Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2020-02-07 16:14:50 +0300
committerJeroen Bakker <jeroen@blender.org>2020-02-07 16:16:11 +0300
commit636fe3df0e95999d5a2029c913a8812fd95fe25a (patch)
tree623524936663c1838cb689980febf1905187eff5 /source/blender/draw
parentb40ac820524b1fa7124c38ebd2ac02beb23c048a (diff)
CodeCleanup: Workbench
Code was already hidden by a compile directive.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_studiolight.c57
2 files changed, 1 insertions, 58 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index fcdf24d2d2f..05494b79af0 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -665,7 +665,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
return;
}
- WORKBENCH_MaterialData *material;
+ WORKBENCH_MaterialData *material = NULL;
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
!DRW_state_is_image_render();
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c
index 941a6741998..1fb0b394cb1 100644
--- a/source/blender/draw/engines/workbench/workbench_studiolight.c
+++ b/source/blender/draw/engines/workbench/workbench_studiolight.c
@@ -69,63 +69,6 @@ void studiolight_update_world(WORKBENCH_PrivateData *wpd,
}
copy_v3_v3(wd->ambient_color, studiolight->light_ambient);
-
-#if 0
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED);
-
-# if STUDIOLIGHT_SH_BANDS == 2
- /* Use Geomerics non-linear SH. */
- mul_v3_v3fl(wd->spherical_harmonics_coefs[0], sl->spherical_harmonics_coefs[0], M_1_PI);
- /* Swizzle to make shader code simpler. */
- for (int i = 0; i < 3; i++) {
- copy_v3_fl3(wd->spherical_harmonics_coefs[i + 1],
- -sl->spherical_harmonics_coefs[3][i],
- sl->spherical_harmonics_coefs[2][i],
- -sl->spherical_harmonics_coefs[1][i]);
-
- /* 1.5f is to improve the contrast a bit. */
- mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], M_1_PI * 1.5f);
- }
-
- /* Precompute as much as we can. See shader code for derivation. */
- float len_r1[3], lr1_r0[3], p[3], a[3];
- for (int i = 0; i < 3; i++) {
- mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], 0.5f);
- len_r1[i] = len_v3(wd->spherical_harmonics_coefs[i + 1]);
- mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], 1.0f / len_r1[i]);
- }
- /* lr1_r0 = lenR1 / R0; */
- copy_v3_v3(lr1_r0, wd->spherical_harmonics_coefs[0]);
- invert_v3(lr1_r0);
- mul_v3_v3(lr1_r0, len_r1);
- /* p = 1.0 + 2.0 * lr1_r0; */
- copy_v3_v3(p, lr1_r0);
- mul_v3_fl(p, 2.0f);
- add_v3_fl(p, 1.0f);
- /* a = (1.0 - lr1_r0) / (1.0 + lr1_r0); */
- copy_v3_v3(a, lr1_r0);
- add_v3_fl(a, 1.0f);
- invert_v3(a);
- negate_v3(lr1_r0);
- add_v3_fl(lr1_r0, 1.0f);
- mul_v3_v3(a, lr1_r0);
- /* sh_coefs[4] = p; */
- copy_v3_v3(wd->spherical_harmonics_coefs[4], p);
- /* sh_coefs[5] = R0 * a; */
- mul_v3_v3v3(wd->spherical_harmonics_coefs[5], wd->spherical_harmonics_coefs[0], a);
- /* sh_coefs[0] = R0 * (1.0 - a) * (p + 1.0); */
- negate_v3(a);
- add_v3_fl(a, 1.0f);
- add_v3_fl(p, 1.0f);
- mul_v3_v3(a, p);
- mul_v3_v3(wd->spherical_harmonics_coefs[0], a);
-# else
- for (int i = 0; i < STUDIOLIGHT_SH_EFFECTIVE_COEFS_LEN; i++) {
- /* Can't memcpy because of alignment */
- copy_v3_v3(wd->spherical_harmonics_coefs[i], sl->spherical_harmonics_coefs[i]);
- }
-# endif
-#endif
}
static void compute_parallel_lines_nor_and_dist(const float v1[2],