,8 @@ GPU_SHADER_CREATE_INFO(overlay_grid_background) .sampler(0, ImageType::DEPTH_2D, "depthBuffer") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_tiled_image_borders_vert.glsl") - .fragment_source("grid_background_frag.glsl") + .vertex_source("overlay_edit_uv_tiled_image_borders_vert.glsl") + .fragment_source("overlay_grid_background_frag.glsl") .additional_info("draw_modelmat"); GPU_SHADER_CREATE_INFO(overlay_grid_image) @@ -36,6 +36,6 @@ GPU_SHADER_CREATE_INFO(overlay_grid_image) .vertex_in(0, Type::VEC3, "pos") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_tiled_image_borders_vert.glsl") + .vertex_source("overlay_edit_uv_tiled_image_borders_vert.glsl") .fragment_source("gpu_shader_uniform_color_frag.glsl") .additional_info("draw_modelmat"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh index 21575747efa..6f6a9c1622d 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh @@ -13,13 +13,13 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass) .vertex_out(overlay_outline_prepass_iface) /* Using uint because 16bit uint can contain more ids than int. */ .fragment_out(0, Type::UINT, "out_object_id") - .fragment_source("outline_prepass_frag.glsl") + .fragment_source("overlay_outline_prepass_frag.glsl") .additional_info("draw_resource_handle"); GPU_SHADER_CREATE_INFO(overlay_outline_prepass_mesh) .do_static_compilation(true) .vertex_in(0, Type::VEC3, "pos") - .vertex_source("outline_prepass_vert.glsl") + .vertex_source("overlay_outline_prepass_vert.glsl") .additional_info("draw_mesh", "overlay_outline_prepass") .additional_info("draw_object_infos"); @@ -36,8 +36,8 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_wire) .vertex_out(overlay_outline_prepass_wire_iface) .geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::LINE_STRIP, 2) .geometry_out(overlay_outline_prepass_iface) - .vertex_source("outline_prepass_vert.glsl") - .geometry_source("outline_prepass_geom.glsl") + .vertex_source("overlay_outline_prepass_vert.glsl") + .geometry_source("overlay_outline_prepass_geom.glsl") .additional_info("draw_mesh", "overlay_outline_prepass") .additional_info("draw_object_infos"); @@ -56,12 +56,12 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil) .push_constant(Type::BOOL, "isTransform") .vertex_out(overlay_outline_prepass_iface) .vertex_out(overlay_outline_prepass_gpencil_iface) - .vertex_source("outline_prepass_gpencil_vert.glsl") + .vertex_source("overlay_outline_prepass_gpencil_vert.glsl") .push_constant(Type::BOOL, "gpStrokeOrder3d") /* TODO(fclem): Move to a GPencil object UBO. */ .push_constant(Type::VEC4, "gpDepthPlane") /* TODO(fclem): Move to a GPencil object UBO. */ /* Using uint because 16bit uint can contain more ids than int. */ .fragment_out(0, Type::UINT, "out_object_id") - .fragment_source("outline_prepass_gpencil_frag.glsl") + .fragment_source("overlay_outline_prepass_gpencil_frag.glsl") .additional_info("draw_gpencil", "draw_resource_handle"); GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil_clipped) @@ -70,7 +70,7 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil_clipped) GPU_SHADER_CREATE_INFO(overlay_outline_prepass_pointcloud) .do_static_compilation(true) - .vertex_source("outline_prepass_pointcloud_vert.glsl") + .vertex_source("overlay_outline_prepass_pointcloud_vert.glsl") .additional_info("draw_pointcloud", "overlay_outline_prepass") .additional_info("draw_object_infos"); @@ -95,7 +95,7 @@ GPU_SHADER_CREATE_INFO(overlay_outline_detect) .sampler(2, ImageType::DEPTH_2D, "sceneDepth") .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .fragment_source("outline_detect_frag.glsl") + .fragment_source("overlay_outline_detect_frag.glsl") .additional_info("draw_fullscreen", "draw_view", "draw_globals"); /** \} */ diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh index bbec79d515f..207f18523a0 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh @@ -15,7 +15,7 @@ GPU_SHADER_CREATE_INFO(overlay_paint_face) .vertex_in(1, Type::VEC4, "nor") /* Select flag on the 4th component. */ .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("paint_face_vert.glsl") + .vertex_source("overlay_paint_face_vert.glsl") .fragment_source("gpu_shader_uniform_color_frag.glsl") .additional_info("draw_modelmat"); @@ -40,7 +40,7 @@ GPU_SHADER_CREATE_INFO(overlay_paint_point) .vertex_in(1, Type::VEC4, "nor") /* Select flag on the 4th component. */ .vertex_out(overlay_overlay_paint_point_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("paint_point_vert.glsl") + .vertex_source("overlay_paint_point_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .additional_info("draw_modelmat", "draw_globals"); @@ -70,8 +70,8 @@ GPU_SHADER_CREATE_INFO(overlay_paint_texture) .push_constant(Type::BOOL, "maskInvertStencil") .push_constant(Type::BOOL, "maskImagePremultiplied") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("paint_texture_vert.glsl") - .fragment_source("paint_texture_frag.glsl") + .vertex_source("overlay_paint_texture_vert.glsl") + .fragment_source("overlay_paint_texture_frag.glsl") .additional_info("draw_modelmat"); GPU_SHADER_CREATE_INFO(overlay_paint_texture_clipped) @@ -97,8 +97,8 @@ GPU_SHADER_CREATE_INFO(overlay_paint_vertcol) .push_constant(Type::FLOAT, "opacity") /* `1.0` by default. */ .push_constant(Type::BOOL, "useAlphaBlend") /* `false` by default. */ .