Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/draw
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/DRW_engine.h2
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c28
-rw-r--r--source/blender/draw/engines/eevee/eevee_bloom.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c14
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c14
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c30
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c22
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c16
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c12
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h90
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c12
-rw-r--r--source/blender/draw/engines/eevee/eevee_subsurface.c12
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c14
-rw-r--r--source/blender/draw/intern/DRW_render.h6
-rw-r--r--source/blender/draw/intern/draw_armature.c4
-rw-r--r--source/blender/draw/intern/draw_common.c4
-rw-r--r--source/blender/draw/intern/draw_common.h6
-rw-r--r--source/blender/draw/intern/draw_manager.c38
-rw-r--r--source/blender/draw/intern/draw_view.c10
-rw-r--r--source/blender/draw/modes/object_mode.c62
24 files changed, 216 insertions, 216 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index e96aec0766f..da7524754de 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -36,7 +36,7 @@ struct DrawEngineType;
struct IDProperty;
struct bContext;
struct Object;
-struct SceneLayer;
+struct ViewLayer;
struct ViewContext;
struct ViewportEngineData;
struct View3D;
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index 760ecab12d3..fe81e1e484c 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -144,11 +144,11 @@ typedef struct CLAY_Data {
CLAY_StorageList *stl;
} CLAY_Data;
-typedef struct CLAY_SceneLayerData {
+typedef struct CLAY_ViewLayerData {
struct GPUTexture *jitter_tx;
struct GPUUniformBuffer *sampling_ubo;
int cached_sample_num;
-} CLAY_SceneLayerData;
+} CLAY_ViewLayerData;
/* *********** STATIC *********** */
@@ -187,20 +187,20 @@ typedef struct CLAY_PrivateData {
/* Functions */
-static void clay_scene_layer_data_free(void *storage)
+static void clay_view_layer_data_free(void *storage)
{
- CLAY_SceneLayerData *sldata = (CLAY_SceneLayerData *)storage;
+ CLAY_ViewLayerData *sldata = (CLAY_ViewLayerData *)storage;
DRW_UBO_FREE_SAFE(sldata->sampling_ubo);
DRW_TEXTURE_FREE_SAFE(sldata->jitter_tx);
}
-static CLAY_SceneLayerData *CLAY_scene_layer_data_get(void)
+static CLAY_ViewLayerData *CLAY_view_layer_data_get(void)
{
- CLAY_SceneLayerData **sldata = (CLAY_SceneLayerData **)DRW_scene_layer_engine_data_get(&draw_engine_clay_type, &clay_scene_layer_data_free);
+ CLAY_ViewLayerData **sldata = (CLAY_ViewLayerData **)DRW_view_layer_engine_data_get(&draw_engine_clay_type, &clay_view_layer_data_free);
if (*sldata == NULL) {
- *sldata = MEM_callocN(sizeof(**sldata), "CLAY_SceneLayerData");
+ *sldata = MEM_callocN(sizeof(**sldata), "CLAY_ViewLayerData");
}
return *sldata;
@@ -326,7 +326,7 @@ static void CLAY_engine_init(void *vedata)
{
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
CLAY_FramebufferList *fbl = ((CLAY_Data *)vedata)->fbl;
- CLAY_SceneLayerData *sldata = CLAY_scene_layer_data_get();
+ CLAY_ViewLayerData *sldata = CLAY_view_layer_data_get();
/* Create Texture Array */
if (!e_data.matcap_array) {
@@ -424,9 +424,9 @@ static void CLAY_engine_init(void *vedata)
/* SSAO setup */
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(
- scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(
+ view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY);
int ssao_samples = BKE_collection_engine_property_value_get_int(props, "ssao_samples");
float invproj[4][4];
@@ -497,7 +497,7 @@ static void CLAY_engine_init(void *vedata)
static DRWShadingGroup *CLAY_shgroup_create(CLAY_Data *vedata, DRWPass *pass, int *material_id, bool use_flat)
{
CLAY_StorageList *stl = vedata->stl;
- CLAY_SceneLayerData *sldata = CLAY_scene_layer_data_get();
+ CLAY_ViewLayerData *sldata = CLAY_view_layer_data_get();
DRWShadingGroup *grp = DRW_shgroup_create(use_flat ? e_data.clay_flat_sh : e_data.clay_sh, pass);
DRW_shgroup_uniform_vec2(grp, "screenres", DRW_viewport_size_get(), 1);
@@ -885,7 +885,7 @@ static void CLAY_layer_collection_settings_create(RenderEngine *UNUSED(engine),
BKE_collection_engine_property_add_float(props, "hair_brightness_randomness", 0.0f);
}
-static void CLAY_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
+static void CLAY_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
@@ -923,7 +923,7 @@ RenderEngineType DRW_engine_viewport_clay_type = {
CLAY_ENGINE, N_("Clay"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&CLAY_layer_collection_settings_create,
- &CLAY_scene_layer_settings_create,
+ &CLAY_view_layer_settings_create,
&draw_engine_clay_type,
{NULL, NULL, NULL}
};
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c
index 5aef1dc966c..63c030a574f 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -80,7 +80,7 @@ static void eevee_create_shader_bloom(void)
"#define HIGH_QUALITY\n");
}
-int EEVEE_bloom_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
@@ -88,8 +88,8 @@ int EEVEE_bloom_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
EEVEE_EffectsInfo *effects = stl->effects;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
if (BKE_collection_engine_property_value_get_bool(props, "bloom_enable")) {
const float *viewport_size = DRW_viewport_size_get();
@@ -225,7 +225,7 @@ static DRWShadingGroup *eevee_create_bloom_pass(
return grp;
}
-void EEVEE_bloom_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 149a3740411..6b95844591d 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -22,16 +22,16 @@
/** \file eevee_data.c
* \ingroup draw_engine
*
- * All specific data handler for Objects, Lights, SceneLayers, ...
+ * All specific data handler for Objects, Lights, ViewLayers, ...
*/
#include "DRW_render.h"
#include "eevee_private.h"
-static void eevee_scene_layer_data_free(void *storage)
+static void eevee_view_layer_data_free(void *storage)
{
- EEVEE_SceneLayerData *sldata = (EEVEE_SceneLayerData *)storage;
+ EEVEE_ViewLayerData *sldata = (EEVEE_ViewLayerData *)storage;
/* Lights */
MEM_SAFE_FREE(sldata->lamps);
@@ -78,13 +78,13 @@ static void eevee_lightprobe_data_free(void *storage)
BLI_freelistN(&ped->captured_object_list);
}
-EEVEE_SceneLayerData *EEVEE_scene_layer_data_get(void)
+EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void)
{
- EEVEE_SceneLayerData **sldata = (EEVEE_SceneLayerData **)DRW_scene_layer_engine_data_get(
- &draw_engine_eevee_type, &eevee_scene_layer_data_free);
+ EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_get(
+ &draw_engine_eevee_type, &eevee_view_layer_data_free);
if (*sldata == NULL) {
- *sldata = MEM_callocN(sizeof(**sldata), "EEVEE_SceneLayerData");
+ *sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData");
}
return *sldata;
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index eaf4767f4a0..ef7e6412fc4 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -74,7 +74,7 @@ static void eevee_create_shader_depth_of_field(void)
datatoc_effect_dof_frag_glsl, "#define STEP_RESOLVE\n");
}
-int EEVEE_depth_of_field_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
@@ -82,8 +82,8 @@ int EEVEE_depth_of_field_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *
EEVEE_EffectsInfo *effects = stl->effects;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
if (BKE_collection_engine_property_value_get_bool(props, "dof_enable")) {
Scene *scene = draw_ctx->scene;
@@ -183,7 +183,7 @@ int EEVEE_depth_of_field_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *
return 0;
}
-void EEVEE_depth_of_field_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 1c486073818..703369a86ee 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -105,7 +105,7 @@ static void eevee_create_shader_downsample(void)
"#define COPY_DEPTH\n");
}
-void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
+void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
@@ -207,7 +207,7 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
}
}
-void EEVEE_effects_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_effects_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 72ebfe94f16..2378a3c8784 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -50,7 +50,7 @@ static void EEVEE_engine_init(void *ved)
EEVEE_TextureList *txl = vedata->txl;
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
if (!stl->g_data) {
/* Alloc transient pointers */
@@ -85,7 +85,7 @@ static void EEVEE_engine_init(void *ved)
static void EEVEE_cache_init(void *vedata)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
EEVEE_bloom_cache_init(sldata, vedata);
EEVEE_depth_of_field_cache_init(sldata, vedata);
@@ -103,7 +103,7 @@ static void EEVEE_cache_init(void *vedata)
static void EEVEE_cache_populate(void *vedata, Object *ob)
{
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
@@ -153,7 +153,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
static void EEVEE_cache_finish(void *vedata)
{
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
EEVEE_materials_cache_finish(vedata);
EEVEE_lights_cache_finish(sldata);
@@ -165,7 +165,7 @@ static void EEVEE_draw_scene(void *vedata)
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
- EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_get();
/* Default framebuffer and texture */
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
@@ -312,7 +312,7 @@ static void EEVEE_layer_collection_settings_create(RenderEngine *UNUSED(engine),
UNUSED_VARS_NDEBUG(props);
}
-static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
+static void EEVEE_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
@@ -400,7 +400,7 @@ RenderEngineType DRW_engine_viewport_eevee_type = {
NULL, NULL,
EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
- &EEVEE_layer_collection_settings_create, &EEVEE_scene_layer_settings_create,
+ &EEVEE_layer_collection_settings_create, &EEVEE_view_layer_settings_create,
&draw_engine_eevee_type,
{NULL, NULL, NULL}
};
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index a8b9b963cb1..73eaeaa3f07 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -126,7 +126,7 @@ static void planar_pool_ensure_alloc(EEVEE_Data *vedata, int num_planar_ref)
/* TODO get screen percentage from layer setting */
// const DRWContextState *draw_ctx = DRW_context_state_get();
- // SceneLayer *scene_layer = draw_ctx->scene_layer;
+ // ViewLayer *view_layer = draw_ctx->view_layer;
float screen_percentage = 1.0f;
int width = (int)(viewport_size[0] * screen_percentage);
@@ -157,11 +157,11 @@ static void planar_pool_ensure_alloc(EEVEE_Data *vedata, int num_planar_ref)
}
}
-void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *UNUSED(vedata))
+void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
/* Shaders */
if (!e_data.probe_filter_glossy_sh) {
@@ -333,7 +333,7 @@ void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *UNUSED(ved
}
}
-void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
+void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_TextureList *txl = vedata->txl;
EEVEE_PassList *psl = vedata->psl;
@@ -472,7 +472,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *veda
}
}
-void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
+void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
LightProbe *probe = (LightProbe *)ob->data;
@@ -529,7 +529,7 @@ static void scale_m4_v3(float R[4][4], float v[3])
mul_v3_v3(R[i], v);
}
-static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE_StorageList *stl)
+static void EEVEE_planar_reflections_updates(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
@@ -634,7 +634,7 @@ static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE
}
}
-static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, EEVEE_StorageList *stl)
+static void EEVEE_lightprobes_updates(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl, EEVEE_StorageList *stl)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
@@ -761,7 +761,7 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
}
}
-void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
+void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
@@ -870,7 +870,7 @@ static void downsample_planar(void *vedata, int level)
}
/* Glossy filter probe_rt to probe_pool at index probe_idx */
-static void glossy_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int probe_idx)
+static void glossy_filter_probe(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int probe_idx)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
@@ -943,7 +943,7 @@ static void glossy_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata
}
/* Diffuse filter probe_rt to irradiance_pool at index probe_idx */
-static void diffuse_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int offset)
+static void diffuse_filter_probe(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int offset)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
@@ -991,7 +991,7 @@ static void diffuse_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedat
/* Render the scene to the probe_rt texture. */
static void render_scene_to_probe(
- EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
const float pos[3], float clipsta, float clipend)
{
EEVEE_TextureList *txl = vedata->txl;
@@ -1101,7 +1101,7 @@ static void render_scene_to_probe(
}
static void render_scene_to_planar(
- EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, int layer,
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, int layer,
float (*viewmat)[4], float (*persmat)[4],
float clip_plane[4])
{
@@ -1183,7 +1183,7 @@ static void render_scene_to_planar(
DRW_framebuffer_texture_detach(txl->planar_depth);
}
-static void render_world_to_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
+static void render_world_to_probe(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
float winmat[4][4], wininv[4][4];
@@ -1253,7 +1253,7 @@ static void lightprobe_cell_world_location_get(EEVEE_LightGrid *egrid, float loc
add_v3_v3(r_pos, tmp);
}
-void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
+void EEVEE_lightprobes_refresh(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_TextureList *txl = vedata->txl;
EEVEE_PassList *psl = vedata->psl;
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 17295713001..2293b4208ad 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -72,15 +72,15 @@ extern char datatoc_concentric_samples_lib_glsl[];
/* *********** FUNCTIONS *********** */
-void EEVEE_lights_init(EEVEE_SceneLayerData *sldata)
+void EEVEE_lights_init(EEVEE_ViewLayerData *sldata)
{
const unsigned int shadow_ubo_size = sizeof(EEVEE_Shadow) * MAX_SHADOW +
sizeof(EEVEE_ShadowCube) * MAX_SHADOW_CUBE +
sizeof(EEVEE_ShadowCascade) * MAX_SHADOW_CASCADE;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
if (!e_data.shadow_sh) {
e_data.shadow_sh = DRW_shader_create(
@@ -169,7 +169,7 @@ void EEVEE_lights_init(EEVEE_SceneLayerData *sldata)
}
}
-void EEVEE_lights_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
+void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
{
EEVEE_LampsInfo *linfo = sldata->lamps;
@@ -244,7 +244,7 @@ void EEVEE_lights_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
BLI_freelistN(&sldata->shadow_casters);
}
-void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
+void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
{
EEVEE_LampsInfo *linfo = sldata->lamps;
@@ -327,7 +327,7 @@ void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
/* Add a shadow caster to the shadowpasses */
void EEVEE_lights_cache_shcaster_add(
- EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, struct Gwn_Batch *geom, float (*obmat)[4])
+ EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl, struct Gwn_Batch *geom, float (*obmat)[4])
{
DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.shadow_sh, psl->shadow_cube_pass, geom);
DRW_shgroup_uniform_block(grp, "shadow_render_block", sldata->shadow_render_ubo);
@@ -341,7 +341,7 @@ void EEVEE_lights_cache_shcaster_add(
}
void EEVEE_lights_cache_shcaster_material_add(
- EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, struct GPUMaterial *gpumat,
+ EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl, struct GPUMaterial *gpumat,
struct Gwn_Batch *geom, struct Object *ob, float (*obmat)[4], float *alpha_threshold)
{
DRWShadingGroup *grp = DRW_shgroup_material_instance_create(gpumat, psl->shadow_cube_pass, geom, ob);
@@ -366,7 +366,7 @@ void EEVEE_lights_cache_shcaster_material_add(
DRW_shgroup_set_instance_count(grp, MAX_CASCADE_NUM);
}
-void EEVEE_lights_cache_finish(EEVEE_SceneLayerData *sldata)
+void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata)
{
EEVEE_LampsInfo *linfo = sldata->lamps;
DRWTextureFormat shadow_pool_format = DRW_TEX_R_32;
@@ -862,7 +862,7 @@ static void light_tag_shadow_update(Object *lamp, Object *ob)
}
}
-static void eevee_lights_shcaster_updated(EEVEE_SceneLayerData *sldata, Object *ob)
+static void eevee_lights_shcaster_updated(EEVEE_ViewLayerData *sldata, Object *ob)
{
Object *lamp;
EEVEE_LampsInfo *linfo = sldata->lamps;
@@ -874,7 +874,7 @@ static void eevee_lights_shcaster_updated(EEVEE_SceneLayerData *sldata, Object *
}
}
-void EEVEE_lights_update(EEVEE_SceneLayerData *sldata)
+void EEVEE_lights_update(EEVEE_ViewLayerData *sldata)
{
EEVEE_LampsInfo *linfo = sldata->lamps;
Object *ob;
@@ -911,7 +911,7 @@ void EEVEE_lights_update(EEVEE_SceneLayerData *sldata)
}
/* this refresh lamps shadow buffers */
-void EEVEE_draw_shadows(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
+void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
{
EEVEE_LampsInfo *linfo = sldata->lamps;
Object *ob;
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 4a9633b4f44..62e2cd3805c 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -348,7 +348,7 @@ static char *eevee_get_volume_defines(int options)
* ssr_id can be null to disable ssr contribution.
**/
static void add_standard_uniforms(
- DRWShadingGroup *shgrp, EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
+ DRWShadingGroup *shgrp, EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
int *ssr_id, float *refract_depth, bool use_ssrefraction, bool use_alpha_blend)
{
if (ssr_id == NULL || !vedata->stl->g_data->valid_double_buffer) {
@@ -764,7 +764,7 @@ struct GPUMaterial *EEVEE_material_hair_get(
* Create a default shading group inside the given pass.
**/
static struct DRWShadingGroup *EEVEE_default_shading_group_create(
- EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, DRWPass *pass,
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, DRWPass *pass,
bool is_hair, bool is_flat_normal, bool use_blend, bool use_ssr, int shadow_method)
{
static int ssr_id;
@@ -792,7 +792,7 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_create(
* Create a default shading group inside the default pass without standard uniforms.
**/
static struct DRWShadingGroup *EEVEE_default_shading_group_get(
- EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
bool is_hair, bool is_flat_normal, bool use_ssr, int shadow_method)
{
static int ssr_id;
@@ -826,8 +826,8 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
/* Global AO Switch*/
stl->effects->use_ao = BKE_collection_engine_property_value_get_bool(props, "gtao_enable");
stl->effects->use_bent_normals = BKE_collection_engine_property_value_get_bool(props, "gtao_use_bent_normals");
@@ -963,7 +963,7 @@ typedef struct EeveeMaterialShadingGroups {
} EeveeMaterialShadingGroups;
static void material_opaque(
- Material *ma, GHash *material_hash, EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
+ Material *ma, GHash *material_hash, EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
bool do_cull, bool use_flat_nor, struct GPUMaterial **gpumat, struct GPUMaterial **gpumat_depth,
struct DRWShadingGroup **shgrp, struct DRWShadingGroup **shgrp_depth, struct DRWShadingGroup **shgrp_depth_clip)
{
@@ -1094,7 +1094,7 @@ static void material_opaque(
}
static void material_transparent(
- Material *ma, EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
+ Material *ma, EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
bool do_cull, bool use_flat_nor, struct GPUMaterial **gpumat, struct DRWShadingGroup **shgrp, struct DRWShadingGroup **shgrp_depth)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
@@ -1182,7 +1182,7 @@ static void material_transparent(
}
}
-void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob)
+void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata, Object *ob)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index b9ec1f8b186..43aaec1b4ba 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -110,18 +110,18 @@ static void eevee_create_shader_motion_blur(void)
e_data.motion_blur_sh = DRW_shader_create_fullscreen(datatoc_effect_motion_blur_frag_glsl, NULL);
}
-int EEVEE_motion_blur_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+int EEVEE_motion_blur_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_EffectsInfo *effects = stl->effects;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
+ ViewLayer *view_layer = draw_ctx->view_layer;
Scene *scene = draw_ctx->scene;
View3D *v3d = draw_ctx->v3d;
RegionView3D *rv3d = draw_ctx->rv3d;
ARegion *ar = draw_ctx->ar;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
if (BKE_collection_engine_property_value_get_bool(props, "motion_blur_enable") && (draw_ctx->evil_C != NULL)) {
/* Update Motion Blur Matrices */
@@ -162,7 +162,7 @@ int EEVEE_motion_blur_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *ved
return 0;
}
-void EEVEE_motion_blur_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_motion_blur_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index a6b35ce1b16..c1dde385284 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -60,7 +60,7 @@ static void eevee_create_shader_occlusion(void)
MEM_freeN(frag_str);
}
-int EEVEE_occlusion_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+int EEVEE_occlusion_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
@@ -68,8 +68,8 @@ int EEVEE_occlusion_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedat
EEVEE_EffectsInfo *effects = stl->effects;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
if (BKE_collection_engine_property_value_get_bool(props, "gtao_enable")) {
const float *viewport_size = DRW_viewport_size_get();
@@ -142,7 +142,7 @@ int EEVEE_occlusion_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedat
return 0;
}
-void EEVEE_occlusion_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
@@ -193,7 +193,7 @@ void EEVEE_occlusion_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data
}
}
-void EEVEE_occlusion_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_occlusion_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_TextureList *txl = vedata->txl;
@@ -221,7 +221,7 @@ void EEVEE_occlusion_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *v
}
}
-void EEVEE_occlusion_draw_debug(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_occlusion_draw_debug(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_FramebufferList *fbl = vedata->fbl;
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 6a3adb36a7c..a97f7db5c0d 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -515,7 +515,7 @@ enum {
};
/* ************** SCENE LAYER DATA ************** */
-typedef struct EEVEE_SceneLayerData {
+typedef struct EEVEE_ViewLayerData {
/* Lamps */
struct EEVEE_LampsInfo *lamps;
@@ -554,7 +554,7 @@ typedef struct EEVEE_SceneLayerData {
/* Volumetrics */
struct EEVEE_VolumetricsInfo *volumetrics;
-} EEVEE_SceneLayerData;
+} EEVEE_ViewLayerData;
/* ************ OBJECT DATA ************ */
typedef struct EEVEE_LampEngineData {
@@ -624,7 +624,7 @@ typedef struct EEVEE_PrivateData {
} EEVEE_PrivateData; /* Transient data */
/* eevee_data.c */
-EEVEE_SceneLayerData *EEVEE_scene_layer_data_get(void);
+EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void);
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob);
EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob);
@@ -633,7 +633,7 @@ EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob);
struct GPUTexture *EEVEE_materials_get_util_tex(void); /* XXX */
void EEVEE_materials_init(EEVEE_StorageList *stl);
void EEVEE_materials_cache_init(EEVEE_Data *vedata);
-void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob);
+void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata, Object *ob);
void EEVEE_materials_cache_finish(EEVEE_Data *vedata);
struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, struct World *wo);
struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, struct World *wo);
@@ -649,90 +649,90 @@ void EEVEE_draw_default_passes(EEVEE_PassList *psl);
void EEVEE_update_util_texture(float offset);
/* eevee_lights.c */
-void EEVEE_lights_init(EEVEE_SceneLayerData *sldata);
-void EEVEE_lights_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
-void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, struct Object *ob);
+void EEVEE_lights_init(EEVEE_ViewLayerData *sldata);
+void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl);
+void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, struct Object *ob);
void EEVEE_lights_cache_shcaster_add(
- EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, struct Gwn_Batch *geom, float (*obmat)[4]);
+ EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl, struct Gwn_Batch *geom, float (*obmat)[4]);
void EEVEE_lights_cache_shcaster_material_add(
- EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl,
+ EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl,
struct GPUMaterial *gpumat, struct Gwn_Batch *geom, struct Object *ob,
float (*obmat)[4], float *alpha_threshold);
-void EEVEE_lights_cache_finish(EEVEE_SceneLayerData *sldata);
-void EEVEE_lights_update(EEVEE_SceneLayerData *sldata);
-void EEVEE_draw_shadows(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
+void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata);
+void EEVEE_lights_update(EEVEE_ViewLayerData *sldata);
+void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl);
void EEVEE_lights_free(void);
/* eevee_lightprobes.c */
-void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob);
-void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, Object *ob);
+void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_lightprobes_refresh(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_lightprobes_free(void);
/* eevee_depth_of_field.c */
-int EEVEE_depth_of_field_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_depth_of_field_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_depth_of_field_draw(EEVEE_Data *vedata);
void EEVEE_depth_of_field_free(void);
/* eevee_bloom.c */
-int EEVEE_bloom_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_bloom_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_bloom_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_bloom_draw(EEVEE_Data *vedata);
void EEVEE_bloom_free(void);
/* eevee_occlusion.c */
-int EEVEE_occlusion_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_occlusion_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_occlusion_compute(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_occlusion_draw_debug(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_occlusion_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_occlusion_draw_debug(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_occlusion_free(void);
/* eevee_screen_raytrace.c */
-int EEVEE_screen_raytrace_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_screen_raytrace_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_refraction_compute(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_reflection_compute(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_refraction_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_reflection_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_screen_raytrace_free(void);
/* eevee_subsurface.c */
-int EEVEE_subsurface_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_subsurface_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_subsurface_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_subsurface_add_pass(EEVEE_Data *vedata, unsigned int sss_id, struct GPUUniformBuffer *sss_profile);
-void EEVEE_subsurface_data_render(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_subsurface_compute(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_subsurface_data_render(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_subsurface_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_subsurface_free(void);
/* eevee_motion_blur.c */
-int EEVEE_motion_blur_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_motion_blur_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_motion_blur_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_motion_blur_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_motion_blur_draw(EEVEE_Data *vedata);
void EEVEE_motion_blur_free(void);
/* eevee_temporal_sampling.c */
-int EEVEE_temporal_sampling_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_temporal_sampling_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_temporal_sampling_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata);
void EEVEE_temporal_sampling_free(void);
/* eevee_volumes.c */
-int EEVEE_volumes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_volumes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_volumes_cache_object_add(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, struct Scene *scene, Object *ob);
-void EEVEE_volumes_compute(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_volumes_resolve(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, struct Scene *scene, Object *ob);
+void EEVEE_volumes_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_volumes_resolve(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_volumes_free_smoke_textures(void);
void EEVEE_volumes_free(void);
/* eevee_effects.c */
-void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, struct GPUTexture *depth_src, int layer);
void EEVEE_downsample_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src, struct GPUTexture *texture_src, int level);
void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src, struct GPUTexture *texture_src, int level);
-void EEVEE_effects_do_gtao(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_effects_do_gtao(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_draw_effects(EEVEE_Data *vedata);
void EEVEE_effects_free(void);
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index 27d4eb0b44a..35669968337 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -98,7 +98,7 @@ static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options)
return e_data.ssr_sh[options];
}
-int EEVEE_screen_raytrace_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
@@ -107,8 +107,8 @@ int EEVEE_screen_raytrace_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data
const float *viewport_size = DRW_viewport_size_get();
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
/* Compute pixel size, (shared with contact shadows) */
copy_v2_v2(effects->ssr_pixelsize, viewport_size);
@@ -180,7 +180,7 @@ int EEVEE_screen_raytrace_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data
return 0;
}
-void EEVEE_screen_raytrace_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
+void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
@@ -271,7 +271,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *
}
}
-void EEVEE_refraction_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_refraction_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_TextureList *txl = vedata->txl;
@@ -288,7 +288,7 @@ void EEVEE_refraction_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *
}
}
-void EEVEE_reflection_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_FramebufferList *fbl = vedata->fbl;
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index fe6e77ddf29..d96d7b6a983 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -44,7 +44,7 @@ static void eevee_create_shader_subsurface(void)
e_data.sss_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_subsurface_frag_glsl, "#define SECOND_PASS\n");
}
-int EEVEE_subsurface_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+int EEVEE_subsurface_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_EffectsInfo *effects = stl->effects;
@@ -53,8 +53,8 @@ int EEVEE_subsurface_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *veda
const float *viewport_size = DRW_viewport_size_get();
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
if (BKE_collection_engine_property_value_get_bool(props, "sss_enable")) {
effects->sss_sample_count = 1 + BKE_collection_engine_property_value_get_int(props, "sss_samples") * 2;
@@ -92,7 +92,7 @@ int EEVEE_subsurface_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *veda
