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authorClément Foucault <foucault.clem@gmail.com>2022-05-05 12:59:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-05 12:59:34 +0300
commita85df96b4f320e2af2b7615be5b0083233ad3ed1 (patch)
treefac90f5711d334eb81f437c12ffd98f1e6a03653 /source/blender/draw
parent9ebf8a0c35a5f59133fcf883f0c818354ed0dd5e (diff)
parent94533ca4b8b880ff6d2e3db1a238add2b0ee31e0 (diff)
Merge branch 'blender-v3.2-release'
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.cc8
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.hh10
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_material.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_material.hh6
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_pipeline.cc4
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_pipeline.hh4
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_sync.hh6
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_view.cc5
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_view.hh10
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_world.hh2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_geom_world_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl8
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl2
-rw-r--r--source/blender/draw/intern/draw_shader.c9
-rw-r--r--source/blender/draw/intern/shaders/common_hair_refine_vert.glsl4
21 files changed, 52 insertions, 42 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index b369e536454..8fef1cf7fc5 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -54,7 +54,7 @@ void Instance::init(const int2 &output_res,
main_view.init(output_res);
}
-void Instance::update_eval_members(void)
+void Instance::update_eval_members()
{
scene = DEG_get_evaluated_scene(depsgraph);
view_layer = DEG_get_evaluated_view_layer(depsgraph);
@@ -133,11 +133,11 @@ void Instance::object_sync(Object *ob)
ob_handle.reset_recalc_flag();
}
-void Instance::end_sync(void)
+void Instance::end_sync()
{
}
-void Instance::render_sync(void)
+void Instance::render_sync()
{
}
@@ -151,7 +151,7 @@ void Instance::render_sync(void)
* Conceptually renders one sample per pixel.
* Everything based on random sampling should be done here (i.e: DRWViews jitter)
**/
-void Instance::render_sample(void)
+void Instance::render_sample()
{
main_view.render();
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.hh b/source/blender/draw/engines/eevee_next/eevee_instance.hh
index 0f085b0952a..c3cf08c8390 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.hh
@@ -74,21 +74,21 @@ class Instance {
const View3D *v3d = nullptr,
const RegionView3D *rv3d = nullptr);
- void begin_sync(void);
+ void begin_sync();
void object_sync(Object *ob);
- void end_sync(void);
+ void end_sync();
- void render_sync(void);
+ void render_sync();
void render_frame(RenderLayer *render_layer, const char *view_name);
void draw_viewport(DefaultFramebufferList *dfbl);
private:
- void render_sample(void);
+ void render_sample();
void mesh_sync(Object *ob, ObjectHandle &ob_handle);
- void update_eval_members(void);
+ void update_eval_members();
};
} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_material.cc b/source/blender/draw/engines/eevee_next/eevee_material.cc
index f3132185683..7452e5c26a4 100644
--- a/source/blender/draw/engines/eevee_next/eevee_material.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_material.cc
@@ -154,7 +154,7 @@ MaterialModule::~MaterialModule()
BKE_id_free(nullptr, error_mat_);
}
-void MaterialModule::begin_sync(void)
+void MaterialModule::begin_sync()
{
queued_shaders_count_ = 0;
diff --git a/source/blender/draw/engines/eevee_next/eevee_material.hh b/source/blender/draw/engines/eevee_next/eevee_material.hh
index 5c8188c7cf0..af9ff6bf6ba 100644
--- a/source/blender/draw/engines/eevee_next/eevee_material.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_material.hh
@@ -115,7 +115,7 @@ struct MaterialKey {
options = shader_uuid_from_material_type(surface_pipeline, geometry);
}
- uint64_t hash(void) const
+ uint64_t hash() const
{
BLI_assert(options < sizeof(*mat));
return (uint64_t)mat + options;
@@ -150,7 +150,7 @@ struct ShaderKey {
options = (options << 16u) | shader_closure_bits_from_flag(gpumat);
}
- uint64_t hash(void) const
+ uint64_t hash() const
{
return (uint64_t)shader + options;
}
@@ -238,7 +238,7 @@ class MaterialModule {
MaterialModule(Instance &inst);
~MaterialModule();
- void begin_sync(void);
+ void begin_sync();
MaterialArray &material_array_get(Object *ob);
Material &material_get(Object *ob, int mat_nr, eMaterialGeometry geometry_type);
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
index 96415f6ae0f..e31372e770d 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
@@ -36,7 +36,7 @@ void WorldPipeline::sync(GPUMaterial *gpumat)
DRW_shgroup_call_obmat(grp, DRW_cache_fullscreen_quad_get(), camera_mat.ptr());
}
-void WorldPipeline::render(void)
+void WorldPipeline::render()
{
DRW_draw_pass(world_ps_);
}
@@ -49,7 +49,7 @@ void WorldPipeline::render(void)
* NPR materials (using Closure to RGBA) or material using ALPHA_BLEND.