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("paint_vertcol_vert.glsl") - .fragment_source("paint_vertcol_frag.glsl") + .vertex_source("overlay_paint_vertcol_vert.glsl") + .fragment_source("overlay_paint_vertcol_frag.glsl") .additional_info("draw_modelmat"); GPU_SHADER_CREATE_INFO(overlay_paint_vertcol_clipped) @@ -129,8 +129,8 @@ GPU_SHADER_CREATE_INFO(overlay_paint_weight) .push_constant(Type::FLOAT, "opacity") /* `1.0` by default. */ .push_constant(Type::BOOL, "drawContours") /* `false` by default. */ .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("paint_weight_vert.glsl") - .fragment_source("paint_weight_frag.glsl") + .vertex_source("overlay_paint_weight_vert.glsl") + .fragment_source("overlay_paint_weight_frag.glsl") .additional_info("draw_modelmat", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_paint_weight_fake_shading) @@ -168,7 +168,7 @@ GPU_SHADER_CREATE_INFO(overlay_paint_wire) .vertex_out(overlay_paint_wire_iface) .push_constant(Type::BOOL, "useSelect") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("paint_wire_vert.glsl") + .vertex_source("overlay_paint_wire_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("draw_modelmat", "draw_globals"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh index d4f1ca44362..3a53bd388a6 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh @@ -15,8 +15,8 @@ GPU_SHADER_CREATE_INFO(overlay_sculpt_mask) .vertex_in(1, Type::VEC3, "fset") .vertex_in(2, Type::FLOAT, "msk") .vertex_out(overlay_sculpt_mask_iface) - .vertex_source("sculpt_mask_vert.glsl") - .fragment_source("sculpt_mask_frag.glsl") + .vertex_source("overlay_sculpt_mask_vert.glsl") + .fragment_source("overlay_sculpt_mask_frag.glsl") .fragment_out(0, Type::VEC4, "fragColor") .additional_info("draw_mesh", "draw_object_infos", "draw_globals"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_volume_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_volume_info.hh index 5853e974eeb..b142ccbad1b 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_volume_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_volume_info.hh @@ -28,7 +28,7 @@ GPU_SHADER_CREATE_INFO(overlay_volume_velocity) .push_constant(Type::IVEC3, "adaptiveCellOffset") .vertex_out(overlay_volume_velocity_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("volume_velocity_vert.glsl") + .vertex_source("overlay_volume_velocity_vert.glsl") .fragment_source("gpu_shader_3D_smooth_color_frag.glsl") .additional_info("draw_volume"); @@ -69,7 +69,7 @@ GPU_SHADER_CREATE_INFO(overlay_volume_gridlines) .push_constant(Type::IVEC3, "adaptiveCellOffset") .vertex_out(overlay_volume_gridlines_iface) .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("volume_gridlines_vert.glsl") + .vertex_source("overlay_volume_gridlines_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("draw_volume"); diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh index 16b59f6bb7d..1899b191741 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh @@ -23,8 +23,8 @@ GPU_SHADER_CREATE_INFO(overlay_wireframe) .vertex_in(1, Type::VEC3, "nor") .vertex_in(2, Type::FLOAT, "wd") /* wire-data. */ .vertex_out(overlay_wireframe_iface) - .vertex_source("wireframe_vert.glsl") - .fragment_source("wireframe_frag.glsl") + .vertex_source("overlay_wireframe_vert.glsl") + .fragment_source("overlay_wireframe_frag.glsl") .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") .additional_info("draw_mesh", "draw_object_infos", "draw_globals"); diff --git a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl index f28a809fdab..f28a809fdab 100644 --- a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl index d46abbf79ee..d46abbf79ee 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_dof_vert.glsl index b3c9ce5dfd2..b3c9ce5dfd2 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_dof_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_dof_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_envelope_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl index 0a8e279e9b0..0a8e279e9b0 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_envelope_outline_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl index a90d2e3e406..a90d2e3e406 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl index 2dd86a57dfd..2dd86a57dfd 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl index 47c5dada708..47c5dada708 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl index 29319b3f7ac..29319b3f7ac 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl index 8e1768846dc..8e1768846dc 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl index cdbe8c3d7df..cdbe8c3d7df 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl index cee86956c43..cee86956c43 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_sphere_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl index 31369e0c3df..31369e0c3df 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_sphere_outline_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl index e60b6e94492..e60b6e94492 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl index abbaad8cd10..abbaad8cd10 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_stick_frag.glsl index 2e42cdf0517..2e42cdf0517 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_stick_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_stick_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_stick_vert.glsl index b5edcd2858b..b5edcd2858b 