Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-02-11 16:50:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-11 16:50:25 +0300
commit23c14a0bbacf2b7f904905ec94e2d9b1be67f45e (patch)
tree3ea5b07c00d2355f48b063492006e3d3643d882d /source/blender/draw
parentd07cde8de8ecf388c36115d137b8809ceb07f836 (diff)
Fix: Eevee SSS not rendering as expected
Remove forcing separate albedo when rendering. It was creating confusion.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_subsurface.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index b58b157df11..15029890d33 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -76,11 +76,6 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
effects->sss_separate_albedo = (scene_eval->eevee.flag & SCE_EEVEE_SSS_SEPARATE_ALBEDO) != 0;
common_data->sss_jitter_threshold = scene_eval->eevee.sss_jitter_threshold;
- /* Force separate albedo for final render */
- if (DRW_state_is_image_render()) {
- effects->sss_separate_albedo = true;
- }
-
/* Shaders */
if (!e_data.sss_sh[0]) {
eevee_create_shader_subsurface();