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authorClément Foucault <foucault.clem@gmail.com>2019-01-29 22:33:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-29 22:34:37 +0300
commit1a61c209a0ff7c7b10a3b9bd00cb125fd5e21de6 (patch)
tree7e2d3a9caeaaec06b940ba6a6bb674f4c38747a9 /source/blender/draw
parent43150b02a0067a7bc5c1e39797815cd2d907be8f (diff)
Workbench: Make Material transparency part of the rgba color picker
It is only used for solid mode for now but could be used by eevee in the future.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 4e0ec0259c2..538dca3b87f 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -943,6 +943,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
if ((ob->col[3] < 1.0f) &&
(wpd->shading.color_type == V3D_SHADING_OBJECT_COLOR))
{
+ /* Hack */
wpd->shading.xray_alpha = ob->col[3];
material = workbench_forward_get_or_create_material_data(vedata, ob, NULL, NULL, wpd->shading.color_type, 0);
has_transp_mat = true;
@@ -978,10 +979,9 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
for (int i = 0; i < materials_len; ++i) {
if (geoms != NULL && geoms[i] != NULL) {
Material *mat = give_current_material(ob, i + 1);
- if (mat != NULL && mat->transparency > 0.0) {
+ if (mat != NULL && mat->a < 1.0f) {
/* Hack */
- wpd->shading.xray_alpha = 1.0f - mat->transparency;
- CLAMP(wpd->shading.xray_alpha, 0.0, 1.0);
+ wpd->shading.xray_alpha = mat->a;
material = workbench_forward_get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR, 0);
has_transp_mat = true;
}