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_stick_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_stick_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_wire_frag.glsl index 2c454a8becd..2c454a8becd 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_wire_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_wire_vert.glsl index c89d0249e4f..c89d0249e4f 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_wire_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/background_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_background_frag.glsl index b25dcae9fca..b25dcae9fca 100644 --- a/source/blender/draw/engines/overlay/shaders/background_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_background_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/clipbound_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_clipbound_vert.glsl index c065a66414f..c065a66414f 100644 --- a/source/blender/draw/engines/overlay/shaders/clipbound_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_clipbound_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/common_overlay_lib.glsl b/source/blender/draw/engines/overlay/shaders/overlay_common_lib.glsl index 65aeb81a4ef..65aeb81a4ef 100644 --- a/source/blender/draw/engines/overlay/shaders/common_overlay_lib.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_common_lib.glsl diff --git a/source/blender/draw/engines/overlay/shaders/depth_only_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_depth_only_vert.glsl index d403890f44e..d403890f44e 100644 --- a/source/blender/draw/engines/overlay/shaders/depth_only_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_depth_only_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl index 7d92baea595..7d92baea595 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl index 186cc010f45..186cc010f45 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_point_vert.glsl index a30496177c3..a30496177c3 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_point_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl index 183df7e5450..183df7e5450 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_canvas_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl index 47d9439ed80..47d9439ed80 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_gpencil_canvas_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl index a5091345539..a5091345539 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_vert.glsl index f5d6e89d016..f5d6e89d016 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl index 38ba80a981a..38ba80a981a 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl index 440dfdc1482..440dfdc1482 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_analysis_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl index 430ace8726a..430ace8726a 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_analysis_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_analysis_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl index 1e163dc9a9a..1e163dc9a9a 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_analysis_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl index 72b0a43cdb4..72b0a43cdb4 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_frag.glsl index 2fd155f715c..2fd155f715c 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_geom.glsl index 82f957b2071..82f957b2071 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_geom.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl index 6ff8d0665d1..6ff8d0665d1 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_skin_root_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl index f1fbdac7847..f1fbdac7847 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_skin_root_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert.glsl index 166ac1a37b0..374fb50af75 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert.glsl @@ -1,7 +1,7 @@ #pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) #pragma BLENDER_REQUIRE(common_view_lib.glsl) -#pragma BLENDER_REQUIRE(edit_mesh_common_lib.glsl) +#pragma BLENDER_REQUIRE(overlay_edit_mesh_common_lib.glsl) #ifdef EDGE /* Ugly but needed to keep the same vertex shader code for other passes. */ diff --git a/source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_particle_point_vert.glsl index 956b27e948d..956b27e948d 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_particle_point_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl index 6a92206d524..6a92206d524 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl index 9c0ce4ecc8a..a849cb5160a 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl @@ -1,4 +1,4 @@ -#pragma BLENDER_REQUIRE(common_overlay_lib.glsl) +#pragma BLENDER_REQUIRE(overlay_common_lib.glsl) /** * We want to know how much a pixel is covered by a line. diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl index ac8d33cd727..8b19f671139 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl @@ -1,4 +1,4 @@ -#pragma BLENDER_REQUIRE(common_overlay_lib.glsl) +#pragma BLENDER_REQUIRE(overlay_common_lib.glsl) void do_vertex( vec4 pos, float selection_fac, vec2 stipple_start, vec2 stipple_pos, float coord, vec2 offset) diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl index 23f1a44c321..23f1a44c321 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl index 280b31ea463..280b31ea463 