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authorClément Foucault <foucault.clem@gmail.com>2019-05-20 20:11:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-22 14:29:04 +0300
commite1153c6a1ae97f549fdeedb1612ff1f148c5950a (patch)
treead61f5f7fe33ef6b7764e53ce53086144698ddde /source/blender/draw
parent551bbc87afbfcab0fa981bf251c50cbd41092a65 (diff)
DRW: Remove DRW_state_clip_planes_reset
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c2
-rw-r--r--source/blender/draw/intern/DRW_render.h1
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c6
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c2
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c2
-rw-r--r--source/blender/draw/modes/edit_metaball_mode.c5
6 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 92cd465f771..859770329d6 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -972,8 +972,6 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us
}
DRW_draw_pass(psl->transparent_pass);
- DRW_state_clip_planes_reset();
-
DRW_stats_group_end();
/* Restore */
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 764c102a454..b2ae71d8653 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -687,7 +687,6 @@ void DRW_state_reset(void);
void DRW_state_lock(DRWState state);
void DRW_state_clip_planes_len_set(uint plane_len);
-void DRW_state_clip_planes_reset(void);
/* Culling, return true if object is inside view frustum. */
bool DRW_culling_sphere_test(const BoundSphere *bsphere);
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index b4428dd9731..f6d18aeed3d 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -390,7 +390,6 @@ void DRW_state_reset(void)
/**
* This only works if DRWPasses have been tagged with DRW_STATE_CLIP_PLANES,
* and if the shaders have support for it (see usage of gl_ClipDistance).
- * Be sure to call DRW_state_clip_planes_reset() after you finish drawing.
*/
void DRW_state_clip_planes_len_set(uint plane_len)
{
@@ -398,11 +397,6 @@ void DRW_state_clip_planes_len_set(uint plane_len)
/* DUMMY TO REMOVE */
}
-void DRW_state_clip_planes_reset(void)
-{
- /* DUMMY TO REMOVE */
-}
-
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index fe14ab2c956..ff9f433ad14 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -330,8 +330,6 @@ static void EDIT_CURVE_draw_scene(void *vedata)
/* Thoses passes don't write to depth and are AA'ed using other tricks. */
DRW_draw_pass(psl->overlay_edge_pass);
DRW_draw_pass(psl->overlay_vert_pass);
-
- DRW_state_clip_planes_reset();
}
/* Cleanup when destroying the engine.
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 6d8990626a0..2b17dd43ee5 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -821,8 +821,6 @@ static void EDIT_MESH_draw_scene(void *vedata)
DRW_draw_pass(psl->depth_hidden_wire_in_front);
DRW_draw_pass(psl->edit_face_overlay_in_front);
}
-
- DRW_state_clip_planes_reset();
}
static void EDIT_MESH_engine_free(void)
diff --git a/source/blender/draw/modes/edit_metaball_mode.c b/source/blender/draw/modes/edit_metaball_mode.c
index 405603273a4..82b1ddbd66d 100644
--- a/source/blender/draw/modes/edit_metaball_mode.c
+++ b/source/blender/draw/modes/edit_metaball_mode.c
@@ -201,11 +201,6 @@ static void EDIT_METABALL_draw_scene(void *vedata)
EDIT_METABALL_PassList *psl = ((EDIT_METABALL_Data *)vedata)->psl;
/* render passes on default framebuffer. */
DRW_draw_pass(psl->pass);
-
- /* If you changed framebuffer, double check you rebind
- * the default one with its textures attached before finishing */
-
- DRW_state_clip_planes_reset();
}
/* Cleanup when destroying the engine.