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authorJeroen Bakker <j.bakker@atmind.nl>2020-05-14 15:30:34 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-14 15:30:34 +0300
commit236794d07a707a5cf4b8aff9d441f88590d69901 (patch)
treeeb309de08263b2c0c5b4928ee1f112b1c3cd60bf /source/blender/draw
parentc9360b239bc7ebe09721b7d740995f01ee7d8bb3 (diff)
parent7965c735f12b885803933363e9b1ca8e85067af6 (diff)
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c10
-rw-r--r--source/blender/draw/engines/external/external_engine.c20
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_sculpt.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_antialiasing.c8
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c5
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
-rw-r--r--source/blender/draw/intern/DRW_render.h7
-rw-r--r--source/blender/draw/intern/draw_manager_data.c13
11 files changed, 48 insertions, 25 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index ab53f7025c0..6658fea7825 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -202,7 +202,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
stl->g_data->depth_shgrp[do_in_front];
if (use_sculpt_pbvh) {
- DRW_shgroup_call_sculpt(shgrp, ob, false, false, false);
+ DRW_shgroup_call_sculpt(shgrp, ob, false, false);
}
else {
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f0dbd47e146..03cdb02a48a 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -2073,23 +2073,21 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
}
if (use_sculpt_pbvh) {
- /* Vcol is not supported in the modes that require PBVH drawing. */
- const bool use_vcol = false;
struct DRWShadingGroup **sculpt_shgrps_array = BLI_array_alloca(sculpt_shgrps_array,
materials_len);
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].shading_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob);
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].depth_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob);
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].depth_clip_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob);
for (int renderpass_index = 0;
renderpass_index < stl->g_data->render_passes_material_count;
@@ -2097,7 +2095,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].material_accum_grp[renderpass_index];
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob);
}
/* TODO(fclem): Support shadows in sculpt mode. */
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index ee4bd58ab80..7dddbd07623 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -25,10 +25,12 @@
#include "DRW_render.h"
+#include "DNA_modifier_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "ED_screen.h"
@@ -166,6 +168,24 @@ static void external_cache_populate(void *vedata, Object *ob)
return;
}
+ if (ob->type == OB_MESH && ob->modifiers.first != NULL) {
+ LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
+ if (md->type != eModifierType_ParticleSystem) {
+ continue;
+ }
+ ParticleSystem *psys = ((ParticleSystemModifierData *)md)->psys;
+ if (!DRW_object_is_visible_psys_in_active_context(ob, psys)) {
+ continue;
+ }
+ ParticleSettings *part = psys->part;
+ const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
+
+ if (draw_as == PART_DRAW_PATH) {
+ struct GPUBatch *hairs = DRW_cache_particles_get_hair(ob, psys, NULL);
+ DRW_shgroup_call(stl->g_data->depth_shgrp, hairs, NULL);
+ }
+ }
+ }
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
/* Depth Prepass */
diff --git a/source/blender/draw/engines/overlay/overlay_facing.c b/source/blender/draw/engines/overlay/overlay_facing.c
index e98181ea718..9216ae61b3e 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.c
+++ b/source/blender/draw/engines/overlay/overlay_facing.c
@@ -63,7 +63,7 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
const bool is_xray = (ob->dtx & OB_DRAWXRAY) != 0;
if (use_sculpt_pbvh) {
- DRW_shgroup_call_sculpt(pd->facing_grp[is_xray], ob, false, false, false);
+ DRW_shgroup_call_sculpt(pd->facing_grp[is_xray], ob, false, false);
}
else {
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.c b/source/blender/draw/engines/overlay/overlay_sculpt.c
index 391c49e0695..111fa6316ed 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt.c
+++ b/source/blender/draw/engines/overlay/overlay_sculpt.c
@@ -54,7 +54,7 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (use_pbvh || !ob->sculpt->deform_modifiers_active || ob->sculpt->shapekey_active) {
if (!use_pbvh || pbvh_has_mask(pbvh) || pbvh_has_face_sets(pbvh)) {
- DRW_shgroup_call_sculpt(pd->sculpt_mask_grp, ob, false, true, false);
+ DRW_shgroup_call_sculpt(pd->sculpt_mask_grp, ob, false, true);
}
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index 63a1a72c9a6..99ff7f67d49 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -230,7 +230,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
DRW_shgroup_call_no_cull(shgrp, geom, ob);