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_faces_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl index 80ea6228675..80ea6228675 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_faces_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_image_mask_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl index a1392abbb92..a1392abbb92 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_image_mask_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_image_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_image_vert.glsl index 7ecbb513265..7ecbb513265 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_image_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_image_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_stretching_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl index bb086e8d9f5..bb086e8d9f5 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_stretching_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl index bc5235b9cab..bc5235b9cab 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl index c0ea6aebe10..c0ea6aebe10 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl index 9f9b02ce19d..9f9b02ce19d 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_frag.glsl index bf29b2b057e..bf29b2b057e 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_groundline_vert.glsl index ff7aae523e7..ff7aae523e7 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_groundline_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_lightprobe_grid_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl index 1eee7ab251b..1eee7ab251b 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_lightprobe_grid_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_loose_point_frag.glsl index d92b947ef89..d92b947ef89 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_loose_point_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_loose_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_loose_point_vert.glsl index f283934816c..f283934816c 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_loose_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_loose_point_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_point_vert.glsl index de999c241c0..de999c241c0 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_point_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_vert.glsl index b2578970c9b..b2578970c9b 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_wire_frag.glsl index f32e3a8564e..f32e3a8564e 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_wire_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_wire_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_extra_wire_vert.glsl index cd217021e8f..cd217021e8f 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_extra_wire_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/facing_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_facing_frag.glsl index 8208689d113..8208689d113 100644 --- a/source/blender/draw/engines/overlay/shaders/facing_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_facing_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/facing_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_facing_vert.glsl index d98caee6a25..d98caee6a25 100644 --- a/source/blender/draw/engines/overlay/shaders/facing_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_facing_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_grid_background_frag.glsl index 37958319b44..37958319b44 100644 --- a/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_grid_background_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_grid_frag.glsl index 25f4984f119..25f4984f119 100644 --- a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_grid_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/grid_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_grid_vert.glsl index b81f1a24358..b81f1a24358 100644 --- a/source/blender/draw/engines/overlay/shaders/grid_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_grid_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/image_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_image_frag.glsl index e0339507e0f..e0339507e0f 100644 --- a/source/blender/draw/engines/overlay/shaders/image_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_image_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/image_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_image_vert.glsl index 45cddb3610d..45cddb3610d 100644 --- a/source/blender/draw/engines/overlay/shaders/image_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_image_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/motion_path_line_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_frag.glsl index 324d22501f9..324d22501f9 100644 --- a/source/blender/draw/engines/overlay/shaders/motion_path_line_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/motion_path_line_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_geom.glsl index 29346a44863..29346a44863 100644 --- a/source/blender/draw/engines/overlay/shaders/motion_path_line_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_geom.glsl diff --git a/source/blender/draw/engines/overlay/shaders/motion_path_line_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl index bc74a436f5e..bc74a436f5e 100644 --- a/source/blender/draw/engines/overlay/shaders/motion_path_line_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/motion_path_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_point_vert.glsl