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authorClément Foucault <foucault.clem@gmail.com>2018-05-30 13:14:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-30 13:25:20 +0300
commit10c0bba28e0ddc65594bacf6baba8371abb33dbe (patch)
tree871eeab153c8b6dbeb0b91b6728f54d0b83f0ad6 /source/blender/draw
parent7e8fd563c60774e8e29de1fa48da17b0bbcde100 (diff)
Eevee: Hair: Fix hair strip view Position.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index 9dffe1ec33b..d643ebb73dd 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -47,7 +47,7 @@ void main()
pos, nor, hairTangent, hairTime, hairThickness, hairThickTime);
gl_Position = ViewProjectionMatrix * vec4(pos, 1.0);
- viewPosition = (ModelMatrixInverse * vec4(pos, 1.0)).xyz;
+ viewPosition = (ViewMatrix * vec4(pos, 1.0)).xyz;
worldPosition = pos;
worldNormal = nor;
viewNormal = normalize(mat3(ViewMatrixInverse) * nor);