diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 13:29:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 17:46:38 +0300 |
commit | b82cb0ad3241ead3faee699847bc3e0065e304cd (patch) | |
tree | 9ac3d5218c9f91f02a0e9393c6ab3e8091dfdbc8 /source/blender/draw | |
parent | 38cfcdd51bd26dfb0e181a8023f32d784144490e (diff) |
Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index e7a74734f19..a5df60d66ce 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -232,7 +232,7 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup, location = GPU_shader_get_uniform_block(shgroup->shader, name); } else { - location = GPU_shader_get_uniform_ensure(shgroup->shader, name); + location = GPU_shader_get_uniform(shgroup->shader, name); } if (location == -1) { @@ -420,7 +420,7 @@ void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup, const float (*value)[4], int arraysize) { - int location = GPU_shader_get_uniform_ensure(shgroup->shader, name); + int location = GPU_shader_get_uniform(shgroup->shader, name); if (location == -1) { /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */ |