diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-25 19:47:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-25 19:47:52 +0300 |
commit | 9aece5e1e7748fa6020a3b6cbeabd17e1dc3bbaa (patch) | |
tree | 6c5c9796ddbdfc9855eb69e08f4ff50f8c699cb1 /source/blender/draw | |
parent | 0c4740735c5215a1e97ae8bb29cb74bcd472264e (diff) |
Eevee: Fix Defered AO defines
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index 8d5f11d76f2..5ec72833379 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -339,18 +339,13 @@ float gtao_multibounce(float visibility, vec3 albedo) /* Use the right occlusion */ float occlusion_compute(vec3 N, vec3 vpos, float user_occlusion, vec2 randuv, out vec3 bent_normal) { - if ((int(aoSettings) & USE_AO) == 0) { - bent_normal = N; - return user_occlusion; - } - else { +#ifndef USE_REFRACTION + if ((int(aoSettings) & USE_AO) > 0) { float visibility; vec3 vnor = mat3(ViewMatrix) * N; #ifdef ENABLE_DEFERED_AO -#ifndef USE_REFRACTION gtao_deferred(vnor, vpos, gl_FragCoord.z, visibility, bent_normal); -#endif #else gtao(vnor, vpos, randuv, visibility, bent_normal); #endif @@ -375,4 +370,8 @@ float occlusion_compute(vec3 N, vec3 vpos, float user_occlusion, vec2 randuv, ou return min(visibility, user_occlusion); } +#endif + + bent_normal = N; + return user_occlusion; } |