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authorJeroen Bakker <jeroen@blender.org>2021-01-11 10:44:53 +0300
committerJeroen Bakker <jeroen@blender.org>2021-01-11 11:52:16 +0300
commit9fb32b2b2921bd3b92bf9d6faa9c23b262da6464 (patch)
tree65fb42a23158ec519f2aaa1fc89d7927d713a223 /source/blender/draw
parent64929398fbab226fe275e91905f6892c08e8e85e (diff)
Fix T84459: Wireframe not displaying with AMD GPU
Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same OpenGL data type for storing normals what is known to be faulty. This patch enabled storing the normals using GPU_COMP_I16. It also solves the normals drawing in edit mode for vertex and loop normals.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c219
1 files changed, 207 insertions, 12 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 576c029390c..68c5128bacd 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -1907,7 +1907,7 @@ typedef struct PosNorLoop {
typedef struct MeshExtract_PosNor_Data {
PosNorLoop *vbo_data;
- GPUPackedNormal packed_nor[];
+ GPUNormal normals[];
} MeshExtract_PosNor_Data;
static void *extract_pos_nor_init(const MeshRenderData *mr,
@@ -1926,7 +1926,7 @@ static void *extract_pos_nor_init(const MeshRenderData *mr,
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
/* Pack normals per vert, reduce amount of computation. */
- size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len;
+ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
data->vbo_data = (PosNorLoop *)GPU_vertbuf_get_data(vbo);
@@ -1936,13 +1936,13 @@ static void *extract_pos_nor_init(const MeshRenderData *mr,
BMVert *eve;
int v;
BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
- data->packed_nor[v] = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, eve));
+ data->normals[v].low = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, eve));
}
}
else {
const MVert *mv = mr->mvert;
for (int v = 0; v < mr->vert_len; v++, mv++) {
- data->packed_nor[v] = GPU_normal_convert_i10_s3(mv->no);
+ data->normals[v].low = GPU_normal_convert_i10_s3(mv->no);
}
}
return data;
@@ -1957,7 +1957,7 @@ static void extract_pos_nor_iter_poly_bm(const MeshRenderData *mr,
{
PosNorLoop *vert = &data->vbo_data[l_index];
copy_v3_v3(vert->pos, bm_vert_co_get(mr, l->v));
- vert->nor = data->packed_nor[BM_elem_index_get(l->v)];
+ vert->nor = data->normals[BM_elem_index_get(l->v)].low;
BMFace *efa = l->f;
vert->nor.w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
}
@@ -1974,7 +1974,7 @@ static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
PosNorLoop *vert = &data->vbo_data[ml_index];
const MVert *mv = &mr->mvert[ml->v];
copy_v3_v3(vert->pos, mv->co);
- vert->nor = data->packed_nor[ml->v];
+ vert->nor = data->normals[ml->v].low;
/* Flag for paint mode overlay. */
if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
@@ -2002,8 +2002,8 @@ static void extract_pos_nor_iter_ledge_bm(const MeshRenderData *mr,
PosNorLoop *vert = &data->vbo_data[l_index];
copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
- vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
- vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
+ vert[0].nor = data->normals[BM_elem_index_get(eed->v1)].low;
+ vert[1].nor = data->normals[BM_elem_index_get(eed->v2)].low;
}
EXTRACT_LEDGE_FOREACH_BM_END;
}
@@ -2019,8 +2019,8 @@ static void extract_pos_nor_iter_ledge_mesh(const MeshRenderData *mr,
PosNorLoop *vert = &data->vbo_data[ml_index];
copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co);
copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co);
- vert[0].nor = data->packed_nor[med->v1];
- vert[1].nor = data->packed_nor[med->v2];
+ vert[0].nor = data->normals[med->v1].low;
+ vert[1].nor = data->normals[med->v2].low;
}
EXTRACT_LEDGE_FOREACH_MESH_END;
}
@@ -2036,7 +2036,7 @@ static void extract_pos_nor_iter_lvert_bm(const MeshRenderData *mr,
const int l_index = offset + lvert_index;
PosNorLoop *vert = &data->vbo_data[l_index];
copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
- vert->nor = data->packed_nor[BM_elem_index_get(eve)];
+ vert->nor = data->normals[BM_elem_index_get(eve)].low;
}
EXTRACT_LVERT_FOREACH_BM_END;
}
@@ -2053,7 +2053,7 @@ static void extract_pos_nor_iter_lvert_mesh(const MeshRenderData *mr,
const int v_index = mr->lverts[lvert_index];
PosNorLoop *vert = &data->vbo_data[ml_index];
copy_v3_v3(vert->pos, mv->co);
- vert->nor = data->packed_nor[v_index];
+ vert->nor = data->normals[v_index].low;
}
EXTRACT_LVERT_FOREACH_MESH_END;
}
@@ -2081,6 +2081,198 @@ static const MeshExtract extract_pos_nor = {
/** \} */
/* ---------------------------------------------------------------------- */
+/** \name Extract Position and High Quality Vertex Normal
+ * \{ */
+
+typedef struct PosNorHQLoop {
+ float pos[3];
+ short nor[4];
+} PosNorHQLoop;
+
