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authorHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
committerHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
commit05952aa94d33eeb504fa63618ba35c2bcc8bd19b (patch)
treec9ec37adf20c3c37ccaab44869220dcbe8e987a3 /source/blender/draw
parent63cfc8f9f6d623f33b50c5c07976af2b22845713 (diff)
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc24
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c12
-rw-r--r--source/blender/draw/intern/draw_cache_impl_subdivision.cc26
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc19
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc8
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc8
6 files changed, 57 insertions, 40 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
index e07fe81840e..fe73f4cfc12 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
@@ -339,9 +339,9 @@ void mesh_render_data_update_looptris(MeshRenderData *mr,
mr->mlooptri = static_cast<MLoopTri *>(
MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI"));
if (mr->poly_normals != nullptr) {
- BKE_mesh_recalc_looptri_with_normals(me->mloop,
- me->mpoly,
- me->mvert,
+ BKE_mesh_recalc_looptri_with_normals(mr->mloop,
+ mr->mpoly,
+ mr->mvert,
me->totloop,
me->totpoly,
mr->mlooptri,
@@ -349,7 +349,7 @@ void mesh_render_data_update_looptris(MeshRenderData *mr,
}
else {
BKE_mesh_recalc_looptri(
- me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mr->mlooptri);
+ mr->mloop, mr->mpoly, mr->mvert, me->totloop, me->totpoly, mr->mlooptri);
}
}
}
@@ -379,15 +379,15 @@ void mesh_render_data_update_normals(MeshRenderData *mr, const eMRDataType data_
MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__));
short(*clnors)[2] = static_cast<short(*)[2]>(
CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL));
- BKE_mesh_normals_loop_split(mr->me->mvert,
+ BKE_mesh_normals_loop_split(mr->mvert,
mr->vert_normals,
mr->vert_len,
- mr->me->medge,
+ mr->medge,
mr->edge_len,
- mr->me->mloop,
+ mr->mloop,
mr->loop_normals,
mr->loop_len,
- mr->me->mpoly,
+ mr->mpoly,
mr->poly_normals,
mr->poly_len,
is_auto_smooth,
@@ -568,10 +568,10 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->poly_len = mr->me->totpoly;
mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
- mr->mvert = static_cast<MVert *>(CustomData_get_layer(&mr->me->vdata, CD_MVERT));
- mr->medge = static_cast<MEdge *>(CustomData_get_layer(&mr->me->edata, CD_MEDGE));
- mr->mloop = static_cast<MLoop *>(CustomData_get_layer(&mr->me->ldata, CD_MLOOP));
- mr->mpoly = static_cast<MPoly *>(CustomData_get_layer(&mr->me->pdata, CD_MPOLY));
+ mr->mvert = BKE_mesh_vertices(mr->me);
+ mr->medge = BKE_mesh_edges(mr->me);
+ mr->mpoly = BKE_mesh_polygons(mr->me);
+ mr->mloop = BKE_mesh_loops(mr->me);
mr->v_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
mr->e_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 4fdc46ea18b..9c1784b1de2 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -315,7 +315,8 @@ static void particle_calculate_parent_uvs(ParticleSystem *psys,
}
}
if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_uv_layers; j++) {
psys_interpolate_uvs(mtfaces[j] + num, mface->v4, particle->fuv, r_uv[j]);
}
@@ -344,7 +345,8 @@ static void particle_calculate_parent_mcol(ParticleSystem *psys,
}
}
if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_col_layers; j++) {
/* CustomDataLayer CD_MCOL has 4 structs per face. */
psys_interpolate_mcol(mcols[j] + num * 4, mface->v4, particle->fuv, &r_mcol[j]);
@@ -370,7 +372,8 @@ static void particle_interpolate_children_uvs(ParticleSystem *psys,
ChildParticle *particle = &psys->child[child_index];
int num = particle->num;
if (num != DMCACHE_NOTFOUND) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_uv_layers; j++) {
psys_interpolate_uvs(mtfaces[j] + num, mface->v4, particle->fuv, r_uv[j]);
}
@@ -394,7 +397,8 @@ static void particle_interpolate_children_mcol(ParticleSystem *psys,
ChildParticle *particle = &psys->child[child_index];
int num = particle->num;
if (num != DMCACHE_NOTFOUND) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_col_layers; j++) {
