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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-04 15:52:08 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-04 17:27:14 +0300
commit50c5e2aa08b84a6eec475ce74492374f6ea37b68 (patch)
treed1a57eceb685523bf8804bc215688c4e15d572d5 /source/blender/draw
parent3b25b25752b6b519f232c6d9d6f29179cec5c546 (diff)
Workbench: Random color generation
Now the colors are determined from the name and library name of the object. This should make more consistent random colors
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 04a12d992b3..052ea75a7ff 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -183,14 +183,19 @@ static void workbench_init_object_data(ObjectEngineData *engine_data)
data->object_id = e_data.next_object_id++;
}
-static void get_material_solid_color(WORKBENCH_PrivateData *wpd, WORKBENCH_ObjectData *engine_object_data, Object *ob, Material *mat, float *color, float hsv_saturation, float hsv_value)
+static void get_material_solid_color(WORKBENCH_PrivateData *wpd, Object *ob, Material *mat, float *color, float hsv_saturation, float hsv_value)
{
static float default_color[] = {1.0f, 1.0f, 1.0f};
if (DRW_object_is_paint_mode(ob) || wpd->drawtype_options & V3D_DRAWOPTION_SINGLE_COLOR) {
copy_v3_v3(color, default_color);
}
else if (wpd->drawtype_options & V3D_DRAWOPTION_RANDOMIZE) {
- float offset = fmodf(engine_object_data->object_id * M_GOLDEN_RATION_CONJUGATE, 1.0);
+ uint hash = BLI_ghashutil_strhash_p_murmur(ob->id.name);
+ if (ob->id.lib) {
+ hash = (hash * 13) ^ BLI_ghashutil_strhash_p_murmur(ob->id.lib->name);
+ }
+ float offset = fmodf((hash / 100000.0) * M_GOLDEN_RATION_CONJUGATE, 1.0);
+
float hsv[3] = {offset, hsv_saturation, hsv_value};
hsv_to_rgb_v(hsv, color);
}
@@ -372,7 +377,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(WORKBENCH_Data *vedat
const float hsv_value = BKE_collection_engine_property_value_get_float(props, "random_object_color_value");
/* Solid */
- get_material_solid_color(wpd, engine_object_data, ob, mat, color, hsv_saturation, hsv_value);
+ get_material_solid_color(wpd, ob, mat, color, hsv_saturation, hsv_value);
copy_v3_v3(material_template.color, color);
material_template.object_id = engine_object_data->object_id;
unsigned int hash = get_material_hash(wpd, &material_template);