diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:55:53 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:55:53 +0300 |
commit | a72220ecf097d9d23d64c5afc774fcedc353f81c (patch) | |
tree | 440b9a2b095de95d43170b38886d1bf9c7ff79dd /source/blender/draw | |
parent | d46d8e831ce0c6a519d60cdcb4c8a5d4f5a88428 (diff) |
DNA: move back-face culling to shading popover
Overlay options shouldn't be used when overlays are disabled.
Move to shading popover, reported as T58070.
Diffstat (limited to 'source/blender/draw')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index f64d345c52f..cf0605c7eda 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -160,7 +160,7 @@ static void basic_cache_populate(void *vedata, Object *ob) struct GPUBatch *geom = DRW_cache_object_surface_get(ob); if (geom) { - const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING)); + const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)); /* Depth Prepass */ DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat); } diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index f26920c2474..00b77eee19b 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -1439,7 +1439,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld Scene *scene = draw_ctx->scene; GHash *material_hash = stl->g_data->material_hash; - const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING)); + const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)); const bool is_active = (ob == draw_ctx->obact); const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0; /* For now just force fully shaded with eevee when supported. */ diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 66a98ef2e00..0b7d840a589 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -487,7 +487,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) /* Prepass */ { DRWShadingGroup *grp; - const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING)); + const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)); int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; psl->prepass_pass = DRW_pass_create("Prepass", (do_cull) ? state | DRW_STATE_CULL_BACK : state); diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 3b755b31156..7a0a5e20864 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -325,7 +325,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) }); workbench_volume_cache_init(vedata); - const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING)); + const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)); const int cull_state = (do_cull) ? DRW_STATE_CULL_BACK : 0; /* Transparency Accum */ |