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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-29 11:59:37 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-29 12:01:25 +0300
commita0b08e7b66fe9b271874d2f97d588d936d2d50f2 (patch)
tree1167373f73b086d3ab5f690e16ee039a7bfe3aa7 /source/blender/draw
parent2bb4977c4a85c78b8844e47d32c54ccf8e2d7613 (diff)
EEVEE: LookDev use_scene_light draw option
Scene lights are rendered when - v3d is not available - or shading type is other then OB_MATERIAL - or shading type is OB_MATERIAL and use_scene_light is true
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c3
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h4
3 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index f6776d43665..1e43a244f04 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -148,6 +148,9 @@ static void eevee_cache_populate(void *vedata, Object *ob)
EEVEE_lights_cache_shcaster_object_add(sldata, ob);
}
}
+ else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) {
+ /* do not add any light sources to the cache */
+ }
else if (ob->type == OB_LIGHTPROBE) {
if ((ob->base_flag & BASE_FROMDUPLI) != 0) {
/* TODO: Special case for dupli objects because we cannot save the object pointer. */
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 1134c82954c..cbbb1d6f6b1 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1633,7 +1633,7 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
/* Look-Dev */
const DRWContextState *draw_ctx = DRW_context_state_get();
const View3D *v3d = draw_ctx->v3d;
- if (v3d && v3d->drawtype == OB_MATERIAL) {
+ if (LOOK_DEV_OVERLAY_ENABLED(v3d)) {
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
EEVEE_LampsInfo *linfo = sldata->lamps;
struct Gwn_Batch *sphere = DRW_cache_sphere_get();
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 52497b492fc..d57f6464ec1 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -93,7 +93,9 @@ extern struct DrawEngineType draw_engine_eevee_type;
} ((void)0)
#define OVERLAY_ENABLED(v3d) ((v3d) && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
-#define LOOK_DEV_OVERLAY_ENABLED(v3d) (OVERLAY_ENABLED(v3d) && ((v3d->overlay.flag & V3D_OVERLAY_LOOK_DEV) > 0))
+#define LOOK_DEV_MODE_ENABLED(v3d) ((v3d) && (v3d->drawtype == OB_MATERIAL))
+#define LOOK_DEV_OVERLAY_ENABLED(v3d) (LOOK_DEV_MODE_ENABLED(v3d) && OVERLAY_ENABLED(v3d) && ((v3d->overlay.flag & V3D_OVERLAY_LOOK_DEV) > 0))
+#define USE_SCENE_LIGHT(v3d) ((!v3d) || (!LOOK_DEV_MODE_ENABLED(v3d)) || ((LOOK_DEV_MODE_ENABLED(v3d) && (v3d->shading.flag & V3D_SHADING_SCENE_LIGHT))))
/* World shader variations */
enum {