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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
commit16fac020e07d7ad0caa5901c0740c88e9772194f (patch)
tree505cf49b33f2ce6d8edae69b7355ca1ea092aca9 /source/blender/draw
parent1f5d51e44ecf99f34d8e733559a9312e5ae3ef33 (diff)
Workbench: Option to use Object color
- added `object_color_type` where the user can set if the collection determines the color, or the object will be used for the color. Implemented it as an enum as later this can have a random color option. - moved OB_LIGHTING_* to DNA_view3d_types and renamed it. - Fixed some DRY in workbench_materials.c. Can remove more DRY's but will need to discuss the responsibility of the workbench engine as it might become part of the eevee renderer.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/solid_flat_mode.c19
-rw-r--r--source/blender/draw/engines/workbench/solid_studio_mode.c19
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c1
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c89
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h4
-rw-r--r--source/blender/draw/intern/draw_manager.c8
6 files changed, 59 insertions, 81 deletions
diff --git a/source/blender/draw/engines/workbench/solid_flat_mode.c b/source/blender/draw/engines/workbench/solid_flat_mode.c
index bed87518f39..1d8eb3b4362 100644
--- a/source/blender/draw/engines/workbench/solid_flat_mode.c
+++ b/source/blender/draw/engines/workbench/solid_flat_mode.c
@@ -68,24 +68,7 @@ static void workbench_solid_flat_cache_init(void *vedata)
static void workbench_solid_flat_cache_populate(void *vedata, Object *ob)
{
WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
- WORKBENCH_StorageList *stl = data->stl;
-
- IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
- const float *color = BKE_collection_engine_property_value_get_float_array(props, "object_color");
-
- if (!DRW_object_is_renderable(ob))
- return;
-
- struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
- WORKBENCH_MaterialData *material;
- if (geom) {
- /* Depth */
- DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
-
- /* Solid */
- material = workbench_get_or_create_solid_flat_material_data(data, color);
- DRW_shgroup_call_add(material->shgrp, geom, ob->obmat);
- }
+ workbench_materials_solid_cache_populate(data, ob, V3D_LIGHTING_FLAT);
}
static void workbench_solid_flat_cache_finish(void *vedata)
diff --git a/source/blender/draw/engines/workbench/solid_studio_mode.c b/source/blender/draw/engines/workbench/solid_studio_mode.c
index 6ac63fbca67..e687debe319 100644
--- a/source/blender/draw/engines/workbench/solid_studio_mode.c
+++ b/source/blender/draw/engines/workbench/solid_studio_mode.c
@@ -68,24 +68,7 @@ static void workbench_solid_studio_cache_init(void *vedata)
static void workbench_solid_studio_cache_populate(void *vedata, Object *ob)
{
WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
- WORKBENCH_StorageList *stl = data->stl;
-
- IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
- const float* color = BKE_collection_engine_property_value_get_float_array(props, "object_color");
-
- if (!DRW_object_is_renderable(ob))
- return;
-
- struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
- WORKBENCH_MaterialData *material;
- if (geom) {
- /* Depth */
- DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
-
- /* Solid */
- material = workbench_get_or_create_solid_studio_material_data(data, color);
- DRW_shgroup_call_add(material->shgrp, geom, ob->obmat);
- }
+ workbench_materials_solid_cache_populate(data, ob, V3D_LIGHTING_STUDIO);
}
static void workbench_solid_studio_cache_finish(void *vedata)
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 2b6c95e301f..5a2c70ce810 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -49,6 +49,7 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
float default_object_color[3] = {1.0, 1.0, 1.0};
+ BKE_collection_engine_property_add_int(props, "object_color_type", V3D_OBJECT_COLOR_COLLECTION);
BKE_collection_engine_property_add_float_array(props, "object_color", default_object_color, 3);
}
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 873d24116a1..eafeda324d7 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -55,48 +55,19 @@ static uint get_material_hash(const float color[3])
return r + g * 4096 + b * 4096 * 4096;
}
-WORKBENCH_MaterialData *workbench_get_or_create_solid_flat_material_data(WORKBENCH_Data *vedata, const float color[3])
+static const float* get_material_solid_color(Object *ob)
{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
-
- uint hash = get_material_hash(color);
- WORKBENCH_MaterialData *material;
-
- material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
- if (material == NULL) {