return 0;
}
-void EEVEE_subsurface_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_subsurface_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
@@ -138,7 +138,7 @@ void EEVEE_subsurface_add_pass(EEVEE_Data *vedata, unsigned int sss_id, struct G
DRW_shgroup_call_add(grp, quad, NULL);
}
-void EEVEE_subsurface_data_render(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_subsurface_data_render(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_TextureList *txl = vedata->txl;
@@ -187,7 +187,7 @@ void EEVEE_subsurface_data_render(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Da
}
}
-void EEVEE_subsurface_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_subsurface_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_FramebufferList *fbl = vedata->fbl;
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index d5580c21a1f..72b8c85b7a7 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -44,7 +44,7 @@ static void eevee_create_shader_temporal_sampling(void)
e_data.taa_resolve_sh = DRW_shader_create_fullscreen(datatoc_effect_temporal_aa_glsl, NULL);
}
-int EEVEE_temporal_sampling_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
@@ -52,8 +52,8 @@ int EEVEE_temporal_sampling_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Dat
EEVEE_EffectsInfo *effects = stl->effects;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
if (BKE_collection_engine_property_value_get_int(props, "taa_samples") != 1 &&
/* FIXME the motion blur camera evaluation is tagging view_updated
@@ -134,7 +134,7 @@ int EEVEE_temporal_sampling_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Dat
return 0;
}
-void EEVEE_temporal_sampling_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_temporal_sampling_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index f789d304f2b..14383e28cc7 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -119,7 +119,7 @@ static void eevee_create_shader_volumes(void)
e_data.volumetric_common_lib, NULL);
}
-int EEVEE_volumes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
+int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
@@ -127,8 +127,8 @@ int EEVEE_volumes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
EEVEE_EffectsInfo *effects = stl->effects;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *scene_layer = draw_ctx->scene_layer;
- IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
const float *viewport_size = DRW_viewport_size_get();
@@ -326,7 +326,7 @@ int EEVEE_volumes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
return 0;
}
-void EEVEE_volumes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
+void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
@@ -437,7 +437,7 @@ void EEVEE_volumes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
}
}
-void EEVEE_volumes_cache_object_add(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, Scene *scene, Object *ob)
+void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Scene *scene, Object *ob)
{
float *texcoloc = NULL;
float *texcosize = NULL;
@@ -498,7 +498,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_SceneLayerData *sldata, EEVEE_Data *ve
}
}
-void EEVEE_volumes_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_volumes_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_TextureList *txl = vedata->txl;
@@ -533,7 +533,7 @@ void EEVEE_volumes_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *ved
}
}
-void EEVEE_volumes_resolve(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+void EEVEE_volumes_resolve(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_TextureList *txl = vedata->txl;
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2bb957c8e43..8d89454fa6a 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -382,8 +382,8 @@ struct DefaultTextureList *DRW_viewport_texture_list_get(void);
void DRW_viewport_request_redraw(void);
-/* SceneLayers */
-void **DRW_scene_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage));
+/* ViewLayers */
+void **DRW_view_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage));
/* Objects */
void **DRW_object_engine_data_get(
@@ -438,7 +438,7 @@ typedef struct DRWContextState {
struct View3D *v3d; /* 'CTX_wm_view3d(C)' */
struct Scene *scene; /* 'CTX_data_scene(C)' */
- struct SceneLayer *scene_layer; /* 'CTX_data_scene_layer(C)' */
+ struct ViewLayer *view_layer; /* 'CTX_data_view_layer(C)' */
/* Use 'scene->obedit' for edit-mode */
struct Object *obact; /* 'OBACT' */
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 90a50110698..58cf3aaf6cc 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -1413,11 +1413,11 @@ static void DRW_shgroup_armature(
}
void DRW_shgroup_armature_object(
- Object *ob, SceneLayer *scene_layer, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire, DRWPass *UNUSED(pass_bone_envelope),
+ Object *ob, ViewLayer *view_layer, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire, DRWPass *UNUSED(pass_bone_envelope),
DRWShadingGroup *shgrp_relationship_lines)
{
float *color;
- DRW_object_wire_theme_get(ob, scene_layer, &color);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
DRW_shgroup_armature(ob, pass_bone_solid, pass_bone_wire, NULL, shgrp_relationship_lines);
draw_armature_pose(ob, color);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index bb7b4d7d513..b52c8e280b3 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -373,10 +373,10 @@ DRWShadingGroup *shgroup_instance_mball_helpers(DRWPass *pass, struct Gwn_Batch
* Get the wire color theme_id of an object based on it's state
* \a r_color is a way to get a pointer to the static color var associated
*/
-int DRW_object_wire_theme_get(Object *ob, SceneLayer *scene_layer, float **r_color)
+int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color)
{
const bool is_edit = (ob->mode & OB_MODE_EDIT) != 0;
- const bool active = (scene_layer->basact && scene_layer->basact->object == ob);
+ const bool active = (view_layer->basact && view_layer->basact->object == ob);
/* confusing logic here, there are 2 methods of setting the color
* 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
*
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 51b7a25490f..0bdb79b3a40 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -30,7 +30,7 @@ struct DRWPass;
struct DRWShadingGroup;
struct Gwn_Batch;
struct Object;
-struct SceneLayer;
+struct ViewLayer;
/* Used as ubo but colors can be directly referenced as well */
/* Keep in sync with: common_globals_lib.glsl (globalsBlock) */
@@ -106,12 +106,12 @@ struct DRWShadingGroup *shgroup_instance_bone_envelope_wire(struct DRWPass *pass
struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]);
struct DRWShadingGroup *shgroup_instance_mball_helpers(struct DRWPass *pass, struct Gwn_Batch *geom);
-int DRW_object_wire_theme_get(struct Object *ob, struct SceneLayer *scene_layer, float **r_color);
+int DRW_object_wire_theme_get(struct Object *ob, struct ViewLayer *view_layer, float **r_color);
