Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2022-06-21 09:20:26 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-06-22 13:43:27 +0300
commitbe967b356400b747e11fd8db975c9d76ec6ff1a6 (patch)
treeb580a16567d2cdbace04d1c78935c3e7a5fa53c0 /source/blender/draw
parent581604d17ab7dad152a55fe555f0c68f9cf75219 (diff)
Fix T98972: EEVEE Bloom Pass Outputs Final Image Instead of Bloom.
Regression introduced by {rBca37654b6327}. This commit reversed the order of loading uniforms. The bloom renderpass used the previous loading order to overwrite an existing uniform (bloomBaseAdd). Due to the new ordering this doesn't work anymore where the render pass outputted an image similar to the final image. This was fixed by loading the correct value for bloomAddBase and remove the rewrite.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_bloom.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c
index d12ce7213f9..adcd56e9184 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -125,7 +125,8 @@ static DRWShadingGroup *eevee_create_bloom_pass(const char *name,
struct GPUShader *sh,
DRWPass **pass,
bool upsample,
- bool resolve)
+ bool resolve,
+ bool resolve_add_base)
{
struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
@@ -141,7 +142,7 @@ static DRWShadingGroup *eevee_create_bloom_pass(const char *name,
}
if (resolve) {
DRW_shgroup_uniform_vec3(grp, "bloomColor", effects->bloom_color, 1);
- DRW_shgroup_uniform_bool_copy(grp, "bloomAddBase", true);
+ DRW_shgroup_uniform_bool_copy(grp, "bloomAddBase", resolve_add_base);
}
return grp;
@@ -193,18 +194,21 @@ void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *ved
EEVEE_shaders_bloom_downsample_get(use_antiflicker),
&psl->bloom_downsample_first,
false,
+ false,
false);
eevee_create_bloom_pass("Bloom Downsample",
effects,
EEVEE_shaders_bloom_downsample_get(false),
&psl->bloom_downsample,
false,
+ false,
false);
eevee_create_bloom_pass("Bloom Upsample",
effects,
EEVEE_shaders_bloom_upsample_get(use_highres),
&psl->bloom_upsample,
true,
+ false,
false);
grp = eevee_create_bloom_pass("Bloom Blit",
@@ -212,6 +216,7 @@ void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *ved
EEVEE_shaders_bloom_blit_get(use_antiflicker),
&psl->bloom_blit,
false,
+ false,
false);
DRW_shgroup_uniform_vec4(grp, "curveThreshold", effects->bloom_curve_threshold, 1);
DRW_shgroup_uniform_float(grp, "clampIntensity", &effects->bloom_clamp, 1);
@@ -221,6 +226,7 @@ void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *ved
EEVEE_shaders_bloom_resolve_get(use_highres),
&psl->bloom_resolve,
true,
+ true,
true);
}
}
@@ -309,7 +315,8 @@ void EEVEE_bloom_output_init(EEVEE_ViewLayerData *UNUSED(sldata),
EEVEE_shaders_bloom_resolve_get(use_highres),
&psl->bloom_accum_ps,
true,
- true);
+ true,
+ false);
DRW_shgroup_uniform_bool_copy(grp, "bloomAddBase", false);
}