+typedef struct MeshExtract_PosNorHQ_Data {
+ PosNorHQLoop *vbo_data;
+ GPUNormal normals[];
+} MeshExtract_PosNorHQ_Data;
+
+static void *extract_pos_nor_hq_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust #PosNorHQLoop struct accordingly. */
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "vnor");
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ /* Pack normals per vert, reduce amount of computation. */
+ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
+ MeshExtract_PosNorHQ_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
+ data->vbo_data = (PosNorHQLoop *)GPU_vertbuf_get_data(vbo);
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMVert *eve;
+ int v;
+ BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
+ normal_float_to_short_v3(data->normals[v].high, bm_vert_no_get(mr, eve));
+ }
+ }
+ else {
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ copy_v3_v3_short(data->normals[v].high, mv->no);
+ }
+ }
+ return data;
+}
+
+static void extract_pos_nor_hq_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ PosNorHQLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, l->v));
+ copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(l->v)].high);
+
+ BMFace *efa = l->f;
+ vert->nor[3] = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
+}
+
+static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ PosNorHQLoop *vert = &data->vbo_data[ml_index];
+ const MVert *mv = &mr->mvert[ml->v];
+ copy_v3_v3(vert->pos, mv->co);
+ copy_v3_v3_short(vert->nor, data->normals[ml->v].high);
+
+ /* Flag for paint mode overlay. */
+ if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ vert->nor[3] = -1;
+ }
+ else if (mv->flag & SELECT) {
+ vert->nor[3] = 1;
+ }
+ else {
+ vert->nor[3] = 0;
+ }
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
+}
+
+static void extract_pos_nor_hq_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ int l_index = mr->loop_len + ledge_index * 2;
+ PosNorHQLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
+ copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
+ copy_v3_v3_short(vert[0].nor, data->normals[BM_elem_index_get(eed->v1)].high);
+ vert[0].nor[3] = 0;
+ copy_v3_v3_short(vert[1].nor, data->normals[BM_elem_index_get(eed->v2)].high);
+ vert[1].nor[3] = 0;
+ }
+ EXTRACT_LEDGE_FOREACH_BM_END;
+}
+
+static void extract_pos_nor_hq_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ const int ml_index = mr->loop_len + ledge_index * 2;
+ PosNorHQLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co);
+ copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co);
+ copy_v3_v3_short(vert[0].nor, data->normals[med->v1].high);
+ vert[0].nor[3] = 0;
+ copy_v3_v3_short(vert[1].nor, data->normals[med->v2].high);
+ vert[1].nor[3] = 0;
+ }
+ EXTRACT_LEDGE_FOREACH_MESH_END;
+}
+
+static void extract_pos_nor_hq_iter_lvert_bm(const MeshRenderData *mr,
+ const ExtractLVertBMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_BM_BEGIN(eve, lvert_index, params)
+ {
+ const int l_index = offset + lvert_index;
+ PosNorHQLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
+ copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(eve)].high);
+ vert->nor[3] = 0;
+ }
+ EXTRACT_LVERT_FOREACH_BM_END;
+}
+
+static void extract_pos_nor_hq_iter_lvert_mesh(const MeshRenderData *mr,
+ const ExtractLVertMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_MESH_BEGIN(mv, lvert_index, params, mr)
+ {
+ const int ml_index = offset + lvert_index;
+ const int v_index = mr->lverts[lvert_index];
+ PosNorHQLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert->pos, mv->co);
+ copy_v3_v3_short(vert->nor, data->normals[v_index].high);
+ vert->nor[3] = 0;
+ }
+ EXTRACT_LVERT_FOREACH_MESH_END;
+}
+
+static void extract_pos_nor_hq_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(vbo),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+static const MeshExtract extract_pos_nor_hq = {
+ .init = extract_pos_nor_hq_init,
+ .iter_poly_bm = extract_pos_nor_hq_iter_poly_bm,
+ .iter_poly_mesh = extract_pos_nor_hq_iter_poly_mesh,
+ .iter_ledge_bm = extract_pos_nor_hq_iter_ledge_bm,
+ .iter_ledge_mesh = extract_pos_nor_hq_iter_ledge_mesh,
+ .iter_lvert_bm = extract_pos_nor_hq_iter_lvert_bm,
+ .iter_lvert_mesh = extract_pos_nor_hq_iter_lvert_mesh,
+ .finish = extract_pos_nor_hq_finish,
+ .data_flag = 0,
+ .use_threading = true,
+};
+
+/** \} */
+/* ---------------------------------------------------------------------- */
/** \name Extract HQ Loop Normal
* \{ */
@@ -5583,6 +5775,9 @@ static void extract_task_create(struct TaskGraph *task_graph,
if (do_hq_normals && (extract == &extract_lnor)) {
extract = &extract_lnor_hq;
}
+ if (do_hq_normals && (extract == &extract_pos_nor)) {
+ extract = &extract_pos_nor_hq;
+ }
if (do_hq_normals && (extract == &extract_tan)) {
extract = &extract_tan_hq;
}