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authorClément Foucault <foucault.clem@gmail.com>2020-04-17 22:54:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-04-17 22:54:26 +0300
commit59d7fbb052bcb7949420fb9ad694d8e69992c846 (patch)
tree1d19038541500712edc342e2db90ace2f6e1d62f /source/blender/draw
parentf2acfb460f991924917113ca085e0dd9b0babed7 (diff)
parent156319d2b30c222728e22e361cd75b1bd68345f0 (diff)
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c1
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c14
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c3
-rw-r--r--source/blender/draw/intern/draw_hair.c1
4 files changed, 14 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 13b3be21668..99929fd1b07 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -69,6 +69,7 @@ static void OVERLAY_engine_init(void *vedata)
pd->overlay.flag = V3D_OVERLAY_HIDE_TEXT | V3D_OVERLAY_HIDE_MOTION_PATHS |
V3D_OVERLAY_HIDE_BONES | V3D_OVERLAY_HIDE_OBJECT_XTRAS |
V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
+ pd->overlay.wireframe_threshold = v3d->overlay.wireframe_threshold;
}
if (v3d->shading.type == OB_WIRE) {
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 6f6ad36b4f8..858ccf02625 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -169,7 +169,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
psl->grid_ps = NULL;
- if (shd->grid_flag == 0 || !DRW_state_is_fbo()) {
+ if ((shd->grid_flag == 0 && shd->zpos_flag == 0) || !DRW_state_is_fbo()) {
return;
}
@@ -188,7 +188,9 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_float_copy(grp, "meshSize", shd->grid_mesh_size);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
- DRW_shgroup_call(grp, geom, NULL);
+ if (shd->zneg_flag) {
+ DRW_shgroup_call(grp, geom, NULL);
+ }
grp = DRW_shgroup_create(sh, psl->grid_ps);
DRW_shgroup_uniform_int(grp, "gridFlag", &shd->grid_flag, 1);
@@ -196,14 +198,18 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_float(grp, "gridSteps", shd->grid_steps, ARRAY_SIZE(shd->grid_steps));
- DRW_shgroup_call(grp, geom, NULL);
+ if (shd->grid_flag) {
+ DRW_shgroup_call(grp, geom, NULL);
+ }
grp = DRW_shgroup_create(sh, psl->grid_ps);
DRW_shgroup_uniform_int(grp, "gridFlag", &shd->zpos_flag, 1);
DRW_shgroup_uniform_vec3(grp, "planeAxes", shd->zplane_axes, 1);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
- DRW_shgroup_call(grp, geom, NULL);
+ if (shd->zpos_flag) {
+ DRW_shgroup_call(grp, geom, NULL);
+ }
}
void OVERLAY_grid_draw(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 607981cb0d0..264791a6661 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -1341,6 +1341,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n"
"#define USE_NEEDLE\n");
}
else if (!sh_data->volume_velocity_sh) {
@@ -1349,7 +1350,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
- NULL);
+ "#define blender_srgb_to_framebuffer_space(a) a\n");
}
return (use_needle) ? sh_data->volume_velocity_needle_sh : sh_data->volume_velocity_sh;
}
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 0fe68950cde..ed7c72ac116 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -89,6 +89,7 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
g_refine_shaders[sh] = DRW_shader_create(vert_with_lib,
NULL,
datatoc_gpu_shader_3D_smooth_color_frag_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n"
"#define HAIR_PHASE_SUBDIV\n"
"#define TF_WORKAROUND\n");
#endif