* \{ */
-void ForwardPipeline::sync(void)
+void ForwardPipeline::sync()
{
{
DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.hh b/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
index 14eac812e55..a5a6847f62e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
@@ -37,7 +37,7 @@ class WorldPipeline {
WorldPipeline(Instance &inst) : inst_(inst){};
void sync(GPUMaterial *gpumat);
- void render(void);
+ void render();
};
/** \} */
@@ -63,7 +63,7 @@ class ForwardPipeline {
public:
ForwardPipeline(Instance &inst) : inst_(inst){};
- void sync(void);
+ void sync();
DRWShadingGroup *material_add(::Material *blender_mat, GPUMaterial *gpumat)
{
diff --git a/source/blender/draw/engines/eevee_next/eevee_sync.hh b/source/blender/draw/engines/eevee_next/eevee_sync.hh
index 3f58ca14778..34357193d3e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sync.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_sync.hh
@@ -77,7 +77,7 @@ struct ObjectKey {
ObjectKey(Object *ob)
: ObjectKey(ob, DRW_object_get_dupli(ob), DRW_object_get_dupli_parent(ob)){};
- uint64_t hash(void) const
+ uint64_t hash() const
{
return hash_value;
}
@@ -121,7 +121,7 @@ struct ObjectKey {
struct ObjectHandle : public DrawData {
ObjectKey object_key;
- void reset_recalc_flag(void)
+ void reset_recalc_flag()
{
if (recalc != 0) {
recalc = 0;
@@ -130,7 +130,7 @@ struct ObjectHandle : public DrawData {
};
struct WorldHandle : public DrawData {
- void reset_recalc_flag(void)
+ void reset_recalc_flag()
{
if (recalc != 0) {
recalc = 0;
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.cc b/source/blender/draw/engines/eevee_next/eevee_view.cc
index 074bc8b02aa..de7341f814b 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_view.cc
@@ -74,6 +74,7 @@ void ShadingView::sync(int2 render_extent_)
}
#else
/* TEMP */
+ UNUSED_VARS(face_matrix_);
const DRWView *default_view = DRW_view_default_get();
DRW_view_winmat_get(default_view, winmat.ptr(), false);
DRW_view_viewmat_get(default_view, viewmat.ptr(), false);
@@ -96,7 +97,7 @@ void ShadingView::sync(int2 render_extent_)
postfx_tx_.sync();
}
-void ShadingView::render(void)
+void ShadingView::render()
{
if (!is_enabled_) {
return;
@@ -180,7 +181,7 @@ GPUTexture *ShadingView::render_post(GPUTexture *input_tx)
return input_tx;
}
-void ShadingView::update_view(void)
+void ShadingView::update_view()
{
float4x4 viewmat, winmat;
DRW_view_viewmat_get(main_view_, viewmat.ptr(), false);
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.hh b/source/blender/draw/engines/eevee_next/eevee_view.hh
index e0ba4485365..e78a3222d8b 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_view.hh
@@ -73,16 +73,16 @@ class ShadingView {
~ShadingView(){};
- void init(void);
+ void init();
void sync(int2 render_extent_);
- void render(void);
+ void render();
GPUTexture *render_post(GPUTexture *input_tx);
private:
- void update_view(void);
+ void update_view();
};
/** \} */
@@ -135,14 +135,14 @@ class MainView {
}
}
- void sync(void)
+ void sync()
{
for (auto i : IndexRange(6)) {
shading_views_[i].sync(render_extent_);
}
}
- void render(void)
+ void render()
{
for (auto i : IndexRange(6)) {
shading_views_[i].render();
diff --git a/source/blender/draw/engines/eevee_next/eevee_world.hh b/source/blender/draw/engines/eevee_next/eevee_world.hh
index ff5be774b90..05177928436 100644
--- a/source/blender/draw/engines/eevee_next/eevee_world.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_world.hh
@@ -56,7 +56,7 @@ class World {
public:
World(Instance &inst) : inst_(inst){};
- void sync(void);
+ void sync();
};
/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl
index edf9e39e005..11f93ad0d14 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl
@@ -6,7 +6,7 @@
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
-void main(void)
+void main()
{
init_interface();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
index bb1f93b4453..5b404ec5237 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
@@ -4,7 +4,7 @@
#pragma BLENDER_REQUIRE(eevee_attributes_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
