Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2021-06-22 12:10:59 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-22 12:11:31 +0300
commit3f1111b2a82fe975fdb55114943009e8ef0a2c43 (patch)
treec676e8a1d4a942d36838044290559110b13fde8b /source/blender/draw
parentad9fd47d7b7cfddb3fb518c3138cfb756bc381e2 (diff)
Draw: Added testcases for hair refine shaders.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/CMakeLists.txt2
-rw-r--r--source/blender/draw/intern/draw_hair.c106
-rw-r--r--source/blender/draw/intern/draw_hair_private.h13
-rw-r--r--source/blender/draw/intern/draw_manager.c2
-rw-r--r--source/blender/draw/intern/draw_shader.c122
-rw-r--r--source/blender/draw/intern/draw_shader.h47
-rw-r--r--source/blender/draw/tests/shaders_test.cc23
7 files changed, 220 insertions, 95 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index e99bf1f5b0c..4f68c3fdc7e 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -85,6 +85,7 @@ set(SRC
intern/draw_manager_text.c
intern/draw_manager_texture.c
intern/draw_select_buffer.c
+ intern/draw_shader.c
intern/draw_view.c
engines/basic/basic_engine.c
engines/image/image_engine.c
@@ -185,6 +186,7 @@ set(SRC
intern/draw_manager_testing.h
intern/draw_manager_text.h
intern/draw_view.h
+ intern/draw_shader.h
intern/smaa_textures.h
engines/basic/basic_engine.h
engines/eevee/eevee_engine.h
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 585e171adc5..d101df737ff 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -43,26 +43,26 @@
#include "GPU_vertex_buffer.h"
#include "draw_hair_private.h"
+#include "draw_shader.h"
#ifndef __APPLE__
# define USE_TRANSFORM_FEEDBACK
# define USE_COMPUTE_SHADERS
#endif
-BLI_INLINE bool drw_hair_use_compute_shaders(void)
+BLI_INLINE eParticleRefineShaderType drw_hair_shader_type_get(void)
{
#ifdef USE_COMPUTE_SHADERS
- return GPU_compute_shader_support();
-#else
- return false;
+ if (GPU_compute_shader_support()) {
+ return PART_REFINE_SHADER_COMPUTE;
+ }
#endif
+#ifdef USE_TRANSFORM_FEEDBACK
+ return PART_REFINE_SHADER_TRANSFORM_FEEDBACK;
+#endif
+ return PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND;
}
-typedef enum ParticleRefineShader {
- PART_REFINE_CATMULL_ROM = 0,
- PART_REFINE_MAX_SHADER,
-} ParticleRefineShader;
-
#ifndef USE_TRANSFORM_FEEDBACK
typedef struct ParticleRefineCall {
struct ParticleRefineCall *next;
@@ -79,89 +79,11 @@ static int g_tf_target_height;
static GPUVertBuf *g_dummy_vbo = NULL;
static GPUTexture *g_dummy_texture = NULL;
-static GPUShader *g_refine_shaders[PART_REFINE_MAX_SHADER] = {NULL};
static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in the future */
-extern char datatoc_common_hair_lib_glsl[];
-extern char datatoc_common_hair_refine_vert_glsl[];
-extern char datatoc_common_hair_refine_comp_glsl[];
-extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
-
-/* TODO(jbakker): move shader creation to `draw_shaders` and add test cases. */
-/* TODO(jbakker): replace defines with `constexpr` to check compilation on all OS's.
- * Currently the `__APPLE__` code-path does not compile on other platforms and vice versa. */
-#ifdef USE_COMPUTE_SHADERS
-static GPUShader *hair_refine_shader_compute_create(ParticleRefineShader UNUSED(refinement))
-{
- GPUShader *sh = NULL;
- sh = GPU_shader_create_compute(datatoc_common_hair_refine_comp_glsl,
- datatoc_common_hair_lib_glsl,
- "#define HAIR_PHASE_SUBDIV\n",
- __func__);
- return sh;
-}
-#endif
-
-#ifdef USE_TRANSFORM_FEEDBACK
-static GPUShader *hair_refine_shader_transform_feedback_create(
- ParticleRefineShader UNUSED(refinement))
-{
- GPUShader *sh = NULL;
-
- char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
- datatoc_common_hair_refine_vert_glsl);
- const char *var_names[1] = {"finalColor"};
- sh = DRW_shader_create_with_transform_feedback(
- shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
- MEM_freeN(shader_src);
-
- return sh;
-}
-#endif
-
-static GPUShader *hair_refine_shader_transform_feedback_workaround_create(
- ParticleRefineShader UNUSED(refinement))
-{
- GPUShader *sh = NULL;
-
- char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
- datatoc_common_hair_refine_vert_glsl);
- sh = DRW_shader_create(shader_src,
- NULL,
