Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2017-05-19 21:13:43 +0300
committerMike Erwin <significant.bit@gmail.com>2017-05-19 21:20:37 +0300
commita1c558e19f6fa0dfa85dcda004426d8497c21ec7 (patch)
tree3f6a1bdf29436bef6cfc1b8de55247edd3af7f74 /source/blender/draw
parent941e739d703542af1637c6a37953adac5f6b36bb (diff)
OpenGL: cleanup edit overlay shaders
Mostly simple fixes to spacing & comments.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl4
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl4
-rw-r--r--source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl2
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl4
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl20
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl2
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl10
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl2
9 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl
index 29bf0c18448..e78462b6915 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl
@@ -1,8 +1,8 @@
flat in int vertFlag;
-#define VERTEX_SELECTED (1 << 0)
-#define VERTEX_ACTIVE (1 << 1)
+#define VERTEX_SELECTED (1 << 0)
+#define VERTEX_ACTIVE (1 << 1)
out vec4 FragColor;
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
index 8b6c29e719b..9150ef8cd63 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
@@ -28,7 +28,7 @@ void main()
vec4 pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
- /* only verterx position 0 is used */
+ /* only vertex position 0 is used */
eData1 = eData2 = vec4(1e10);
eData2.zw = proj(pPos);
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl
index 29bf0c18448..e78462b6915 100644
--- a/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl
@@ -1,8 +1,8 @@
flat in int vertFlag;
-#define VERTEX_SELECTED (1 << 0)
-#define VERTEX_ACTIVE (1 << 1)
+#define VERTEX_SELECTED (1 << 0)
+#define VERTEX_ACTIVE (1 << 1)
out vec4 FragColor;
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
index b273601c176..0cbc66a2b1f 100644
--- a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
@@ -28,7 +28,7 @@ void main()
vec4 pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
- /* only verterx position 0 is used */
+ /* only vertex position 0 is used */
eData1 = eData2 = vec4(1e10);
eData2.zw = proj(pPos);
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
index 5755ba40951..3b9aa77306f 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
@@ -7,8 +7,8 @@ in ivec4 data;
flat out vec4 faceColor;
flat out int faceActive;
-#define FACE_ACTIVE (1 << 2)
-#define FACE_SELECTED (1 << 3)
+#define FACE_ACTIVE (1 << 2)
+#define FACE_SELECTED (1 << 3)
void main()
{
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 56eb931b893..71e5c5d726b 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -19,7 +19,7 @@ smooth in vec3 vertexColor;
/* We use a vec4[2] interface to pass edge data
* (without fragmenting memory accesses)
*
- * There is 2 cases :
+ * There are 2 cases :
*
* - Simple case : geometry shader return edge distances
* in the first 2 components of the first vec4.
@@ -38,19 +38,19 @@ flat in vec4 eData2;
out vec4 FragColor;
-#define EDGE_EXISTS (1 << 0)
-#define EDGE_ACTIVE (1 << 1)
-#define EDGE_SELECTED (1 << 2)
-#define EDGE_SEAM (1 << 3)
-#define EDGE_SHARP (1 << 4)
+#define EDGE_EXISTS (1 << 0)
+#define EDGE_ACTIVE (1 << 1)
+#define EDGE_SELECTED (1 << 2)
+#define EDGE_SEAM (1 << 3)
+#define EDGE_SHARP (1 << 4)
/* Vertex flag is shifted and combined with the edge flag */
-#define VERTEX_ACTIVE (1 << (0 + 8))
-#define VERTEX_SELECTED (1 << (1 + 8))
-#define FACE_ACTIVE (1 << (2 + 8))
+#define VERTEX_ACTIVE (1 << (0 + 8))
+#define VERTEX_SELECTED (1 << (1 + 8))
+#define FACE_ACTIVE (1 << (2 + 8))
/* Style Parameters in pixel */
-/* Array to retreive vert/edge indices */
+/* Array to retrieve vert/edge indices */
const ivec3 clipEdgeIdx[6] = ivec3[6](
ivec3(1, 0, 2),
ivec3(2, 0, 1),
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
index de56a637536..48eba6defcf 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
@@ -104,7 +104,7 @@ void main()
/* perpendicular to dir */
dirs1.zw = vec2(-dirs1.y, dirs1.x);
- /* Make it view independant */
+ /* Make it view independent */
dirs1 *= sizeEdgeFix / viewportSize.xyxy;
dirs2 = dirs1;
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index 49ff1677822..0087318bc21 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -198,7 +198,7 @@ void main()
perp = -perp;
}
- /* Make it view independant */
+ /* Make it view independent */
perp *= sizeEdgeFix / viewportSize;
cornervec[i] *= sizeEdgeFix / viewportSize;
fixvec[i] = fixvecaf[i] = perp;
@@ -214,9 +214,9 @@ void main()
}
/* to not let face color bleed */
- faceColor = vec4(0.0, 0.0, 0.0, 0.0);
+ faceColor = vec4(0.0);
- /* we don't want other edges : make them far*/
+ /* we don't want other edges : make them far */
eData1 = vec4(1e10);
/* Start with the same last vertex to create a
@@ -227,7 +227,7 @@ void main()
int vaf = (i + 1) % 3;
int v = i % 3;
- /* Position of the "hidden" thrid vertex */
+ /* Position of the "hidden" third vertex */
eData1.zw = pos[vbe];
doVertex(v, pPos[v]);
@@ -249,7 +249,7 @@ void main()
doVertex(vaf, pPos[vaf]);
doVertex(vaf, pPos[vaf] + vec4(fixvecaf[v], 0.0, 0.0));
- /* corner vertices should not drax edges but draw point only */
+ /* corner vertices should not draw edges but draw point only */
flag[2] = (vData[vbe].x << 8);
#ifdef VERTEX_SELECTION
doVertex(vaf, pPos[vaf]);
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl
index 151d9df15f9..0a396a5325f 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl
@@ -47,7 +47,7 @@ void main()
vertexColor = vec3(0.0);
#endif
- /* only verterx position 0 is used */
+ /* only vertex position 0 is used */
eData1 = eData2 = vec4(1e10);
eData2.zw = proj(pPos);