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author | Campbell Barton <ideasman42@gmail.com> | 2019-05-18 16:12:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-18 16:58:46 +0300 |
commit | 4f6e25280558c46ad49381d41e385e9c8e06bc83 (patch) | |
tree | 947b2d7dc552157e5480b2662a146f10ea17deca /source/blender/draw | |
parent | eddda5194c3bba07259a455c61016ed1fc93de5d (diff) |
Fix T54686: objects don't occlude each other for edit-mesh select (part 2)
The previous fix 8a6414ed46f66, resolved selection picking but didn't
work for box/circle/lasso select.
- Add ED_select_buffer_utils.h for general select-buffer operations
unrelated to edit-mesh.
- Circle select still needs to cache select-id's for each update.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 5c9f49e4ee5..ce37145ea85 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2779,7 +2779,7 @@ void DRW_draw_select_id_object(Scene *scene, world_clip_planes = rv3d->clip_local; } - initial_offset += 1; + BLI_assert(initial_offset > 0); switch (ob->type) { case OB_MESH: |