- datatoc_gpu_shader_3D_smooth_color_frag_glsl,
- "#define blender_srgb_to_framebuffer_space(a) a\n"
- "#define HAIR_PHASE_SUBDIV\n"
- "#define TF_WORKAROUND\n");
- MEM_freeN(shader_src);
-
- return sh;
-}
-
static GPUShader *hair_refine_shader_get(ParticleRefineShader refinement)
{
- if (g_refine_shaders[refinement]) {
- return g_refine_shaders[refinement];
- }
-
-#ifdef USE_COMPUTE_SHADERS
- if (drw_hair_use_compute_shaders()) {
- g_refine_shaders[refinement] = hair_refine_shader_compute_create(refinement);
- if (g_refine_shaders[refinement]) {
- return g_refine_shaders[refinement];
- }
- }
-#endif
-
-#ifdef USE_TRANSFORM_FEEDBACK
- g_refine_shaders[refinement] = hair_refine_shader_transform_feedback_create(refinement);
- if (g_refine_shaders[refinement]) {
- return g_refine_shaders[refinement];
- }
-#endif
-
- g_refine_shaders[refinement] = hair_refine_shader_transform_feedback_workaround_create(
- refinement);
- return g_refine_shaders[refinement];
+ return DRW_shader_hair_refine_get(refinement, drw_hair_shader_type_get());
}
void DRW_hair_init(void)
@@ -265,7 +187,7 @@ static ParticleHairCache *drw_hair_particle_cache_get(
}
if (update) {
- if (drw_hair_use_compute_shaders()) {
+ if (drw_hair_shader_type_get() == PART_REFINE_SHADER_COMPUTE) {
drw_hair_particle_cache_update_compute(cache, subdiv);
}
else {
@@ -473,7 +395,7 @@ void DRW_hair_update(void)
#else
/* Just render the pass when using compute shaders or transform feedback. */
DRW_draw_pass(g_tf_pass);
- if (drw_hair_use_compute_shaders()) {
+ if (drw_hair_shader_type_get() == PART_REFINE_SHADER_COMPUTE) {
GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
}
#endif
@@ -481,10 +403,6 @@ void DRW_hair_update(void)
void DRW_hair_free(void)
{
- for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) {
- DRW_SHADER_FREE_SAFE(g_refine_shaders[i]);
- }
-
GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
DRW_TEXTURE_FREE_SAFE(g_dummy_texture);
}
diff --git a/source/blender/draw/intern/draw_hair_private.h b/source/blender/draw/intern/draw_hair_private.h
index 28bd5d4dfb5..1f58d8d0ead 100644
--- a/source/blender/draw/intern/draw_hair_private.h
+++ b/source/blender/draw/intern/draw_hair_private.h
@@ -23,11 +23,20 @@
#pragma once
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#define MAX_LAYER_NAME_CT 4 /* u0123456789, u, au, a0123456789 */
#define MAX_LAYER_NAME_LEN (GPU_MAX_SAFE_ATTR_NAME + 2)
#define MAX_THICKRES 2 /* see eHairType */
#define MAX_HAIR_SUBDIV 4 /* see hair_subdiv rna */
+typedef enum ParticleRefineShader {
+ PART_REFINE_CATMULL_ROM = 0,
+ PART_REFINE_MAX_SHADER,
+} ParticleRefineShader;
+
struct ModifierData;
struct Object;
struct ParticleHairCache;
@@ -91,3 +100,7 @@ bool hair_ensure_procedural_data(struct Object *object,
struct ParticleHairCache **r_hair_cache,
int subdiv,
int thickness_res);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 37f6bbf52b5..8a805409b27 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -87,6 +87,7 @@
#include "draw_manager_profiling.h"
#include "draw_manager_testing.h"
#include "draw_manager_text.h"
+#include "draw_shader.h"
/* only for callbacks */
#include "draw_cache_impl.h"
@@ -2987,6 +2988,7 @@ void DRW_engines_free(void)
DRW_TEXTURE_FREE_SAFE(g_select_buffer.texture_depth);
GPU_FRAMEBUFFER_FREE_SAFE(g_select_buffer.framebuffer_depth_only);
+ DRW_shaders_free();
DRW_hair_free();
DRW_shape_cache_free();
DRW_stats_free();
diff --git a/source/blender/draw/intern/draw_shader.c b/source/blender/draw/intern/draw_shader.c
new file mode 100644
index 00000000000..9c756065353
--- /dev/null
+++ b/source/blender/draw/intern/draw_shader.c
@@ -0,0 +1,122 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "BLI_dynstr.h"
+#include "BLI_string_utils.h"
+
+#include "GPU_batch.h"
+#include "GPU_index_buffer.h"
+#include "GPU_vertex_buffer.h"
+
+#include "draw_shader.h"
+
+extern char datatoc_common_hair_lib_glsl[];
+
+extern char datatoc_common_hair_refine_vert_glsl[];
+extern char datatoc_common_hair_refine_comp_glsl[];
+extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
+
+static struct {
+ struct GPUShader *hair_refine_sh[PART_REFINE_MAX_SHADER];
+} e_data = {{NULL}};
+
+/* -------------------------------------------------------------------- */
