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authorClément Foucault <foucault.clem@gmail.com>2019-05-08 18:19:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-08 18:52:49 +0300
commit3d759e2b091f46a1e9146d2a7d41823a8c1a5ee7 (patch)
tree950c77ecb6ab66e56206a2bbd8e4263b24f25a78 /source/blender/draw
parent901026c49352742c046819aad42284413271e512 (diff)
Cleanup: DRW/GPU: Remove eye vector uniform
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.h5
-rw-r--r--source/blender/draw/intern/draw_manager_data.c4
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c20
3 files changed, 5 insertions, 24 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index f0051455c4a..c2d89819c58 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -107,8 +107,7 @@ enum {
DRW_CALL_NORMALVIEWINVERSE = (1 << 5),
DRW_CALL_NORMALWORLD = (1 << 6),
DRW_CALL_ORCOTEXFAC = (1 << 7),
- DRW_CALL_EYEVEC = (1 << 8),
- DRW_CALL_OBJECTINFO = (1 << 9),
+ DRW_CALL_OBJECTINFO = (1 << 8),
};
typedef struct DRWCallState {
@@ -132,7 +131,6 @@ typedef struct DRWCallState {
float normalworld[3][3]; /* Not view dependent */
float orcotexfac[2][3]; /* Not view dependent */
float objectinfo[2];
- float eyevec[3];
} DRWCallState;
typedef enum {
@@ -265,7 +263,6 @@ struct DRWShadingGroup {
int normalviewinverse;
int normalworld;
int orcotexfac;
- int eye;
int callid;
int objectinfo;
uint16_t matflag; /* Matrices needed, same as DRWCall.flag */
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index d613203c74d..003a89307b2 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -842,7 +842,6 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_WORLDNORMAL);
shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO);
shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO);
- shgroup->eye = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_EYE);
shgroup->callid = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CALLID);
shgroup->matflag = 0;
@@ -873,9 +872,6 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
if (shgroup->objectinfo > -1) {
shgroup->matflag |= DRW_CALL_OBJECTINFO;
}
- if (shgroup->eye > -1) {
- shgroup->matflag |= DRW_CALL_EYEVEC;
- }
}
static void drw_shgroup_instance_init(DRWShadingGroup *shgroup,
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 823fc7e4091..2c35d718f1f 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -792,8 +792,7 @@ static void draw_matrices_model_prepare(DRWCallState *st)
return;
}
/* Order matters */
- if (st->matflag &
- (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE | DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC)) {
+ if (st->matflag & (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE | DRW_CALL_NORMALVIEW)) {
mul_m4_m4m4(st->modelview, DST.view_data.matstate.mat[DRW_MAT_VIEW], st->model);
}
if (st->matflag & DRW_CALL_MODELVIEWINVERSE) {
@@ -802,21 +801,14 @@ static void draw_matrices_model_prepare(DRWCallState *st)
if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
}
- if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
+ if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_NORMALVIEWINVERSE)) {
copy_m3_m4(st->normalview, st->modelview);
invert_m3(st->normalview);
transpose_m3(st->normalview);
}
- if (st->matflag & (DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
+ if (st->matflag & (DRW_CALL_NORMALVIEWINVERSE)) {
invert_m3_m3(st->normalviewinverse, st->normalview);
}
- /* TODO remove eye vec (unused) */
- if (st->matflag & DRW_CALL_EYEVEC) {
- /* Used by orthographic wires */
- copy_v3_fl3(st->eyevec, 0.0f, 0.0f, 1.0f);
- /* set eye vector, transformed to object coords */
- mul_m3_v3(st->normalviewinverse, st->eyevec);
- }
/* Non view dependent */
if (st->matflag & DRW_CALL_NORMALWORLD) {
copy_m3_m4(st->normalworld, st->model);
@@ -878,13 +870,9 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
GPU_shader_uniform_vector(
shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac);
}
- if (shgroup->eye != -1) {
- GPU_shader_uniform_vector(shgroup->shader, shgroup->eye, 3, 1, (float *)state->eyevec);
- }
}
else {
- BLI_assert((shgroup->normalview == -1) && (shgroup->normalworld == -1) &&
- (shgroup->eye == -1));
+ BLI_assert((shgroup->normalview == -1) && (shgroup->normalworld == -1));
/* For instancing and batching. */
float unitmat[4][4];
unit_m4(unitmat);