diff options
author | Campbell Barton <campbell@blender.org> | 2022-02-02 05:15:43 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-02-02 05:53:46 +0300 |
commit | d82372aee3a473226ea6b565f09cebd54310a4cd (patch) | |
tree | 3b85051e46aa7b1672d1f82c9466d764408532e9 /source/blender/draw | |
parent | 811606a0640f93eca3249a3f15c5a4e61922abeb (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/image/image_drawing_mode.hh | 21 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_subdivision.cc | 4 |
2 files changed, 12 insertions, 13 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh index dfff93b9429..3be34ef6acb 100644 --- a/source/blender/draw/engines/image/image_drawing_mode.hh +++ b/source/blender/draw/engines/image/image_drawing_mode.hh @@ -227,8 +227,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD GPUTexture *texture = info.texture; const float texture_width = GPU_texture_width(texture); const float texture_height = GPU_texture_height(texture); - // TODO - // early bound check. + /* TODO: early bound check. */ ImageTileWrapper tile_accessor(iterator.tile_data.tile); float tile_offset_x = static_cast<float>(tile_accessor.get_tile_x_offset()); float tile_offset_y = static_cast<float>(tile_accessor.get_tile_y_offset()); @@ -253,9 +252,9 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD if (!region_overlap) { continue; } - // convert the overlapping region to texel space and to ss_pixel space... - // TODO: first convert to ss_pixel space as integer based. and from there go back to texel - // space. But perhaps this isn't needed and we could use an extraction offset somehow. + /* Convert the overlapping region to texel space and to ss_pixel space... + * TODO: first convert to ss_pixel space as integer based. and from there go back to texel + * space. But perhaps this isn't needed and we could use an extraction offset somehow. */ rcti gpu_texture_region_to_update; BLI_rcti_init(&gpu_texture_region_to_update, floor((changed_overlapping_region_in_uv_space.xmin - info.uv_bounds.xmin) * @@ -275,8 +274,8 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD ceil((changed_overlapping_region_in_uv_space.ymin - tile_offset_y) * tile_height), ceil((changed_overlapping_region_in_uv_space.ymax - tile_offset_y) * tile_height)); - // Create an image buffer with a size - // extract and scale into an imbuf + /* Create an image buffer with a size. + * Extract and scale into an imbuf. */ const int texture_region_width = BLI_rcti_size_x(&gpu_texture_region_to_update); const int texture_region_height = BLI_rcti_size_y(&gpu_texture_region_to_update); @@ -437,17 +436,17 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD instance_data->partial_update.ensure_image(image); instance_data->clear_dirty_flag(); - // Step: Find out which screen space textures are needed to draw on the screen. Remove the - // screen space textures that aren't needed. + /* Step: Find out which screen space textures are needed to draw on the screen. Remove the + * screen space textures that aren't needed. */ const ARegion *region = draw_ctx->region; method.update_screen_space_bounds(region); method.update_uv_bounds(region); - // Step: Update the GPU textures based on the changes in the image. + /* Step: Update the GPU textures based on the changes in the image. */ instance_data->update_gpu_texture_allocations(); update_textures(*instance_data, image, iuser); - // Step: Add the GPU textures to the shgroup. + /* Step: Add the GPU textures to the shgroup. */ instance_data->update_batches(); add_depth_shgroups(*instance_data, image, iuser); add_shgroups(instance_data); diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc index a24a3a5a3a7..4a8670a9ee2 100644 --- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc +++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc @@ -999,7 +999,7 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache, cache->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv); - // Build patch coordinates for all the face dots + /* Build patch coordinates for all the face dots. */ cache->fdots_patch_coords = gpu_vertbuf_create_from_format(get_blender_patch_coords_format(), mesh_eval->totpoly); CompressedPatchCoord *blender_fdots_patch_coords = (CompressedPatchCoord *)GPU_vertbuf_get_data( @@ -1760,7 +1760,7 @@ static void draw_subdiv_cache_ensure_mat_offsets(DRWSubdivCache *cache, int *mat_start = static_cast<int *>(MEM_callocN(sizeof(int) * mat_len, "subdiv mat_start")); int *subdiv_polygon_offset = cache->subdiv_polygon_offset; - // TODO: parallel_reduce? + /* TODO: parallel_reduce? */ for (int i = 0; i < mesh_eval->totpoly; i++) { const MPoly *mpoly = &mesh_eval->mpoly[i]; const int next_offset = (i == mesh_eval->totpoly - 1) ? number_of_quads : |