/* CustomDataLayer CD_MCOL has 4 structs per face. */
psys_interpolate_mcol(mcols[j] + num * 4, mface->v4, particle->fuv, &r_mcol[j]);
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index e02bf57815d..9882ebf66f0 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -45,6 +45,8 @@
#include "draw_cache_inline.h"
#include "mesh_extractors/extract_mesh.hh"
+using blender::Span;
+
extern "C" char datatoc_common_subdiv_custom_data_interp_comp_glsl[];
extern "C" char datatoc_common_subdiv_ibo_lines_comp_glsl[];
extern "C" char datatoc_common_subdiv_ibo_tris_comp_glsl[];
@@ -673,18 +675,19 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(const MeshRenderData *
Mesh *mesh,
uint32_t *flags_data)
{
- for (int i = 0; i < mesh->totpoly; i++) {
+ const Span<MPoly> polys = mesh->polygons();
+ for (const int i : polys.index_range()) {
uint32_t flag = 0;
- if ((mesh->mpoly[i].flag & ME_SMOOTH) != 0) {
+ if ((polys[i].flag & ME_SMOOTH) != 0) {
flag |= SUBDIV_COARSE_FACE_FLAG_SMOOTH;
}
- if ((mesh->mpoly[i].flag & ME_FACE_SEL) != 0) {
+ if ((polys[i].flag & ME_FACE_SEL) != 0) {
flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
}
if (mr->hide_poly && mr->hide_poly[i]) {
flag |= SUBDIV_COARSE_FACE_FLAG_HIDDEN;
}
- flags_data[i] = (uint)(mesh->mpoly[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
+ flags_data[i] = (uint)(polys[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
}
}
@@ -1092,6 +1095,7 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache,
}
/* Only build polygon related data if we have polygons. */
+ const Span<MPoly> polys = mesh_eval->polygons();
if (cache->num_subdiv_loops != 0) {
/* Build buffers for the PatchMap. */
draw_patch_map_build(&cache->gpu_patch_map, subdiv);
@@ -1105,7 +1109,7 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache,
GPU_vertbuf_get_data(cache->fdots_patch_coords);
for (int i = 0; i < mesh_eval->totpoly; i++) {
const int ptex_face_index = cache->face_ptex_offset[i];
- if (mesh_eval->mpoly[i].totloop == 4) {
+ if (polys[i].totloop == 4) {
/* For quads, the center coordinate of the coarse face has `u = v = 0.5`. */
blender_fdots_patch_coords[i] = make_patch_coord(ptex_face_index, 0.5f, 0.5f);
}
@@ -1118,16 +1122,16 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache,
}
cache->subdiv_polygon_offset_buffer = draw_subdiv_build_origindex_buffer(
- cache->subdiv_polygon_offset, mesh_eval->totpoly);
+ cache->subdiv_polygon_offset, polys.size());
cache->face_ptex_offset_buffer = draw_subdiv_build_origindex_buffer(cache->face_ptex_offset,
- mesh_eval->totpoly + 1);
+ polys.size() + 1);
build_vertex_face_adjacency_maps(cache);
}
cache->resolution = to_mesh_settings.resolution;
- cache->num_coarse_poly = mesh_eval->totpoly;
+ cache->num_coarse_poly = polys.size();
/* To avoid floating point precision issues when evaluating patches at patch boundaries,
* ensure that all loops sharing a vertex use the same patch coordinate. This could cause
@@ -2152,9 +2156,10 @@ void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, MeshBufferCache *cac
int subd_vert_offset = 0;
/* Subdivide each loose coarse edge. */
+ const Span<MEdge> coarse_edges = coarse_mesh->edges();
for (int i = 0; i < coarse_loose_edge_len; i++) {
const int coarse_edge_index = cache->loose_geom.edges[i];
- const MEdge *coarse_edge = &coarse_mesh->medge[cache->loose_geom.edges[i]];
+ const MEdge *coarse_edge = &coarse_edges[cache->loose_geom.edges[i]];
/* Perform interpolation of each vertex. */
for (int i = 0; i < resolution - 1; i++, subd_edge_offset++) {
@@ -2182,9 +2187,10 @@ void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, MeshBufferCache *cac
}
/* Copy the remaining loose_verts. */
+ const Span<MVert> coarse_verts = coarse_mesh->vertices();
for (int i = 0; i < coarse_loose_vert_len; i++) {
const int coarse_vertex_index = cache->loose_geom.verts[i];
- const MVert &coarse_vertex = coarse_mesh->mvert[coarse_vertex_index];
+ const MVert &coarse_vertex = coarse_verts[coarse_vertex_index];
DRWSubdivLooseVertex &subd_v = loose_subd_verts[subd_vert_offset++];
subd_v.coarse_vertex_index = cache->loose_geom.verts[i];