+/** \name Hair refinement
+ * \{ */
+
+static GPUShader *hair_refine_shader_compute_create(ParticleRefineShader UNUSED(refinement))
+{
+ GPUShader *sh = NULL;
+ sh = GPU_shader_create_compute(datatoc_common_hair_refine_comp_glsl,
+ datatoc_common_hair_lib_glsl,
+ "#define HAIR_PHASE_SUBDIV\n",
+ __func__);
+ return sh;
+}
+
+static GPUShader *hair_refine_shader_transform_feedback_create(
+ ParticleRefineShader UNUSED(refinement))
+{
+ GPUShader *sh = NULL;
+
+ char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
+ datatoc_common_hair_refine_vert_glsl);
+ const char *var_names[1] = {"finalColor"};
+ sh = DRW_shader_create_with_transform_feedback(
+ shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
+ MEM_freeN(shader_src);
+
+ return sh;
+}
+
+static GPUShader *hair_refine_shader_transform_feedback_workaround_create(
+ ParticleRefineShader UNUSED(refinement))
+{
+ GPUShader *sh = NULL;
+
+ char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
+ datatoc_common_hair_refine_vert_glsl);
+ sh = DRW_shader_create(shader_src,
+ NULL,
+ datatoc_gpu_shader_3D_smooth_color_frag_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n"
+ "#define HAIR_PHASE_SUBDIV\n"
+ "#define TF_WORKAROUND\n");
+ MEM_freeN(shader_src);
+
+ return sh;
+}
+
+GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
+ eParticleRefineShaderType sh_type)
+{
+ if (e_data.hair_refine_sh[refinement] == NULL) {
+ GPUShader *sh = NULL;
+ switch (sh_type) {
+ case PART_REFINE_SHADER_COMPUTE:
+ sh = hair_refine_shader_compute_create(refinement);
+ break;
+ case PART_REFINE_SHADER_TRANSFORM_FEEDBACK:
+ sh = hair_refine_shader_transform_feedback_create(refinement);
+ break;
+ case PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND:
+ sh = hair_refine_shader_transform_feedback_workaround_create(refinement);
+ break;
+ default:
+ BLI_assert(!"Incorrect shader type");
+ }
+ e_data.hair_refine_sh[refinement] = sh;
+ }
+
+ return e_data.hair_refine_sh[refinement];
+}
+
+/** \} */
+
+void DRW_shaders_free(void)
+{
+ for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) {
+ DRW_SHADER_FREE_SAFE(e_data.hair_refine_sh[i]);
+ }
+}
diff --git a/source/blender/draw/intern/draw_shader.h b/source/blender/draw/intern/draw_shader.h
new file mode 100644
index 00000000000..f9fa452671b
--- /dev/null
+++ b/source/blender/draw/intern/draw_shader.h
@@ -0,0 +1,47 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#pragma once
+
+#include "draw_hair_private.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct GPUShader;
+
+typedef enum eParticleRefineShaderType {
+ PART_REFINE_SHADER_TRANSFORM_FEEDBACK,
+ PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND,
+ PART_REFINE_SHADER_COMPUTE,
+} eParticleRefineShaderType;
+
+/* draw_shader.c */
+struct GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
+ eParticleRefineShaderType sh_type);
+void DRW_shaders_free(void);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index c96f22859ca..cce69714f5e 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -3,17 +3,22 @@
#include "testing/testing.h"
#include "draw_testing.hh"
-#include "intern/draw_manager_testing.h"
#include "GPU_context.h"
+#include "GPU_index_buffer.h"
#include "GPU_init_exit.h"
#include "GPU_shader.h"
+#include "GPU_texture.h"
+#include "GPU_vertex_buffer.h"
+
+#include "intern/draw_manager_testing.h"
#include "engines/eevee/eevee_private.h"
#include "engines/gpencil/gpencil_engine.h"
#include "engines/image/image_private.h"
#include "engines/overlay/overlay_private.h"
#include "engines/workbench/workbench_private.h"
+#include "intern/draw_shader.h"
namespace blender::draw {
@@ -366,4 +371,20 @@ TEST_F(DrawTest, eevee_glsl_shaders_static)
EEVEE_shaders_free();
}
+static void test_draw_shaders(eParticleRefineShaderType sh_type)
+{
+ DRW_shaders_free();
+ EXPECT_NE(DRW_shader_hair_refine_get(PART_REFINE_CATMULL_ROM, sh_type), nullptr);
+ DRW_shaders_free();
+}
+
+TEST_F(DrawTest, draw_glsl_shaders)
+{
+#ifndef __APPLE__
+ test_draw_shaders(PART_REFINE_SHADER_TRANSFORM_FEEDBACK);
+ test_draw_shaders(PART_REFINE_SHADER_COMPUTE);
+#endif
+ test_draw_shaders(PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND);
+}
+
} // namespace blender::draw