diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-26 22:32:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-27 13:58:14 +0300 |
commit | 554af9c6895f772ce5fdeb4aa4172c43b997b669 (patch) | |
tree | 0dd620156f061174a7822c0818a33f01af91fccb /source/blender/draw | |
parent | 577d3498b4d4d3b747e184550378bc7d77e72b60 (diff) |
Cleanup: DRW: Make clipped shader use UBO clip planes
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 4 | ||||
-rw-r--r-- | source/blender/draw/modes/shaders/common_view_lib.glsl | 8 |
2 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 9b131e68ae0..c3b905323cc 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -874,11 +874,9 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEWPROJECTION_INV, storage->persinv, 16, 1); drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION, storage->winmat, 16, 1); drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION_INV, storage->wininv, 16, 1); + drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_CLIPPLANES, storage->clipplanes, 4, 6); } - drw_shgroup_builtin_uniform( - shgroup, GPU_UNIFORM_CLIPPLANES, DST.view_storage_cpy.clipplanes, 4, 6); - /* Not supported. */ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV) == -1); BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW) == -1); diff --git a/source/blender/draw/modes/shaders/common_view_lib.glsl b/source/blender/draw/modes/shaders/common_view_lib.glsl index 845c615c75c..20a54947db7 100644 --- a/source/blender/draw/modes/shaders/common_view_lib.glsl +++ b/source/blender/draw/modes/shaders/common_view_lib.glsl @@ -1,3 +1,5 @@ +#define COMMON_VIEW_LIB + /* keep in sync with DRWManager.view_data */ layout(std140) uniform viewBlock { @@ -15,6 +17,12 @@ layout(std140) uniform viewBlock vec4 CameraTexCoFactors; }; +#ifdef world_clip_planes_calc_clip_distance +# undef world_clip_planes_calc_clip_distance +# define world_clip_planes_calc_clip_distance(p) \ + _world_clip_planes_calc_clip_distance(p, clipPlanes) +#endif + uniform mat4 ModelMatrix; uniform mat4 ModelMatrixInverse; |