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authorCampbell Barton <ideasman42@gmail.com>2018-06-25 13:02:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-25 13:06:51 +0300
commit29c106924408a508b2f37af9e09d9eb46adc6fad (patch)
tree1858cfeb59d259a434da39848ee130ae8aa63627 /source/blender/draw
parent7a4d5b78ea061196f7bf1550928680e9f094e38b (diff)
Cleanup: code style
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c3
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c3
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c5
3 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 39a4197bdf3..4fe3e92f10c 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -584,8 +584,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(
copy_v4_v4(material->material_data.diffuse_color, material_template.material_data.diffuse_color);
copy_v4_v4(material->material_data.specular_color, material_template.material_data.specular_color);
material->material_data.roughness = material_template.material_data.roughness;
- if (color_type == V3D_SHADING_TEXTURE_COLOR)
- {
+ if (color_type == V3D_SHADING_TEXTURE_COLOR) {
GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, 0.0);
DRW_shgroup_uniform_texture(material->shgrp, "image", tex);
}
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 47fcaa0ca66..9f23cd5b43b 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -179,8 +179,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(
copy_v4_v4(material->material_data.specular_color, material_template.material_data.specular_color);
material->material_data.roughness = material_template.material_data.roughness;
- if (color_type == V3D_SHADING_TEXTURE_COLOR)
- {
+ if (color_type == V3D_SHADING_TEXTURE_COLOR) {
GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false, 0.0f);
DRW_shgroup_uniform_texture(grp, "image", tex);
}
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index a8c677b4070..76599fdce99 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -10,7 +10,7 @@
void workbench_material_update_data(WORKBENCH_PrivateData *wpd, Object *ob, Material *mat, WORKBENCH_MaterialData *data)
{
/* When V3D_SHADING_TEXTURE_COLOR is active, use V3D_SHADING_MATERIAL_COLOR as fallback when no texture could be determined */
- int color_type = wpd->shading.color_type == V3D_SHADING_TEXTURE_COLOR? V3D_SHADING_MATERIAL_COLOR: wpd->shading.color_type;
+ int color_type = wpd->shading.color_type == V3D_SHADING_TEXTURE_COLOR ? V3D_SHADING_MATERIAL_COLOR : wpd->shading.color_type;
static float default_diffuse_color[] = {0.8f, 0.8f, 0.8f, 1.0f};
static float default_specular_color[] = {0.5f, 0.5f, 0.5f, 0.5f};
copy_v4_v4(data->material_data.diffuse_color, default_diffuse_color);
@@ -169,8 +169,7 @@ void workbench_material_set_normal_world_matrix(
int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, Image *ima)
{
int color_type = wpd->shading.color_type;
- if (color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL)
- {
+ if (color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL) {
color_type = V3D_SHADING_MATERIAL_COLOR;
}
return color_type;