diff options
author | Jeroen Bakker <jbakker> | 2020-06-23 15:49:12 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-23 15:51:15 +0300 |
commit | 0aa7c1178851cce79202e007bfab017ff0be5eab (patch) | |
tree | 80a07e6050190637cbca906d5596c7049d4971d4 /source/blender/draw | |
parent | 8f97a64dec356d48a51948658efed7d7a9074c6e (diff) |
Fix T77803: IK Degrees of freedom drawing glitch
Forgot to update the lineOutput what resulted in that the sphere was not
rendered on all platforms.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8098
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_shader.c | 3 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl | 11 |
3 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index d18717c85e7..1ddae11999b 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -313,6 +313,7 @@ data_to_c_simple(engines/basic/shaders/depth_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC) +data_to_c_simple(engines/overlay/shaders/armature_dof_solid_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_vert.glsl SRC) diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index ddb1a523140..edf91c99531 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -31,6 +31,7 @@ extern char datatoc_antialiasing_frag_glsl[]; extern char datatoc_antialiasing_vert_glsl[]; extern char datatoc_armature_dof_vert_glsl[]; +extern char datatoc_armature_dof_solid_frag_glsl[]; extern char datatoc_armature_envelope_distance_frag_glsl[]; extern char datatoc_armature_envelope_outline_vert_glsl[]; extern char datatoc_armature_envelope_solid_frag_glsl[]; @@ -507,7 +508,7 @@ GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void) datatoc_armature_dof_vert_glsl, NULL}, .frag = (const char *[]){datatoc_common_view_lib_glsl, - datatoc_gpu_shader_flat_color_frag_glsl, + datatoc_armature_dof_solid_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg->def, NULL}, }); diff --git a/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl new file mode 100644 index 00000000000..e511aab69c1 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl @@ -0,0 +1,11 @@ + +flat in vec4 finalColor; + +layout(location = 0) out vec4 fragColor; +layout(location = 1) out vec4 lineOutput; + +void main() +{ + fragColor = finalColor; + lineOutput = vec4(0.0); +} |