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
index 951990466d0..fe2a02b6b63 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
@@ -259,7 +259,8 @@ static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
}
struct BVHTree_OverlapData {
- const Mesh *me;
+ const MVert *verts;
+ const MLoop *loops;
const MLoopTri *mlooptri;
float epsilon;
};
@@ -267,7 +268,6 @@ struct BVHTree_OverlapData {
static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread))
{
struct BVHTree_OverlapData *data = static_cast<struct BVHTree_OverlapData *>(userdata);
- const Mesh *me = data->me;
const MLoopTri *tri_a = &data->mlooptri[index_a];
const MLoopTri *tri_b = &data->mlooptri[index_b];
@@ -276,12 +276,12 @@ static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(
return false;
}
- const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co,
- me->mvert[me->mloop[tri_a->tri[1]].v].co,
- me->mvert[me->mloop[tri_a->tri[2]].v].co};
- const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co,
- me->mvert[me->mloop[tri_b->tri[1]].v].co,
- me->mvert[me->mloop[tri_b->tri[2]].v].co};
+ const float *tri_a_co[3] = {data->verts[data->loops[tri_a->tri[0]].v].co,
+ data->verts[data->loops[tri_a->tri[1]].v].co,
+ data->verts[data->loops[tri_a->tri[2]].v].co};
+ const float *tri_b_co[3] = {data->verts[data->loops[tri_b->tri[0]].v].co,
+ data->verts[data->loops[tri_b->tri[1]].v].co,
+ data->verts[data->loops[tri_b->tri[2]].v].co};
float ix_pair[2][3];
int verts_shared = 0;
@@ -342,7 +342,8 @@ static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
struct BVHTree_OverlapData data = {nullptr};
- data.me = mr->me;
+ data.verts = mr->mvert;
+ data.loops = mr->mloop;
data.mlooptri = mr->mlooptri;
data.epsilon = BLI_bvhtree_get_epsilon(tree);
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
index 492721b4853..4e3d4235487 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
@@ -9,6 +9,7 @@
#include "BLI_string.h"
+#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "draw_subdivision.h"
@@ -128,6 +129,9 @@ static void extract_sculpt_data_init_subdiv(const DRWSubdivCache *subdiv_cache,
GPUVertBuf *subdiv_mask_vbo = nullptr;
const float *cd_mask = (const float *)CustomData_get_layer(cd_vdata, CD_PAINT_MASK);
+ const Span<MPoly> coarse_polys = coarse_mesh->polygons();
+ const Span<MLoop> coarse_loops = coarse_mesh->loops();
+
if (cd_mask) {
GPUVertFormat mask_format = {0};
GPU_vertformat_attr_add(&mask_format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
@@ -138,11 +142,11 @@ static void extract_sculpt_data_init_subdiv(const DRWSubdivCache *subdiv_cache,
float *v_mask = static_cast<float *>(GPU_vertbuf_get_data(mask_vbo));
for (int i = 0; i < coarse_mesh->totpoly; i++) {
- const MPoly *mpoly = &coarse_mesh->mpoly[i];
+ const MPoly *mpoly = &coarse_polys[i];
for (int loop_index = mpoly->loopstart; loop_index < mpoly->loopstart + mpoly->totloop;
loop_index++) {
- const MLoop *ml = &coarse_mesh->mloop[loop_index];
+ const MLoop *ml = &coarse_loops[loop_index];
*v_mask++ = cd_mask[ml->v];
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
index ba194a4b167..8fe4940c6de 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
@@ -8,6 +8,7 @@
#include "MEM_guardedalloc.h"
#include "BKE_deform.h"
+#include "BKE_mesh.h"
#include "draw_subdivision.h"
#include "extract_mesh.hh"
@@ -105,7 +106,7 @@ static void extract_weights_init(const MeshRenderData *mr,
data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT);
}
else {
- data->dvert = (const MDeformVert *)CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT);
+ data->dvert = mr->me->deform_verts().data();
data->cd_ofs = -1;
}
}
@@ -171,8 +172,9 @@ static void extract_weights_init_subdiv(const DRWSubdivCache *subdiv_cache,
extract_weights_init(mr, cache, coarse_weights, _data);
if (mr->extract_type != MR_EXTRACT_BMESH) {
- for (int i = 0; i < coarse_mesh->totpoly; i++) {
- const MPoly *mpoly = &coarse_mesh->mpoly[i];
+ const Span<MPoly> coarse_polys = coarse_mesh->polygons();
+ for (const int i : coarse_polys.index_range()) {
+ const MPoly *mpoly = &coarse_polys[i];
extract_weights_iter_poly_mesh(mr, mpoly, i, _data);
}
}