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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-25 17:57:18 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-25 17:57:18 +0300
commitfa4388669005b9ca0cf0bc3855ee0c0e183c3b3a (patch)
tree6f58ad9a8ac22078a47d523366452605bf7b84e0 /source/blender/draw
parent5f97331ffc2987295c09e3a54dc60095c2b21db0 (diff)
Workbench: make normal packing optional
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl14
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl4
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl7
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c10
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h1
5 files changed, 30 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
index 8b03b058301..008ab90d7a3 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
@@ -15,21 +15,27 @@ float bayer_dither_noise() {
/* From http://aras-p.info/texts/CompactNormalStorage.html
* Using Method #4: Spheremap Transform */
-vec3 normal_decode(vec2 enc)
+vec3 normal_decode(vec3 enc)
{
- vec2 fenc = enc * 4.0 - 2.0;
+ vec2 fenc = enc.xy * 4.0 - 2.0;
float f = dot(fenc, fenc);
float g = sqrt(1.0 - f / 4.0);
vec3 n;
n.xy = fenc*g;
n.z = 1 - f / 2;
+
+ if (enc.z > 0.5) {
+ n = -n;
+ }
return n;
}
/* From http://aras-p.info/texts/CompactNormalStorage.html
* Using Method #4: Spheremap Transform */
-vec2 normal_encode(vec3 n)
+vec3 normal_encode(vec3 n)
{
float p = sqrt(n.z * 8.0 + 8.0);
- return n.xy / p + 0.5;
+ vec3 result = vec3(n.xyz / p + 0.5);
+ result.z = (gl_FrontFacing)? 0.0: 1.0;
+ return result;
}
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
index ef0dd8519e7..89e5b882536 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
@@ -43,7 +43,11 @@ void main()
vec3 diffuse_color = texelFetch(colorBuffer, texel, 0).rgb;
#ifdef V3D_LIGHTING_STUDIO
+#ifdef WORKBENCH_ENCODE_NORMALS
+ vec3 normal_viewport = normal_decode(texelFetch(normalBuffer, texel, 0).rgb);
+#else
vec3 normal_viewport = texelFetch(normalBuffer, texel, 0).rgb;
+#endif
vec3 diffuse_light = get_world_diffuse_light(world_data, normal_viewport);
vec3 shaded_color = diffuse_light * diffuse_color;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 0f7e5a1b170..32133914e65 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -5,11 +5,16 @@ in vec3 normal_viewport;
out uint objectId;
out vec3 diffuseColor;
-out vec2 normalViewport;
+out vec3 normalViewport;
+
void main()
{
objectId = uint(object_id);
diffuseColor = object_color;
+#ifdef WORKBENCH_ENCODE_NORMALS
normalViewport = normal_encode(normal_viewport);
+#else
+ normalViewport = normal_viewport;
+#endif
}
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 934849caf55..6fc416c068e 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -75,6 +75,10 @@ static char *workbench_build_defines(WORKBENCH_PrivateData *wpd)
BLI_dynstr_appendf(ds, "#define V3D_LIGHTING_STUDIO\n");
}
+#ifdef WORKBENCH_ENCODE_NORMALS
+ BLI_dynstr_appendf(ds, "#define WORKBENCH_ENCODE_NORMALS\n");
+#endif
+
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
@@ -201,7 +205,11 @@ void workbench_materials_engine_init(WORKBENCH_Data *vedata)
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], DRW_TEX_R_32U, &draw_engine_workbench_solid);
e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], DRW_TEX_RGBA_8, &draw_engine_workbench_solid);
- e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], DRW_TEX_RG_8, &draw_engine_workbench_solid);
+#ifdef WORKBENCH_ENCODE_NORMALS
+ e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], DRW_TEX_RGBA_8, &draw_engine_workbench_solid);
+#else
+ e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], DRW_TEX_RGBA_32, &draw_engine_workbench_solid);
+#endif
GPU_framebuffer_ensure_config(&fbl->prepass_fb, {
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index e1622b42e4c..d94cce6e880 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -32,6 +32,7 @@
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895
+#define WORKBENCH_ENCODE_NORMALS
typedef struct WORKBENCH_FramebufferList {
struct GPUFrameBuffer *prepass_fb;