Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-07-01 04:18:58 +0300
committerCampbell Barton <campbell@blender.org>2022-07-01 04:18:58 +0300
commitcf64a1d73e0e0378049b4e24407e9a4406270e8a (patch)
tree36067de0ff949077bc2abc2c045835b57d48f0d9 /source/blender/draw
parent90f4b35bc22d5c4fa1b4579514e1596ae9d131b1 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_film.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_sampling.cc10
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_sampling.hh2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader_shared.hh8
5 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc
index 84a84e21a2a..1fd4c278c88 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_film.cc
@@ -300,7 +300,7 @@ void Film::init(const int2 &extent, const rcti *output_rect)
data_.value_len += data_.aov_value_len;
}
{
- /* TODO(fclem): Overscans. */
+ /* TODO(@fclem): Over-scans. */
render_extent_ = math::divide_ceil(extent, int2(data_.scaling_factor));
int2 weight_extent = inst_.camera.is_panoramic() ? data_.extent : int2(data_.scaling_factor);
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index 5fa5628515f..6098d78b81c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -182,7 +182,7 @@ void Instance::render_sync()
end_sync();
DRW_render_instance_buffer_finish();
- /* Also we weed to have a correct fbo bound for DRW_hair_update */
+ /* Also we weed to have a correct FBO bound for #DRW_hair_update */
// GPU_framebuffer_bind();
// DRW_hair_update();
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_sampling.cc b/source/blender/draw/engines/eevee_next/eevee_sampling.cc
index 493fff53919..2f180e58a0b 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sampling.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_sampling.cc
@@ -83,7 +83,7 @@ void Sampling::step()
/* TODO(fclem) we could use some persistent states to speedup the computation. */
double2 r, offset = {0, 0};
/* Using 2,3 primes as per UE4 Temporal AA presentation.
- * advances.realtimerendering.com/s2014/epic/TemporalAA.pptx (slide 14) */
+ * http://advances.realtimerendering.com/s2014/epic/TemporalAA.pptx (slide 14) */
uint2 primes = {2, 3};
BLI_halton_2d(primes, offset, sample_ + 1, r);
/* WORKAROUND: We offset the distribution to make the first sample (0,0). This way, we are
@@ -196,12 +196,12 @@ void Sampling::dof_disk_sample_get(float *r_radius, float *r_theta) const
s = s % dof_sample_count_;
/* Choosing sample to we get faster convergence.
- * The issue here is that we cannot map a low descripency sequence to this sampling pattern
- * because the same sample could be choosen twice in relatively short intervals. */
+ * The issue here is that we cannot map a low discrepancy sequence to this sampling pattern
+ * because the same sample could be chosen twice in relatively short intervals. */
/* For now just use an ascending sequence with an offset. This gives us relatively quick
* initial coverage and relatively high distance between samples. */
- /* TODO(fclem) We can try to order samples based on a LDS into a table to avoid duplicates.
- * The drawback would be some memory consumption and init time. */
+ /* TODO(@fclem) We can try to order samples based on a LDS into a table to avoid duplicates.
+ * The drawback would be some memory consumption and initialize time. */
int samples_passed = 1;
while (s >= samples_passed) {
ring++;
diff --git a/source/blender/draw/engines/eevee_next/eevee_sampling.hh b/source/blender/draw/engines/eevee_next/eevee_sampling.hh
index d956c61f2b2..11daa21629a 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sampling.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_sampling.hh
@@ -136,7 +136,7 @@ class Sampling {
static float2 sample_disk(const float2 &rand);
/**
- * Uniform disc distribution using fibonacci spiral sampling.
+ * Uniform disc distribution using Fibonacci spiral sampling.
* \a rand is 2 random float in the [0..1] range.
* Returns point in a disk of radius 1 and centered on the origin.
*/
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index 4168171ab07..62eb5a2b965 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -59,9 +59,9 @@ enum eSamplingDimension : uint32_t {
*/
#define SAMPLING_DIMENSION_COUNT 20
-/* NOTE(fclem): Needs to be used in StorageBuffer because of arrays of scalar. */
+/* NOTE(@fclem): Needs to be used in #StorageBuffer because of arrays of scalar. */
struct SamplingData {
- /** Array containing random values from Low Discrepency Sequence in [0..1) range. */
+ /** Array containing random values from Low Discrepancy Sequence in [0..1) range. */
float dimensions[SAMPLING_DIMENSION_COUNT];
};
BLI_STATIC_ASSERT_ALIGN(SamplingData, 16)
@@ -149,7 +149,7 @@ struct FilmData {
int2 extent;
/** Offset of the film in the full-res frame, in pixels. */
int2 offset;
- /** Subpixel offset applied to the window matrix.
+ /** Sub-pixel offset applied to the window matrix.
* NOTE: In final film pixel unit.
* NOTE: Positive values makes the view translate in the negative axes direction.
* NOTE: The origin is the center of the lower left film pixel of the area covered by a render
@@ -236,7 +236,7 @@ static inline float film_filter_weight(float filter_size, float sample_distance_
* If we find a way to avoid this we could bump this number up. */
#define AOV_MAX 16
-/* NOTE(fclem): Needs to be used in StorageBuffer because of arrays of scalar. */
+/* NOTE(@fclem): Needs to be used in #StorageBuffer because of arrays of scalar. */
struct AOVsInfoData {
uint hash_value[AOV_MAX];
uint hash_color[AOV_MAX];