float *DRW_color_background_blend_get(int theme_id);
/* draw_armature.c */
void DRW_shgroup_armature_object(
- struct Object *ob, struct SceneLayer *scene_layer,
+ struct Object *ob, struct ViewLayer *view_layer,
struct DRWPass *pass_bone_solid, struct DRWPass *pass_bone_wire, struct DRWPass *pass_bone_envelope,
struct DRWShadingGroup *shgrp_relationship_lines);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 672149b9e43..1e0061bc29c 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2699,23 +2699,23 @@ void DRW_viewport_request_redraw(void)
/* -------------------------------------------------------------------- */
-/** \name SceneLayers (DRW_scenelayer)
+/** \name ViewLayers (DRW_scenelayer)
* \{ */
-void **DRW_scene_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage))
+void **DRW_view_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage))
{
- SceneLayerEngineData *sled;
+ ViewLayerEngineData *sled;
- for (sled = DST.draw_ctx.scene_layer->drawdata.first; sled; sled = sled->next) {
+ for (sled = DST.draw_ctx.view_layer->drawdata.first; sled; sled = sled->next) {
if (sled->engine_type == engine_type) {
return &sled->storage;
}
}
- sled = MEM_callocN(sizeof(SceneLayerEngineData), "SceneLayerEngineData");
+ sled = MEM_callocN(sizeof(ViewLayerEngineData), "ViewLayerEngineData");
sled->engine_type = engine_type;
sled->free = callback;
- BLI_addtail(&DST.draw_ctx.scene_layer->drawdata, sled);
+ BLI_addtail(&DST.draw_ctx.view_layer->drawdata, sled);
return &sled->storage;
}
@@ -3062,9 +3062,9 @@ static void DRW_engines_enable_external(void)
use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
}
-static void DRW_engines_enable(const Scene *scene, SceneLayer *scene_layer, RenderEngineType *engine)
+static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine)
{
- Object *obact = OBACT(scene_layer);
+ Object *obact = OBACT(view_layer);
const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
DRW_engines_enable_from_engine(engine);
@@ -3227,7 +3227,7 @@ void DRW_notify_view_update(const bContext *C)
RegionView3D *rv3d = ar->regiondata;
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = CTX_data_engine(C);
- SceneLayer *scene_layer = CTX_data_scene_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
if (rv3d->viewport == NULL) {
return;
@@ -3239,10 +3239,10 @@ void DRW_notify_view_update(const bContext *C)
DST.viewport = rv3d->viewport;
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, C,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, C,
};
- DRW_engines_enable(scene, scene_layer, engine);
+ DRW_engines_enable(scene, view_layer, engine);
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
DrawEngineType *draw_engine = link->data;
@@ -3291,7 +3291,7 @@ void DRW_draw_render_loop_ex(
const bContext *evil_C)
{
Scene *scene = DEG_get_evaluated_scene(graph);
- SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
RegionView3D *rv3d = ar->regiondata;
DST.draw_ctx.evil_C = evil_C;
@@ -3303,7 +3303,7 @@ void DRW_draw_render_loop_ex(
GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine,
/* reuse if caller sets */
DST.draw_ctx.evil_C,
@@ -3312,7 +3312,7 @@ void DRW_draw_render_loop_ex(
DRW_viewport_var_init();
/* Get list of enabled engines */
- DRW_engines_enable(scene, scene_layer, engine);
+ DRW_engines_enable(scene, view_layer, engine);
/* Update ubos */
DRW_globals_update();
@@ -3466,9 +3466,9 @@ void DRW_draw_select_loop(
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
- SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
#ifndef USE_GPU_SELECT
- UNUSED_VARS(vc, scene, scene_layer, v3d, ar, rect);
+ UNUSED_VARS(vc, scene, view_layer, v3d, ar, rect);
#else
RegionView3D *rv3d = ar->regiondata;
@@ -3517,7 +3517,7 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
@@ -3584,7 +3584,7 @@ void DRW_draw_depth_loop(
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
- SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
RegionView3D *rv3d = ar->regiondata;
/* backup (_never_ use rv3d->viewport) */
@@ -3614,7 +3614,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 8ed51fcd7f6..474d6ac8769 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -611,9 +611,9 @@ void DRW_draw_background(void)
/* **************************** 3D Cursor ******************************** */
-static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer)
+static bool is_cursor_visible(Scene *scene, ViewLayer *view_layer)
{
- Object *ob = OBACT(scene_layer);
+ Object *ob = OBACT(view_layer);
/* don't draw cursor in paint modes, but with a few exceptions */
if (ob && ob->mode & OB_MODE_ALL_PAINT) {
@@ -625,7 +625,7 @@ static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer)
}
/* exception: object in texture paint mode, clone brush, use_clone_layer disabled */
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
- const Paint *p = BKE_paint_get_active(scene, scene_layer);
+ const Paint *p = BKE_paint_get_active(scene, view_layer);
if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) {
if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) {
@@ -647,14 +647,14 @@ void DRW_draw_cursor(void)
View3D *v3d = draw_ctx->v3d;
RegionView3D *rv3d = draw_ctx->rv3d;
Scene *scene = draw_ctx->scene;
- SceneLayer *scene_layer = draw_ctx->scene_layer;
+ ViewLayer *view_layer = draw_ctx->view_layer;
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glLineWidth(1.0f);
- if (is_cursor_visible(scene, scene_layer)) {
+ if (is_cursor_visible(scene, view_layer)) {
float *co = ED_view3d_cursor3d_get(scene, v3d);
unsigned char crosshair_color[3];
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 534ef9fb5bd..a1bb12aec25 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1089,12 +1089,12 @@ static void OBJECT_cache_init(void *vedata)
}
}
-static void DRW_shgroup_mball_helpers(OBJECT_StorageList *stl, Object *ob, SceneLayer *scene_layer)
+static void DRW_shgroup_mball_helpers(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
{
MetaBall *mb = ob->data;
float *color;
- DRW_object_wire_theme_get(ob, scene_layer, &color);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
for (MetaElem *ml = mb->elems.first; ml != NULL; ml = ml->next) {
/* draw radius */
@@ -1103,11 +1103,11 @@ static void DRW_shgroup_mball_helpers(OBJECT_StorageList *stl, Object *ob, Scene
}
}
-static void DRW_shgroup_lamp(OBJECT_StorageList *stl, Object *ob, SceneLayer *scene_layer)
+static void DRW_shgroup_lamp(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
{
Lamp *la = ob->data;
float *color;
- int theme_id = DRW_object_wire_theme_get(ob, scene_layer, &color);
+ int theme_id = DRW_object_wire_theme_get(ob, view_layer, &color);
static float zero = 0.0f;
float **la_mats = (float **)DRW_object_engine_data_get(ob, &draw_engine_object_type, NULL);
@@ -1208,7 +1208,7 @@ static void DRW_shgroup_lamp(OBJECT_StorageList *stl, Object *ob, SceneLayer *sc
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundpoint, ob->obmat[3]);
}
