Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-12-19 02:55:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-19 02:55:53 +0300
commita72220ecf097d9d23d64c5afc774fcedc353f81c (patch)
tree440b9a2b095de95d43170b38886d1bf9c7ff79dd /source/blender/draw
parentd46d8e831ce0c6a519d60cdcb4c8a5d4f5a88428 (diff)
DNA: move back-face culling to shading popover
Overlay options shouldn't be used when overlays are disabled. Move to shading popover, reported as T58070.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index f64d345c52f..cf0605c7eda 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -160,7 +160,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
/* Depth Prepass */
DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat);
}
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f26920c2474..00b77eee19b 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1439,7 +1439,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld
Scene *scene = draw_ctx->scene;
GHash *material_hash = stl->g_data->material_hash;
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
/* For now just force fully shaded with eevee when supported. */
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 66a98ef2e00..0b7d840a589 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -487,7 +487,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
/* Prepass */
{
DRWShadingGroup *grp;
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
psl->prepass_pass = DRW_pass_create("Prepass", (do_cull) ? state | DRW_STATE_CULL_BACK : state);
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 3b755b31156..7a0a5e20864 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -325,7 +325,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
});
workbench_volume_cache_init(vedata);
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
const int cull_state = (do_cull) ? DRW_STATE_CULL_BACK : 0;
/* Transparency Accum */