diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-04-11 10:34:54 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-04-11 11:30:33 +0300 |
commit | 87f07af737cd0de433a418988486c3d98aa58549 (patch) | |
tree | 001c2ae76cff2949c7afb921263ae1392f836bc4 /source/blender/draw | |
parent | a3b88c9172999deb120d98ab0da3206e31fe2527 (diff) |
Fix T63464: Multi UV Maps limited to three with eevee
this was very similar to T60684 (and the UV case was actually reported
back then as well), so the fix goes hand in hand with rBbd8039399575
Reviewers: fclem
Maniphest Tasks: T63464
Differential Revision: https://developer.blender.org/D4672
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 5643d23c7cd..e35a191cad5 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -982,11 +982,13 @@ static MeshRenderData *mesh_render_data_create_ex( CustomData_free_layers(cd_ldata, CD_MLOOPTANGENT, rdata->loop_len); if (rdata->cd.layers.uv_len != 0) { + int act_uv = rdata->cd.layers.uv_active; for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) { if ((cd_used->uv & (1 << i_src)) == 0) { + /* This is a non-used UV slot. Skip. */ i_dst--; if (rdata->cd.layers.uv_active >= i_src) { - rdata->cd.layers.uv_active--; + act_uv--; } } else { @@ -1002,6 +1004,10 @@ static MeshRenderData *mesh_render_data_create_ex( BLI_snprintf(rdata->cd.uuid.auto_mix[i_dst], sizeof(*rdata->cd.uuid.auto_mix), "a%u", hash); } } + if (rdata->cd.layers.uv_active != -1) { + /* Actual active UV slot inside uv layers used for shading. */ + rdata->cd.layers.uv_active = act_uv; + } } if (rdata->cd.layers.tangent_len != 0) { |