-void main(void)
+void main()
{
init_interface();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
index 24d5a2c60b0..7b38057f41a 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
@@ -4,7 +4,7 @@
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
-void main(void)
+void main()
{
init_interface();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_world_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_world_vert.glsl
index 6ce98f26c7e..cbf85ca56a9 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_world_vert.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_world_vert.glsl
@@ -7,7 +7,7 @@
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
-void main(void)
+void main()
{
/* Fullscreen triangle. */
int v = gl_VertexID % 3;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
index 5500131c3e7..7848c4a0611 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
@@ -11,7 +11,7 @@
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
-void main(void)
+void main()
{
init_globals();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
index a635cf72e45..002eed91130 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
@@ -53,7 +53,7 @@ float hashed_alpha_threshold(float hash_scale, float hash_offset, vec3 P)
return threshold;
}
-void main(void)
+void main()
{
#ifdef MAT_TRANSPARENT
init_globals();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
index b3fbdb937f9..143e88dbe68 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
@@ -43,7 +43,7 @@ vec4 closure_to_rgba(Closure cl)
return out_color;
}
-void main(void)
+void main()
{
init_globals();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
index 01a90bcb81b..0d8644c9901 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
@@ -27,7 +27,7 @@ vec3 barycentric_distances_get()
}
#endif
-void init_globals_mesh(void)
+void init_globals_mesh()
{
#if defined(USE_BARYCENTRICS) && defined(GPU_FRAGMENT_SHADER) && defined(MAT_GEOM_MESH)
g_data.barycentric_coords = gpu_BaryCoord.xy;
@@ -35,7 +35,7 @@ void init_globals_mesh(void)
#endif
}
-void init_globals_curves(void)
+void init_globals_curves()
{
/* Shade as a cylinder. */
float cos_theta = interp.curves_time_width / interp.curves_thickness;
@@ -51,13 +51,13 @@ void init_globals_curves(void)
#endif
}
-void init_globals_gpencil(void)
+void init_globals_gpencil()
{
/* Undo backface flip as the gpencil normal is already pointing towards the camera. */
g_data.N = interp.N;
}
-void init_globals(void)
+void init_globals()
{
/* Default values. */
g_data.P = interp.P;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
index 9901596623d..ac657afc922 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
@@ -11,7 +11,7 @@
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
-void main(void)
+void main()
{
init_globals();
/* View position is passed to keep accuracy. */
diff --git a/source/blender/draw/intern/draw_shader.c b/source/blender/draw/intern/draw_shader.c
index ffbae500e65..063aec24b94 100644
--- a/source/blender/draw/intern/draw_shader.c
+++ b/source/blender/draw/intern/draw_shader.c
@@ -43,8 +43,13 @@ static GPUShader *hair_refine_shader_transform_feedback_create(
char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
datatoc_common_hair_refine_vert_glsl);
const char *var_names[1] = {"finalColor"};
- sh = DRW_shader_create_with_transform_feedback(
- shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
+ sh = DRW_shader_create_with_transform_feedback(shader_src,
+ NULL,
+ "#define HAIR_PHASE_SUBDIV\n"
+ "#define USE_TF\n",
+ GPU_SHADER_TFB_POINTS,
+ var_names,
+ 1);
MEM_freeN(shader_src);
return sh;
diff --git a/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl b/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
index a615dbd526b..6c784469e5b 100644
--- a/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
+++ b/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
@@ -1,5 +1,9 @@
#pragma BLENDER_REQUIRE(common_hair_lib.glsl)
+#ifdef USE_TF
+out vec4 finalColor;
+#endif
+
void main(void)
{
float interp_time;