-static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, SceneLayer *scene_layer)
+static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
@@ -1217,7 +1217,7 @@ static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, SceneLayer *
Camera *cam = ob->data;
const bool is_active = (ob == v3d->camera);
float *color;
- DRW_object_wire_theme_get(ob, scene_layer, &color);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
float vec[4][3], asp[2], shift[2], scale[3], drawsize;
@@ -1294,10 +1294,10 @@ static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, SceneLayer *
}
}
-static void DRW_shgroup_empty(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, SceneLayer *scene_layer)
+static void DRW_shgroup_empty(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, ViewLayer *view_layer)
{
float *color;
- DRW_object_wire_theme_get(ob, scene_layer, &color);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
switch (ob->empty_drawtype) {
case OB_PLAINAXES:
@@ -1329,9 +1329,9 @@ static void DRW_shgroup_empty(OBJECT_StorageList *stl, OBJECT_PassList *psl, Obj
}
}
-static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, SceneLayer *scene_layer)
+static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
{
- int theme_id = DRW_object_wire_theme_get(ob, scene_layer, NULL);
+ int theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
float *color = DRW_color_background_blend_get(theme_id);
PartDeflect *pd = ob->pd;
Curve *cu = (ob->type == OB_CURVE) ? ob->data : NULL;
@@ -1428,11 +1428,11 @@ static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, SceneLay
}
}
-static void DRW_shgroup_speaker(OBJECT_StorageList *stl, Object *ob, SceneLayer *scene_layer)
+static void DRW_shgroup_speaker(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
{
float *color;
static float one = 1.0f;
- DRW_object_wire_theme_get(ob, scene_layer, &color);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
DRW_shgroup_call_dynamic_add(stl->g_data->speaker, color, &one, ob->obmat);
}
@@ -1447,13 +1447,13 @@ typedef struct OBJECT_LightProbeEngineData {
float corner[3];
} OBJECT_LightProbeEngineData;
-static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, SceneLayer *scene_layer)
+static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, ViewLayer *view_layer)
{
float *color;
static float one = 1.0f;
LightProbe *prb = (LightProbe *)ob->data;
bool do_outlines = ((ob->base_flag & BASE_SELECTED) != 0);
- DRW_object_wire_theme_get(ob, scene_layer, &color);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
OBJECT_LightProbeEngineData *prb_data;
OBJECT_LightProbeEngineData **prb_data_pt = (OBJECT_LightProbeEngineData **)DRW_object_engine_data_get(ob, &draw_engine_object_type, NULL);
@@ -1654,12 +1654,12 @@ static void DRW_shgroup_relationship_lines(OBJECT_StorageList *stl, Object *ob)
}
}
-static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, SceneLayer *scene_layer, View3D *v3d)
+static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer, View3D *v3d)
{
const bool is_library = ob->id.us > 1 || ID_IS_LINKED(ob);
DRWShadingGroup *shgroup;
- if (ob == OBACT(scene_layer)) {
+ if (ob == OBACT(view_layer)) {
shgroup = stl->g_data->center_active;
}
else if (ob->base_flag & BASE_SELECTED) {
@@ -1759,7 +1759,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- SceneLayer *scene_layer = draw_ctx->scene_layer;
+ ViewLayer *view_layer = draw_ctx->view_layer;
View3D *v3d = draw_ctx->v3d;
int theme_id = TH_UNDEFINED;
@@ -1777,7 +1777,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (ob != obedit && !((ob == draw_ctx->obact) && (ob->mode & OB_MODE_ALL_PAINT))) {
struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
- theme_id = DRW_object_wire_theme_get(ob, scene_layer, NULL);
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
DRWShadingGroup *shgroup = shgroup_theme_id_to_outline_or(stl, theme_id, NULL);
if (shgroup != NULL) {
DRW_shgroup_call_add(shgroup, geom, ob->obmat);
@@ -1796,7 +1796,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
struct Gwn_Batch *geom = DRW_cache_mesh_edges_get(ob);
if (geom) {
if (theme_id == TH_UNDEFINED) {
- theme_id = DRW_object_wire_theme_get(ob, scene_layer, NULL);
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
}
DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
@@ -1816,7 +1816,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (ob != obedit) {
struct Gwn_Batch *geom = DRW_cache_lattice_wire_get(ob, false);
if (theme_id == TH_UNDEFINED) {
- theme_id = DRW_object_wire_theme_get(ob, scene_layer, NULL);
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
}
DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
@@ -1831,7 +1831,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (ob != obedit) {
struct Gwn_Batch *geom = DRW_cache_curve_edge_wire_get(ob);
if (theme_id == TH_UNDEFINED) {
- theme_id = DRW_object_wire_theme_get(ob, scene_layer, NULL);
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
}
DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
DRW_shgroup_call_add(shgroup, geom, ob->obmat);
@@ -1842,24 +1842,24 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
{
Object *obedit = scene->obedit;
if (ob != obedit) {
- DRW_shgroup_mball_helpers(stl, ob, scene_layer);
+ DRW_shgroup_mball_helpers(stl, ob, view_layer);
}
break;
}
case OB_LAMP:
- DRW_shgroup_lamp(stl, ob, scene_layer);
+ DRW_shgroup_lamp(stl, ob, view_layer);
break;
case OB_CAMERA:
- DRW_shgroup_camera(stl, ob, scene_layer);
+ DRW_shgroup_camera(stl, ob, view_layer);
break;
case OB_EMPTY:
- DRW_shgroup_empty(stl, psl, ob, scene_layer);
+ DRW_shgroup_empty(stl, psl, ob, view_layer);
break;
case OB_SPEAKER:
- DRW_shgroup_speaker(stl, ob, scene_layer);
+ DRW_shgroup_speaker(stl, ob, view_layer);
break;
case OB_LIGHTPROBE:
- DRW_shgroup_lightprobe(stl, psl, ob, scene_layer);
+ DRW_shgroup_lightprobe(stl, psl, ob, view_layer);
break;
case OB_ARMATURE:
{
@@ -1867,7 +1867,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (arm->edbo == NULL) {
if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
DRW_shgroup_armature_object(
- ob, scene_layer, psl->bone_solid, psl->bone_wire, psl->bone_envelope,
+ ob, view_layer, psl->bone_solid, psl->bone_wire, psl->bone_envelope,
stl->g_data->relationship_lines);
}
}
@@ -1878,20 +1878,20 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
}
if (ob->pd && ob->pd->forcefield) {
- DRW_shgroup_forcefield(stl, ob, scene_layer);
+ DRW_shgroup_forcefield(stl, ob, view_layer);
}
/* don't show object extras in set's */
if ((ob->base_flag & (BASE_FROM_SET | BASE_FROMDUPLI)) == 0) {
- DRW_shgroup_object_center(stl, ob, scene_layer, v3d);
+ DRW_shgroup_object_center(stl, ob, view_layer, v3d);
DRW_shgroup_relationship_lines(stl, ob);
if ((ob->dtx & OB_DRAWNAME) && DRW_state_show_text()) {
struct DRWTextStore *dt = DRW_text_cache_ensure();
if (theme_id == TH_UNDEFINED) {
- theme_id = DRW_object_wire_theme_get(ob, scene_layer, NULL);
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
}
unsigned char color[4];