diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 20:35:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 21:13:32 +0300 |
commit | bb41626ab3de31f670fcbe3365b61064e899c87f (patch) | |
tree | 54a9e002d3ba7a2fc554fb159c283a9a65ef87e0 /source/blender/draw | |
parent | 7e380fd46a6f5353eceaec383c40f20bf6c1551f (diff) |
Eevee: Remove uneeded normalization
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 3a5f20b952e..e2ce122493b 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -15,7 +15,7 @@ uniform sampler2D maxzBuffer; uniform sampler2D minzBuffer; uniform sampler2DArray planarDepth; -#define cameraForward normalize(ViewMatrixInverse[2].xyz) +#define cameraForward ViewMatrixInverse[2].xyz #define cameraPos ViewMatrixInverse[3].xyz #define cameraVec \ ((ProjectionMatrix[3][3] == 0.0) ? normalize(cameraPos - worldPosition) : cameraForward) |