}
else if (use_sculpt_pbvh) {
- DRW_shgroup_call_sculpt(shgrp, ob, true, false, false);
+ DRW_shgroup_call_sculpt(shgrp, ob, true, false);
}
else {
DRW_shgroup_call(shgrp, geom, ob);
diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
index 5c8730ac8f9..d2bd653a656 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
@@ -176,6 +176,14 @@ void workbench_antialiasing_engine_init(WORKBENCH_Data *vedata)
}
}
+ /* Reset the TAA when we have already draw a sample, but the sample count differs from previous
+ * time. This removes render artifacts when the viewport anti-aliasing in the user preferences is
+ * set to a lower value. */
+ if (wpd->taa_sample_len != wpd->taa_sample_len_previous) {
+ wpd->taa_sample = 0;
+ wpd->taa_sample_len_previous = wpd->taa_sample_len;
+ }
+
if (wpd->view_updated) {
wpd->taa_sample = 0;
wpd->view_updated = false;
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index e75ba80608b..270a33fdd85 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -55,6 +55,7 @@ void workbench_engine_init(void *ved)
if (!stl->wpd) {
stl->wpd = MEM_callocN(sizeof(*stl->wpd), __func__);
+ stl->wpd->taa_sample_len_previous = -1;
stl->wpd->view_updated = true;
}
@@ -118,7 +119,7 @@ static void workbench_cache_sculpt_populate(WORKBENCH_PrivateData *wpd,
if (use_single_drawcall) {
DRWShadingGroup *grp = workbench_material_setup(wpd, ob, 0, color_type, NULL);
- DRW_shgroup_call_sculpt(grp, ob, false, false, use_vcol);
+ DRW_shgroup_call_sculpt(grp, ob, false, false);
}
else {
const int materials_len = DRW_cache_object_material_count_get(ob);
@@ -126,7 +127,7 @@ static void workbench_cache_sculpt_populate(WORKBENCH_PrivateData *wpd,
for (int i = 0; i < materials_len; i++) {
shgrps[i] = workbench_material_setup(wpd, ob, i + 1, color_type, NULL);
}
- DRW_shgroup_call_sculpt_with_materials(shgrps, materials_len, ob, false);
+ DRW_shgroup_call_sculpt_with_materials(shgrps, materials_len, ob);
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 2191e09bc24..967bdf9bae0 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -261,6 +261,8 @@ typedef struct WORKBENCH_PrivateData {
/* Temporal Antialiasing */
/** Total number of samples to after which TAA stops accumulating samples. */
int taa_sample_len;
+ /** Total number of samples of the previous TAA. When changed TAA will be reset. */
+ int taa_sample_len_previous;
/** Current TAA sample index in [0..taa_sample_len[ range. */
int taa_sample;
/** Inverse of taa_sample to divide the accumulation buffer. */
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 663567fd51e..c4d9396307a 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -410,11 +410,8 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
struct GPUBatch *geom,
struct GPUBatch *inst_attributes);
-void DRW_shgroup_call_sculpt(DRWShadingGroup *sh, Object *ob, bool wire, bool mask, bool vcol);
-void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh,
- int num_sh,
- Object *ob,
- bool vcol);
+void DRW_shgroup_call_sculpt(DRWShadingGroup *sh, Object *ob, bool wire, bool mask);
+void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh, int num_sh, Object *ob);
DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shading_group,
struct GPUVertFormat *format,
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 1d0fe957631..95b204ac004 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -954,7 +954,7 @@ static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4])
}
}
-static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol)
+static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd)
{
/* PBVH should always exist for non-empty meshes, created by depsgrah eval. */
PBVH *pbvh = (scd->ob->sculpt) ? scd->ob->sculpt->pbvh : NULL;
@@ -1015,7 +1015,6 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol)
BKE_pbvh_update_normals(pbvh, mesh->runtime.subdiv_ccg);
BKE_pbvh_draw_cb(pbvh,
- use_vcol,
update_only_visible,
&update_frustum,
&draw_frustum,
@@ -1033,8 +1032,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol)
}
}
-void DRW_shgroup_call_sculpt(
- DRWShadingGroup *shgroup, Object *ob, bool use_wire, bool use_mask, bool use_vcol)
+void DRW_shgroup_call_sculpt(DRWShadingGroup *shgroup, Object *ob, bool use_wire, bool use_mask)
{
DRWSculptCallbackData scd = {
.ob = ob,
@@ -1044,13 +1042,12 @@ void DRW_shgroup_call_sculpt(
.use_mats = false,
.use_mask = use_mask,
};
- drw_sculpt_generate_calls(&scd, use_vcol);
+ drw_sculpt_generate_calls(&scd);
}
void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups,
int num_shgroups,
- Object *ob,
- bool use_vcol)
+ Object *ob)
{
DRWSculptCallbackData scd = {
.ob = ob,
@@ -1060,7 +1057,7 @@ void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups,
.use_mats = true,
.use_mask = false,
};
- drw_sculpt_generate_calls(&scd, use_vcol);
+ drw_sculpt_generate_calls(&scd);
}
static GPUVertFormat inst_select_format = {0};