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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-14 13:58:30 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-14 16:50:22 +0300
commit0626de2033c45c1973f5233ab137098db4b38be3 (patch)
tree6291ad7ff849f0a6f193275d61a24c830434e24f /source/blender/draw
parent14db989e733c71569cbc4240aef3b5909c3e0e18 (diff)
GPU: consistenly use mipmap on/off in all draw modes.
This is important for good texture paint performance.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c4
-rw-r--r--source/blender/draw/intern/draw_manager_data.c2
-rw-r--r--source/blender/draw/modes/object_mode.c2
-rw-r--r--source/blender/draw/modes/paint_texture_mode.c4
5 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 98cdda51e35..623d6b51412 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -568,7 +568,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(
case OB_TEXTURE:
{
- GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, false, false);
+ GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, 0.0);
DRW_shgroup_uniform_texture(material->shgrp, "image", tex);
break;
}
@@ -631,7 +631,7 @@ static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, Object *o
DRW_shgroup_uniform_int(shgrp, "object_id", &material->object_id, 1);
DRW_shgroup_uniform_block(shgrp, "material_block", material->material_ubo);
if (image) {
- GPUTexture *tex = GPU_texture_from_blender(image, NULL, GL_TEXTURE_2D, false, false, false);
+ GPUTexture *tex = GPU_texture_from_blender(image, NULL, GL_TEXTURE_2D, false, 0.0f);
DRW_shgroup_uniform_texture(shgrp, "image", tex);
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 58bd6a65866..3912494d9db 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -193,7 +193,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(
case OB_TEXTURE:
{
- GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, false, false);
+ GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, 0.0f);
DRW_shgroup_uniform_texture(grp, "image", tex);
break;
}
@@ -427,7 +427,7 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O
float hair_alpha = wpd->shading.xray_alpha * 0.33f;
DRW_shgroup_uniform_float_copy(shgrp, "alpha", hair_alpha);
if (image) {
- GPUTexture *tex = GPU_texture_from_blender(image, NULL, GL_TEXTURE_2D, false, false, false);
+ GPUTexture *tex = GPU_texture_from_blender(image, NULL, GL_TEXTURE_2D, false, 0.0f);
DRW_shgroup_uniform_texture(shgrp, "image", tex);
}
if (STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd)) {
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index b49af47223f..db4e16d362a 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -768,7 +768,7 @@ static DRWShadingGroup *drw_shgroup_material_inputs(DRWShadingGroup *grp, struct
if (input->ima) {
double time = 0.0; /* TODO make time variable */
GPUTexture *tex = GPU_texture_from_blender(
- input->ima, input->iuser, input->textarget, input->image_isdata, time, 1);
+ input->ima, input->iuser, input->textarget, input->image_isdata, time);
if (input->bindtex) {
DRW_shgroup_uniform_texture(grp, input->shadername, tex);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 76712783cb1..f6fc58557f2 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -799,7 +799,7 @@ static void DRW_shgroup_empty_image(
struct EmptyImageShadingGroupData *empty_image_data;
GPUTexture *tex = ob->data ?
- GPU_texture_from_blender(ob->data, ob->iuser, GL_TEXTURE_2D, false, false, false) : NULL;
+ GPU_texture_from_blender(ob->data, ob->iuser, GL_TEXTURE_2D, false, 0.0f) : NULL;
void **val_p;
/* Create on demand, 'tex' may be NULL. */
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c
index 1d7f686a51c..bd8a1c71a6a 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -222,7 +222,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
Material *ma = give_current_material(ob, i + 1);
Image *ima = (ma && ma->texpaintslot) ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
GPUTexture *tex = ima ?
- GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, false, false) : NULL;
+ GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, 0.0f) : NULL;
if (tex) {
DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces);
@@ -237,7 +237,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
else {
Image *ima = scene->toolsettings->imapaint.canvas;
GPUTexture *tex = ima ?
- GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, false, false) : NULL;
+ GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, 0.0f) : NULL;
if (tex) {
DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces);