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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 12:51:20 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commit15850a8740ed95afdc5779e224bf40f7540a7d62 (patch)
treeaf4b6f85d6ff7bb3a857106ed5397ed5c3190e03 /source/blender/draw
parent34dbe7ff33a3f565772ac6f0d60bbf955e07983c (diff)
Workbench: don't change to workbench drawtype for files saved in 2.8.
Assume files saved in 2.8 were intended for Eevee and set them to material viewport shading. In Eevee this is equal to rendered draw mode, in Cycles this will draw with Eevee. This way Eevee demo files still show something interesting when opened.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index a147aed308c..2ab661aa5dd 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -915,6 +915,11 @@ static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int dr
case OB_TEXTURE:
break;
+ case OB_MATERIAL:
+ engine_type = RE_engines_find("BLENDER_EEVEE");
+ use_drw_engine(engine_type->draw_engine);
+ break;
+
default:
case OB_RENDER:
/* TODO layers */