- material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
- material->shgrp = DRW_shgroup_create(e_data.solid_flat_sh, psl->solid_pass);
- material->color[0] = color[0];
- material->color[1] = color[1];
- material->color[2] = color[2];
- DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
- BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
+ IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
+ int object_color_option = BKE_collection_engine_property_value_get_int(props, "object_color_type");
+ switch (object_color_option)
+ {
+ default:
+ case V3D_OBJECT_COLOR_COLLECTION:
+ return BKE_collection_engine_property_value_get_float_array(props, "object_color");
+
+ case V3D_OBJECT_COLOR_OBJECT:
+ return ob->col;
}
- return material;
-}
-
-WORKBENCH_MaterialData *workbench_get_or_create_solid_studio_material_data(WORKBENCH_Data *vedata, const float color[3])
-{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
-
- uint hash = get_material_hash(color);
- WORKBENCH_MaterialData *material;
-
- material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
- if (material == NULL) {
- material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
- material->shgrp = DRW_shgroup_create(e_data.solid_studio_sh, psl->solid_pass);
- material->color[0] = color[0];
- material->color[1] = color[1];
- material->color[2] = color[2];
- DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
- BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
- }
- return material;
}
void workbench_materials_engine_init(void)
@@ -127,6 +98,44 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
wpd->material_hash = BLI_ghash_ptr_new("Workbench material_hash");
}
+void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob, int lighting_mode)
+{
+ WORKBENCH_StorageList *stl = vedata->stl;
+ WORKBENCH_PassList *psl = vedata->psl;
+ WORKBENCH_PrivateData *wpd = stl->g_data;
+
+ if (!DRW_object_is_renderable(ob))
+ return;
+
+ struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ WORKBENCH_MaterialData *material;
+ if (geom) {
+ /* Depth */
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
+
+ /* Solid */
+ GPUShader *shader = lighting_mode == V3D_LIGHTING_FLAT?e_data.solid_flat_sh:e_data.solid_studio_sh;
+
+ const float *color = get_material_solid_color(ob);
+ uint hash = get_material_hash(color);
+ WORKBENCH_MaterialData *material;
+
+ material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
+ if (material == NULL) {
+ material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
+ material->shgrp = DRW_shgroup_create(shader, psl->solid_pass);
+ material->color[0] = color[0];
+ material->color[1] = color[1];
+ material->color[2] = color[2];
+ DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
+ BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
+ }
+
+ DRW_shgroup_call_add(material->shgrp, geom, ob->obmat);
+ }
+
+}
+
void workbench_materials_cache_finish(WORKBENCH_Data *vedata)
{
WORKBENCH_StorageList *stl = vedata->stl;
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index e45ee9bd043..f6702a9f511 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -28,6 +28,7 @@
#include "DRW_render.h"
+#include "DNA_view3d_types.h"
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
@@ -78,8 +79,7 @@ void workbench_solid_materials_free(void);
void workbench_materials_engine_init(void);
void workbench_materials_engine_finish(void);
void workbench_materials_cache_init(WORKBENCH_Data *vedata);
-WORKBENCH_MaterialData *workbench_get_or_create_solid_flat_material_data(WORKBENCH_Data *vedata, const float color[3]);
-WORKBENCH_MaterialData *workbench_get_or_create_solid_studio_material_data(WORKBENCH_Data *vedata, const float color[3]);
+void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob, int lighting_mode);
void workbench_materials_cache_finish(WORKBENCH_Data *vedata);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index c99cd25df67..2c1e8612d51 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -903,10 +903,11 @@ static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int dr
break;
case OB_SOLID:
- if (drawtype_solid == OB_LIGHTING_FLAT) {
+ if (drawtype_solid == V3D_LIGHTING_FLAT) {
use_drw_engine(&draw_engine_workbench_solid_flat);
- }
- else if (drawtype_solid == OB_LIGHTING_STUDIO) {
+
+ }
+ else if (drawtype_solid == V3D_LIGHTING_STUDIO) {
use_drw_engine(&draw_engine_workbench_solid_studio);
}
@@ -1948,6 +1949,7 @@ void DRW_engines_register(void)
RE_engines_register(NULL, &DRW_engine_viewport_workbench_type);
DRW_engine_register(&draw_engine_workbench_solid_flat);
+ DRW_engine_register(&draw_engine_workbench_solid_studio);
DRW_engine_register(&draw_engine_object_type);
DRW_engine_register(&draw_engine_edit_armature_type);