diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-19 00:44:53 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-19 00:48:15 +0300 |
commit | fc10e89918cbd42a9d787801a896695c78ed7b34 (patch) | |
tree | 63baa3e5c98c8845e3d263f0c74d95184672d5b9 /source/blender/draw | |
parent | ecdd1864d16206eb45a6c95d9fcc0808a2c0087e (diff) |
DNA: rename Object.col -> color
Was confusing, unrelated to:
colbits, col_mask, col_group, actcol & totcol.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_materials.c | 2 | ||||
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index d121dfb407d..f886b88828f 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -934,11 +934,11 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) else if (ELEM(wpd->shading.color_type, V3D_SHADING_SINGLE_COLOR, V3D_SHADING_OBJECT_COLOR, V3D_SHADING_RANDOM_COLOR)) { - if ((ob->col[3] < 1.0f) && + if ((ob->color[3] < 1.0f) && (wpd->shading.color_type == V3D_SHADING_OBJECT_COLOR)) { /* Hack */ - wpd->shading.xray_alpha = ob->col[3]; + wpd->shading.xray_alpha = ob->color[3]; material = workbench_forward_get_or_create_material_data(vedata, ob, NULL, NULL, wpd->shading.color_type, 0); has_transp_mat = true; } diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index 3f0f119a106..921585122dd 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -63,7 +63,7 @@ void workbench_material_update_data(WORKBENCH_PrivateData *wpd, Object *ob, Mate copy_v3_v3(data->base_color, data->diffuse_color); } else if (color_type == V3D_SHADING_OBJECT_COLOR) { - copy_v3_v3(data->diffuse_color, ob->col); + copy_v3_v3(data->diffuse_color, ob->color); copy_v3_v3(data->base_color, data->diffuse_color); } else { diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index ac863395ab5..dae1a5a6e30 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -940,7 +940,7 @@ static void DRW_shgroup_empty_image( /* OPTI(fclem) We need sorting only for transparent images. If an image as no alpha channel and * ob->col[3] == 1.0f, we could remove it from the sorting pass. */ - if (tex && (ob->col[3] > 0.0f)) { + if (tex && (ob->color[3] > 0.0f)) { DRWShadingGroup *grp = DRW_shgroup_create(sh_data->object_empty_image, sgl->image_empties); DRW_shgroup_uniform_texture(grp, "image", tex); /* TODO(fclem) implement DRW_shgroup_uniform_vec2_copy */ @@ -949,7 +949,7 @@ static void DRW_shgroup_empty_image( DRW_shgroup_uniform_int_copy(grp, "depthMode", ob->empty_image_depth); DRW_shgroup_uniform_float(grp, "size", &ob->empty_drawsize, 1); DRW_shgroup_uniform_vec2(grp, "offset", ob->ima_ofs, 1); - DRW_shgroup_uniform_vec4(grp, "objectColor", ob->col, 1); + DRW_shgroup_uniform_vec4(grp, "objectColor", ob->color, 1); if (sh_cfg == GPU_SHADER_CFG_CLIPPED) { DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d); } |