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authorPhilipp Oeser <info@graphics-engineer.com>2022-09-14 14:16:03 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-09-30 15:33:45 +0300
commit0ecc1d788cb9499bf9d4d8834335b4108bfa1084 (patch)
tree6a35edcdf9f908d50089144e75c0db8ac033f36d /source/blender/draw
parent4b0243dae4690571be01a638464201d400ec98aa (diff)
Fix T101046: missing DEG update changing bone layers in editmode
Following {T54811} (and {rBbb92edd1c802}), DEG updates have been added to the various operators. This has also been done for the layers operators (see {rBf998bad211ae}, `ARMATURE_OT_bone_layers` has been marked done in T54811). However, instead of `ARMATURE_OT_bone_layers`, the update tagging actually happened for `POSE_OT_bone_layers`. Now do this for `ARMATURE_OT_bone_layers` as well (keep it for `POSE_OT_bone_layers`, dont think this is wrong there either). Maniphest Tasks: T101046 Differential Revision: https://developer.blender.org/D15969
Diffstat (limited to 'source/blender/draw')
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