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author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-14 23:13:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-14 23:13:38 +0300 |
commit | e70c563aa375a18dd272b4d6cad8ae1ef08fbabf (patch) | |
tree | ef1f4f1d49ab1ea43d8f5a1848fb9414231a0ef6 /source/blender/draw | |
parent | bc648af4e1bb9635d6d4fa6ef5d196607a47d2fb (diff) |
Eevee: Add SSS objects to probe rendering.
This does NOT do the SSS diffusion when rendering probe but at least you can see your object without SSS in reflections / bounce light.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 6274aa8a6e8..aa5624646f3 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -1074,6 +1074,7 @@ static void render_scene_to_probe( /* Shading pass */ EEVEE_draw_default_passes(psl); DRW_draw_pass(psl->material_pass); + DRW_draw_pass(psl->sss_pass); /* Only output standard pass */ DRW_framebuffer_texture_detach(sldata->probe_rt); } @@ -1163,6 +1164,7 @@ static void render_scene_to_planar( /* Shading pass */ EEVEE_draw_default_passes(psl); DRW_draw_pass(psl->material_pass); + DRW_draw_pass(psl->sss_pass); /* Only output standard pass */ DRW_state_invert_facing(); DRW_state_clip_planes_reset(); |