index 5027525b9b3..5027525b9b3 100644 --- a/source/blender/draw/engines/overlay/shaders/motion_path_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_point_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_detect_frag.glsl index 472a589f441..472a589f441 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_detect_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_frag.glsl index d1abd74a7b3..d1abd74a7b3 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_geom.glsl index 8a196620af9..8a196620af9 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_prepass_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_geom.glsl diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_gpencil_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl index b6d5cd96c12..b6d5cd96c12 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_prepass_gpencil_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_gpencil_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl index 4b1470e5723..4b1470e5723 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_prepass_gpencil_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_pointcloud_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl index 371ff628c59..371ff628c59 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_prepass_pointcloud_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_vert.glsl index 1d0b08f51b2..1d0b08f51b2 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_face_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_face_vert.glsl index 22906bf1526..22906bf1526 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_face_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_face_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_point_vert.glsl index 8736b2a87db..8736b2a87db 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_point_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_texture_frag.glsl index e5af0e7bd88..e5af0e7bd88 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_texture_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_texture_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_texture_vert.glsl index f93d0050950..f93d0050950 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_texture_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_texture_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_vertcol_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_vertcol_frag.glsl index 193fabc65cb..193fabc65cb 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_vertcol_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_vertcol_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_vertcol_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_vertcol_vert.glsl index 650070dcfd5..650070dcfd5 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_vertcol_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_vertcol_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_weight_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_weight_frag.glsl index 1befe7506c4..1befe7506c4 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_weight_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_weight_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_weight_vert.glsl index cff79d606d6..cff79d606d6 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_weight_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/paint_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_paint_wire_vert.glsl index 749cc92f082..749cc92f082 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_paint_wire_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/particle_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl index a2bcca7b820..a2bcca7b820 100644 --- a/source/blender/draw/engines/overlay/shaders/particle_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/particle_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl index fb981a8167a..fb981a8167a 100644 --- a/source/blender/draw/engines/overlay/shaders/particle_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_sculpt_mask_frag.glsl index 9650af755c5..9650af755c5 100644 --- a/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_sculpt_mask_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_sculpt_mask_vert.glsl index 36c0e6a0acf..36c0e6a0acf 100644 --- a/source/blender/draw/engines/overlay/shaders/sculpt_mask_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_sculpt_mask_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_volume_gridlines_vert.glsl index 11a04dddd2a..11a04dddd2a 100644 --- a/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_volume_gridlines_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_volume_velocity_vert.glsl index a33d27676c3..a33d27676c3 100644 --- a/source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_volume_velocity_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl index bc28d7a8a36..bc28d7a8a36 100644 --- a/source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_vert.glsl index 41bd7791dd7..41bd7791dd7 100644 --- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/xray_fade_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_xray_fade_frag.glsl index 9aa2fdc3796..9aa2fdc3796 100644 --- a/source/blender/draw/engines/overlay/shaders/xray_fade_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_xray_fade_frag.glsl |